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Campaign Report

 Post subject: Campaign Report
PostPosted: Fri Jan 06, 2006 12:34 am 
Swarm Tyrant
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:D  Thanks guys. The map...

I downloaded (the trial version, then purchased) Fractal Terrains. Fractal Terrains web site.

This little package generates random worlds. A very nice piece of software. As the worlds are random, you can just keep generating new ones until it comes up with one that you like. You can then alter things like water level, raise mountain areas and decrease areas for valleys etc. Also, since it is a fractal map, you can zoom in and out and the terrain will continue to be generated and fit together well. When I found one that I liked, I exported it as a standard picture.

I then simply (sic!) used PSP to add a layer of sectors (drawing each line individually). The sectors were then numbered and given a type such as drop zone (for adding reinforcements), Comms Towers (to my disadvantage!) and key sectors.

I have written the campaign rules and these will go on the site when the dents are hammered out. In a perfect world, the campaign would work best with about four players. Also, since GG and I dont live so close, it will progress fairly slowly. But, the idea is to give us an aim. I now know in advance what my next campaign game is, and the forces involved, and I can start putting them together for it.

If anyone is interested, I can provide the trial campaign rules, and the map in PSP format. Just drop me a PM. The only condition is that you let me know how you get on and any comments that you may have on the campaign system.

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 Post subject: Campaign Report
PostPosted: Sat Jan 07, 2006 4:49 pm 
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Hi!

Sweet campaign and map!

Primarch

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 Post subject: Campaign Report
PostPosted: Sat Jan 07, 2006 4:58 pm 
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Great Maps !!!! :D

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 Post subject: Campaign Report
PostPosted: Sat Jan 07, 2006 6:32 pm 
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Hi Cybershadow,

Very cool.

Thanks for sharing!

*** When you get a chance, would you please move my blog to the Epicomms area? ***

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Campaign Report
PostPosted: Mon Jan 09, 2006 4:28 pm 
Purestrain
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Quote (CyberShadow @ 05 Jan. 2006 (12:38))
Over the small battle a couple of questions came up:

1. Can troops disembark from their transports, into a building? We said yes to this, as the troops can be placed within 5cm of the transport, and if the transport is next to the building we allowed it. However, we also played that troops could not embark directly from a building, as the transport vehicle must 'run them over' to pick them up, and clearly cant enter the building itself. However, we played that infantry on a (for example) March action can make a single movement out the building, and then the vehicles can pick them up in their second movement of the action.

2. Troops being in destroyed transports. I am sure that I read this somewhere, but simply could not find the reference in the heat of the battle. I am fairly sure that troops in a transport which is destroyed get a single save to survive. If this transport is destroyed by a MW then they are automaticall destroyed. If the transport is a flier then they are destroyed, but a Skimmer is counted as a standard land transport... is this correct?

3. A strange situation came up in an assault. My Jet Bikes engaged the Valkyries. Both formations lost a couple of units, but the combat resolution is a draw (meaning another round is fought). But, both formations had recieved enough blast markers to break them. The rules state that blast markers are not counted until the end of the engagement, but does this mean until the end of the entire thing ( as we played it) or are they in effect at the end of that round, forcing both sides to withdraw and no second round to be fought?

Thanks.

1)  As far as I'm concerned, you did it right.

2)  What TRC said.

3)  Keep fighting.  No BMs are placed at all until after assault resolution, so technically the formations haven't received any BMs after the first round and wouldn't break.

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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 6:38 pm 
Swarm Tyrant
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OK. We managed to get another game in last weekend. This was the first of two battles in the same sector.

Eldar:
Aspects (2x Spider, 2x Avenger, 2x Wave Serpent)
Aspects (Shining Spears)
Engines of Vaul (1x Cobra, 1x Scorpion)
Guardian Warhost (with Wave Serpents)
Guardian Warhost (with Wave Serpents)
Rangers (x4)
Fire Prism Troupe (x3)

Imperial Guard:
Basilisk company (x10)
Baneblade company (x3)
Leman Russ company (x10)
Storm Troopers with Valkyries
Infantry company
Infantry platoon
Fire support
Hellhounds (x3)

Setup:
Left to right (from Eldar side of the table);
Eldar - Engines of Vaul, Fire Prisms, Rangers, Spears, Guardian Warhost, Aspects, Guardian Warhost
Imperial Guard - Leman Russ, Infantry platoon, Leman Russ, Hellhouds, Baneblades, Fire Support, Storm Troopers, Infantry company

Turn One

The two Aspect Troupes creep forwards. The Basilisks indirect fire at the Engines of Vaul, causing one hit. The Engines of Vaul then proceed to fail their initiative! The Fire Prisms are then attacked by the Leman Russ, destroying two of the vehicles and breaking the remaining one. The rest of the Eldar right flank advances, and the Storm Troopers shoot forwards in the center, the Valkyries unleashing all rocket pods at the Engines of Vaul, scoring two more hits and breaking the formation. The only thing close to them are the Rangers, which firefight (a misguided plan, on reflection!). The Rangers are destroyed in short order.

