Quote: (nealhunt @ 25 Nov. 2008, 20:11 )
Throwing around BMs is a substantial ability in EA.  The ability to put multiple "coming under fire" BMs plus the kills is pretty darn nasty.  It's mostly in the end game, when a titan has full firepower regardless of damage and many infantry/vehicle formations only need a BM or two to greak that would result in a split-fire titan laying absolute waste to all and sundry.
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I think everyone's covered the challenges with titans in low-moderate game levels, but I would add one significant issue - territory control.
EA GT rules are about controlling terrain.  Titans are tough but they don't cover much frontage, leaving the enemy to maneuver around you and making it hard to do much more than capture a single objective.  It's fine to have some units that are like that, but it's a large portion at 2700-3000 points.  Low speed aggravates that somewhat.
That's also why I think the Eldar Warlock titan fares a bit better.  It's maneuverability and speed give it a large threat area and offset the limited frontage.
A larger titan can be used effectively at lower points, but it's not easy and it requires shaping your entire strategy around the titan.  As has been pointed out, at 3500+ points, those disadvantages rapidly melt away.
That's a very important point, and it's the key reason why I love my Eldar Titans, as they are so much more manoeuvrable that the equivalent class Titans in other armies.
I've yet to try out the Warlock Titan, but I am looking forward to doing so.
I also tend to play games of 4000 points or more, so the issue of 'points sink' doesn't factor in as much as it would do with a smaller army.
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