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Marching and Objective Claiming

 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 8:36 am 
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A pure flyer never could touch an objective. You have to be there in the end phase.

Ah yes, planet drop is an "at the start of the turn", so they'll be there all turn. But it still is a "third turn mad dash". Just as a landed aircraft is.
But just landed aircraft can not claim, only contest. So the actual rule mechanism is there already.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 10:22 am 
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I can sympathise with the idea that zipping of on march to claim an objective seems perhaps a little unrealistic.

As it happens however, I really like this 'feature' of the game. I find it very exciting and has a certain depth of it's own. Since you must now keep track objective grabbers (anything that threatens to mess with objectives) and 'waste' firepower to destroy or break them. Like  shooting at that lone land speeder, rather than hammering stuff that threatens to hammer you back.

Also, certain slow units often need to march to claim anything.

This is I guess a a bit like the argument that raged about landers being able to capture objectives. The problem with landers though was that they are much harder to destroy or block. In comparison, it's much easier to stop land units.

Certainly it's worth a try - I just wonder if it would make things a little duller.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 10:44 am 
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This is going to sound flippant to some I'm sure but just don't play the GT scenario, create a new one.

The GT scenario is designed for tournament play were a hard result is desirable in a set period of time. The rules and scenario are designed for this, stopping more formations from claiming objectives will, as MoK says, prolong the game and result in more draws.


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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 10:59 am 
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Quite right, but also not, Mephiston.
The GT scenario is the stock all else is measured against.

Following other reasoning about "broken" it's more sensible that a newly rallied formation can claim than a formation that is zipping by in 333mph can.

Nah, stop the mega-warp of third round dashes.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 11:05 am 
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Quote: (Erik M @ Sep. 09 2009, 10:59 AM)

Nah, stop the mega-warp of third round dashes.

I'd just like to reiterate that I actually like the third round dashes. Though I appreciate they are perhaps a little unrealistic.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 11:11 am 
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Or... keep the third round dash and thereby help people start playing other systems as well.  :whistle:

Ok, to be quite honest, as the movement and action system of EA works I'm not against even the object taking third turn march, the OTTTM. What I am against is that it's such a no-brainer. Just as the Double is. There's no actual downside to either.
I would say that there has to be a trade off. A more severe trade off than today.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 11:15 am 
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Quote: (Erik M @ Sep. 09 2009, 7:59 PM)

Nah, stop the mega-warp of third round dashes.

It's usually the minority that are the loudest.

:)

Leave it as a house rule. Not everyone agrees that it needs to be changed.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 11:16 am 
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Quote: (Erik M @ Sep. 09 2009, 8:11 PM)

There's no actual downside to either.

Not being able to support a combat can be seen as severe IMO

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 1:01 pm 
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Quote: 

Or... keep the third round dash and thereby help people start playing other systems as well.


By all means, try other game systems. You'll find a rule you don't like in each and sulk off to the next when people won't immediately nerf that rule for your benefit.

I think the best piece of advice given in this thread is "If you want that objective, hold it!"

It's hard to grab the Blitz in a March action if there's an enemy formation sat on it.

If you don't know the downsides of March and Double, well...

In short, there's an easy and obvious way to prevent Objectives being captured, hold them yourself. In practice it will take all of your skill, memory and planning to achieve this...that's the point of the game.


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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 1:29 pm 
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Indeed for tournaments and 'official play' i do see it as neccasary and as Alansa (mate: what's with that new avatar?!) it can be quite exciting at times.

For friendly games though i think i'll give it a go :-)

EDIT and NOTE: one reason is that there's also been talk in Bristol reacently of changing as many of our 3k games fo 5k ones on an 8*4 board for truly ground trembling warfare at a reasonble size!




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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 1:50 pm 
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Quote: (Jeridian @ Sep. 09 2009, 1:01 PM)

Quote: 

Or... keep the third round dash and thereby help people start playing other systems as well.


By all means, try other game systems. You'll find a rule you don't like in each and sulk off to the next when people won't immediately nerf that rule for your benefit.

I think the best piece of advice given in this thread is "If you want that objective, hold it!"

It's hard to grab the Blitz in a March action if there's an enemy formation sat on it.

If you don't know the downsides of March and Double, well...

In short, there's an easy and obvious way to prevent Objectives being captured, hold them yourself. In practice it will take all of your skill, memory and planning to achieve this...that's the point of the game.

Unsurprisingly enough i'm in complete agreement with everything said here.

If you want an objective, hold it.  If a lone larching landspeeder is responsible for you losing a game then why didn't you take that landspeeder out, or put a fm on the objective it has just taken.  You know the rules and can see the battlefield everybit as well as your opponent, so you deserve to lose because you didn't plan ahead as well as your opponent.


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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 1:57 pm 
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Quote: (Jeridian @ Sep. 09 2009, 2:01 PM)

You'll find a rule you don't like in each and sulk off to the next when people won't immediately nerf that rule for your benefit.

Oh thanks heaps for that.
Keeping the discussion open, mature and friendly, are we?

4' by 8' is almost necessary. As well as one objective per thousand points and atleast 2' wide per thousand. So at 2'000 2 obj each and 4'x4', at 3'000 4'x6' and three obj. So at above 3'000 it's three obj and 4'x8'.




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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 3:12 pm 
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Quote: (alansa @ Sep. 09 2009, 6:05 AM)

Quote: (Erik M @ Sep. 09 2009, 10:59 AM)

Nah, stop the mega-warp of third round dashes.

I'd just like to reiterate that I actually like the third round dashes. Though I appreciate they are perhaps a little unrealistic.

You've summed up my point of view.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 3:46 pm 
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Quote: (Erik M @ Sep. 09 2009, 1:57 PM)

4' by 8' is almost necessary. As well as one objective per thousand points and atleast 2' wide per thousand. So at 2'000 2 obj each and 4'x4', at 3'000 4'x6' and three obj. So at above 3'000 it's three obj and 4'x8'.

I really don't think you need a 4'x8' table to play 5000 points.

We played Alaitoc Eldar vs Tyranids at 5000 points on a 4'x'6' and it was a tense and exciting game:

Alaitoc vs Bugs, 5000 points

There's still room to move and you can have big, climactic fights if you want as well.

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 Post subject: Marching and Objective Claiming
PostPosted: Wed Sep 09, 2009 3:49 pm 
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Weeeell.... I want large tables.  :D

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