Brood Brother |
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Joined: Wed Jul 06, 2005 7:20 pm Posts: 1216 Location: Norfolk VA USA
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(Hena @ Mar. 26 2008,13:39)
QUOTE 1. Psycannon. Does it really warrant AT6+ (though one could argue that it needs to be able to shoot GDs)? Also while the Inv Save thing is neat, there is way too many special rules in here and you really, really need to cut some away. This is very good possibility. AP5+/AT6+ is the same as a multilaser, isn't it? They're almost exactly equivalent in 40K.
Believe it or not, I've cut out a lot of special rules - I love special rules. This one hasn't caused any problems though and hardly ever comes up. Simple, easy to understand, correlates with 40K, makes psycannon special.
2. Dreadnought. In the 40k list it's about the same as in Marines. So armament should probably be same. Why? We aren't straightjacketed by the 40K rules. It makes GK dreads unique without making them very different.
This is not a direct port of the 40K rules.
3. Terminators Holocaust. This is one special rule that isn't really needed. So would remove it. Holocaust has always been an iconic part of the Grey Knights.
4. Make a special rule Grey Knights. Then this would list all the relevant bits (Fearless, ATSKNF, Shrouding and Rites of Exorcism). Yeah, we could do that. But I don't see it does any harm having them in the datafax - if anything it reminds you that they exist.
5. GKs. Do they really warrant +1 to CC and FF stats with respect to Marines? They're much better fighters than assault marines and they carry as much firepower as terminators. So, yeah.
6. GK Terminator Grand Master. +1EA TK? TK on infantry is dubious at best. Not had any issues with this. Yes, it's freaking powerful, but frankly anything in base contact with GK Terminators is dead meat anyway, the TK rarely makes that much of an effect. Maybe the issue is my Grand Master always seems to be cowering, broken, with the rest of his formation...
7. Retinues. I don't think that the Inquisitors carry that many retinue with it. More like 0 - 2/3 units. In 40K, maybe. But we don't like 40K. Many Inquisitors have retinues of hundreds of individuals. It isn't unreasonable.
Also the removal of the special rules from these would be helpful. Possibly just simply something like: Inquisitorial Retinue (15cm, 6+, 5+, 5+ / 30cm AP5+, CC +1EA MW, FF +1EA MW) There's only one special rule, the re-rolls for the support staff. I like it, it means the Inquisitor has essentially non-combatants wandering around (like in 40K) but they make his fighting troops better for their support.
8. Death Cult assassin. This is similar situation as was in Howling Banshees. My suggestion for stats would be Death Cult Assassin (15cm, -, 3+, - / +1EA / FS, Infiltrate, Fearless, Inv Save) You don't like the MW, huh?
You know my opinion on this one...
9. Assassin. I would really cause normal or MW hit. TK is pretty overkill. Also it would make sense that the formation suffers d6 BM and not have that d6 hit option at all. Have a look at the Ordo Xenos-only list www.geocities.com/eoinwhelan
That's a more up-to-date list and the template for the Witchhunters and Daemonhunters lists. That has a different assassin rules, are they better?
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Basically, to sum up your issues: - you don't like any deviation whatsoever from the 40K rules - you don't like special rules.
To answer your questions: - This list is based on the background as much as 40K. Any deviation from 40K rules has been carefully thought out, and I think improves the list as a consequence. - I like special rules, and think they enhance the list. Any unnecessary special rules have been pared away as much as possible - but I think if the knife cuts too deep then we're going to lose a lot of flavour. It's full of very wacky units. For more "mainstream" lists like the EC, I try to do away with special rules as much as possible. But I think the Inquisition lists warrent them.
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