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Raiders 2.0 DRAFT

 Post subject: Raiders 2.0 DRAFT
PostPosted: Thu Feb 11, 2010 7:59 pm 
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Quote: (Vaaish @ Feb. 11 2010, 18:55 )

Wasn't the Armored Phalanx dropped from the list when the monolith formation changes were made?

I think that was just dropping it from "core" formations, not completely removed.

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 Post subject: Raiders 2.0 DRAFT
PostPosted: Thu Feb 11, 2010 9:27 pm 
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Just downloaded it myself   :yay:

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 Post subject: Raiders 2.0 DRAFT
PostPosted: Thu Feb 11, 2010 10:09 pm 
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Vaaish: An apocalypse formation of 3 monolith is called a phalanx...

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 Post subject: Raiders 2.0 DRAFT
PostPosted: Thu Feb 11, 2010 10:40 pm 
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Z, did you noticed I finally got the chance to include your Necron pics?  It is a 20 months late but I got them in.  :sam:

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 Post subject: Raiders 2.0 DRAFT
PostPosted: Thu Feb 11, 2010 10:42 pm 
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Quote: (Evil and Chaos @ Feb. 11 2010, 13:46 )

Quote: 

While there were some concerns about flexibility and activation count, at the end of the day the Stormhammer was the only concern that really needed addressing.  I went through the threads and couldn't find anything else that required any attention.


Commonly agreed the Stormsword is underpowered. It had its main gun raised to 45cm in the Krieg list more than a year ago, and now recieves no complaints.

Commonly agreed the Stormblade is overpowered. It had its Firefight rating dropped to 5+ in the Krieg list more than a year ago, and now recieves no complaints.

IIRC you commented on and agreed with those two changes when they were raised for the Minervans.

It's possible.  I don't remember reading those but I'll take your word for it.  I'll make the changes unless somebody else has a problem with them.

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 Post subject: Raiders 2.0 DRAFT
PostPosted: Fri Feb 12, 2010 5:15 am 
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Hi all,
i am having a bit of a read but have some questions over consistancy of weapon's in Raiders 2.0 draft and the rest of the Gaurd lists

Vulture, Hell Strike Missles are 90cm in 2.0 Draft, 120cm in everything else

Demolisher Russ tank is missing Slow Fireing on the plasma Cannons.



I have started with this list cause I like tp play it.

more later I am sure.


floppy

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 Post subject: Raiders 2.0 DRAFT
PostPosted: Fri Feb 12, 2010 6:32 am 
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Also woundering why the Incubi don't have a MW.  After all the Punisher is a power weapon that adds to the strength of the user.

cheers
floppy

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 Post subject: Raiders 2.0 DRAFT
PostPosted: Fri Feb 12, 2010 11:33 pm 
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My name should be "Barny Skinner" for the acknowledgements...

Want any pics of my Dark Eldar?




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 Post subject: Raiders 2.0 DRAFT
PostPosted: Sat Feb 13, 2010 12:35 am 
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I thought you wanted 'Zombocom', but it can easily be changed.  

As for Dark Eldar, shoot them over to my email address (moscovian@hotmail.com) and I'll try to squeeze them in or just use them in place of the poor resolution pictures.

THANKS!

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 Post subject: Re: Raiders 2.0 DRAFT
PostPosted: Mon Apr 05, 2010 2:49 pm 
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Remember to post any issues with Raiders 2.0 as soon as possible. Just post the stuff here - I was trying to split the topics up but at this late stage in the game as long as I get the information I'll be happy.


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 Post subject: Re: Raiders 2.0 DRAFT
PostPosted: Mon Apr 05, 2010 3:05 pm 
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Speaking of, did you have an updated PDF circulating since the draft PDF was released?

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 Post subject: Re: Raiders 2.0 DRAFT
PostPosted: Mon Apr 05, 2010 3:10 pm 
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No, I don't. It took a month to get that monstrosity uploaded! If you have questions though I'll be happy to field them.


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 Post subject: Re: Raiders 2.0 DRAFT
PostPosted: Mon Apr 05, 2010 3:19 pm 
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I'm mostly curious as to the current state of the Necron list if there is a copy around with any changes since the draft PDF went up.

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 Post subject: Re: Raiders 2.0 DRAFT
PostPosted: Mon Apr 05, 2010 3:25 pm 
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Ahh, I guess I should put that up. Gimme a few hours and I'll throw it on the board as an independent pdf.


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