frogbear wrote:
The options above of 'must move' are still breaking the rule of 'no forced moves'.
Lots of armies have rules that "break" other rules, heck, "special rules", almost by definition, "break" or modify other rules.
Quote:
I just cannot agree to anything that takes the strategy away from the player - forcing them to do an action. I really wish people would move away from that 40K way of thinking.
How is "using potentially blood-crazed maniacs might be tougher than using normal soldiers" a "40k way of thinking"? That's the concept being expressed by this rule, I fail to see how that is a type of thinking limited to a specific game system.
The rule is suppoed to represent "loss of control", that's the risk the player takes playing the army; most of the time, they do what you want, occasionally, they don't and might get into trouble. Again, how is that a "40k way of thinking"? If anything, it's an *anti*-40k way of thinking, as the "rage" abilities of both Blood Angels and World Eaters in 40k is *useful* to the player, when it *should* be a dangerous curse.