In the end phase, the Engines and Fire Prisms fail to rally!

Engines of Vaul picked on by the nasty Valkyries!

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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 6:44 pm 
Swarm Tyrant
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Ahh yes... those Valkyries, are cunningly desguised as Sword Frigates! Moving on...

Turn Two

One of the Guardian Warhosts engages the Fire Support platoon in a firefight, and while the result is close, the Eldar win, and consolidate away from the Baneblades!

The artillery battery then fail their initiative... and I think that the neighbours knew about that, too.  :D  The remains of the Fire Support platoon, two lonely Chimeras are then jumped on by the Shining Spears and finished off in short order (I wanted to totally destroy the formation to make sure that it would not recover in later campaign turns).

The Baneblades them rumble towards the two Guardian Warhosts. The result is that one of the Warhosts is broken. The Hellhounds then round the SHT's and hit the other Warhost, breaking that one as well.

At this point, I realise that the game is pretty much over. My two armour formations were broken in turn one, and dont rally at the end of turn two. The two large infantry formations are also broken.

The Imperial roll up the left flank.

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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 6:46 pm 
Swarm Tyrant
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Turn Three

Not much left here for the Eldar, except to leave with as much grace as they can muster. The Basilisks hit the retreating Guardians, killing another two units, and the Baneblades to the same with the same result. The Eldar force manages to exit the remaining units off the table.

At the end of the game, even if I had not retreated, the Imperial had held two objectives.

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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 6:47 pm 
Swarm Tyrant
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Generally, this was an enjoyable game. I am still getting the hang of the Eldar, while Gaunts Ghost is a strong Imperial Player. I kept my units too far stretched out, and took too many chances. I need to learn to concentrate my forces and hit small parts of his army with large parts of mine.

I consistantly find that I just dont have any formations left to finish what I started, and this is the main thing that I will need to learn to sort out... and quickly, before I lose too much campaign ground!

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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 7:50 pm 
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Hi CS,

Great report and amazing photos!

*** What are the plastic inserts on the flying stands? ***

I've never seen those before.

Shalom,
Maksim-Smelchak.

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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 9:10 pm 
Swarm Tyrant
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Hi, and thanks. The extra bits on the stand is something that Gaunts Ghost does. He glues extra folder tags to the bases of his vessels, so that he can add and change the name tags of the vessels.

You can tell who owns which minis - mine are all correct, but totally unpainted, GG's are all painted but pretty much all stand in's... it leads to an entertaining game. ?:D

One question which came up was:

An assault is lost. Additional auto-kills are allocated to the Imperial Guard formation, which contains a Commissar (in base contact). Can the IG player allocate one hit to the Commissar stand, which is not destroyed due to the special rules, or are additional hits applied to other applicable units first - with the Commissar unit only taking the hit if no other units can take the hit?

Thanks.

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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 9:20 pm 
Purestrain
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Love the pics CS.  Thanks for giving us the report


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 Post subject: Campaign Report
PostPosted: Fri Jan 20, 2006 11:35 pm 
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Nice report CS! Keep 'em coming :)

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 Post subject: Campaign Report
PostPosted: Sat Jan 21, 2006 1:16 am 
Purestrain
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CS,

As far as the rule question.  My gut feel would say that if the commissar is a valid target than one of the "overkills" can be assinged to that stand and thus ignored because of his fearless special ability.

But more experienced players may know better....


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 Post subject: Campaign Report
PostPosted: Sat Jan 21, 2006 1:48 am 
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Quote (CyberShadow @ 20 Jan. 2006 (19:10))
One question which came up was:

An assault is lost. Additional auto-kills are allocated to the Imperial Guard formation, which contains a Commissar (in base contact). Can the IG player allocate one hit to the Commissar stand, which is not destroyed due to the special rules, or are additional hits applied to other applicable units first - with the Commissar unit only taking the hit if no other units can take the hit?

Thanks.

See section 2.1.3 Fearless units - it says there that you do not allocate hits to them, so all the hits go on other units.

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