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Looking for a fan Blood Axe list....

 Post subject: Looking for a fan Blood Axe list....
PostPosted: Sun Jan 02, 2005 6:23 pm 
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Hi Ib,

I can't remember any Bloodaxe lists at the official site.

Shalom,
Maksim-Smelchak.

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Sun Jan 02, 2005 8:36 pm 
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I'm not really sure. I think I heard something.... Maybe it was just a few loose ideas about what such a list could contain ...Or it could be something I've imagined. :p

Anyway I suppose Blood axes should have access to a few Imperial vehicles -Maybe with some sort of a penalty with lower armour, worse at shooting or something. Stormboyz and Kommandoz would be a must!
Also they should probably have a different command structure a bit more organized or disciplined than regular orks. Maybe something to represent the fact that other orks won't obey Blood Axe Nobz... Dunno, just a few ideas. :;):

Cheers! :)

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Mon Jan 03, 2005 2:41 am 
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The only thing I can see on the SG site is the reference to the release in 2009.  Of  course that is all out the window now anyway.  :angry:   I guess I am going to have to cobble one together.  Problem is, I am not an Ork player, and the guy who is has very limited knowledge of Epic:A.  So any suggestions would be good.  Also, some convincing arguments for me to explain to him why he can't have the exact same stats as the IG equivilant.  Which is how Epic40k did it.  *sigh*

my 2cents,

iblisdrax

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Mon Jan 03, 2005 10:24 pm 
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I have an interest in the Blood Axes, and a reasonable Ork knowledge. Let me know if you want to bash a few ideas around. I would be interested in getting this together. There were a few thoughts on the Vault forums, generally about Kommando mobs, but nothing came of it. Shame.

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Tue Jan 04, 2005 1:28 am 
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Well, he has Leman russes , some rhinos, and some basilisks converted to orky use, so I would start with those.  Oh, and some Land Raiders, too.  So, would you fiddle with the weapon stats, or do something like strip the RA from the Russes and the LR's ?  

my 2cents,

iblisdrax

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Tue Jan 04, 2005 10:08 am 
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I would probably drop all Ranged attack to-hit numbers by one and increase both CC and Firefight by one. They are _Orks_, after all, even if somewhat more disciplined. That discipline should IMO be taken into account in the formations.

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Wed Jan 05, 2005 2:13 am 
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Personally, I would either drop the ranged to-hit values, or the actual range of the weapons, and reduce the armour by one, and then increase the CC value by one.

Alternatively, I would treat them as if they were Battlewagons, or categorise them into areas such as 'captured transport' - and then allow the use of Rhinos, Chimeras, etc.

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Wed Jan 05, 2005 2:49 pm 
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I have been looking at this a bit more. My suggestion is simply to use the stats as they are for Imperial vehicles, except swap the guns over for Big Shootas and other Ork weapons. This would not change the points value too much, and if you did this and 'rounded down' - for example taking the Heavy Bolter off the Chimera rather than upgrading it to a Heavy Shoota (if you upgraded the Heavy Bolter to a second Big Shoota, a Chimera becomes a Battlewagon) - the points values could remain largely unchanged. But, this would need to be done on an individual level, looking at each vehicle seperately, but I think that this would be good as it would stop vehicles which are too powerful from being looted.

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Wed Jan 05, 2005 4:29 pm 
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I would go with the battlewagon/gunwagon idea.  just orkify the imperial vehicles and use the normal ork stats.

I would, however, add a kommando mob.  Something along the lines of 6 models for 150/275/500 would be about right.  Upgrades would include 0-1 nobz, gun/battle/flakwagons, deth koptas, and fortresses.

The rest of the list would stay the same.

Just my 2 cents.

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Wed Jan 05, 2005 11:51 pm 
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Hmmm....well he probably won't like the 'battlewagon/gunwagon' idea, since there is alot of that going on with the old orky models already.  But, I think the biggest thing he wants is some kind of ranged firepower to match Imperial artillery.  So maybe have a looted basilisk with the range reduced to 90 cm, and the direct fire mode removed?

As for the Looted Russ, I'm thinking making it RA 5, with the battlecannon reduced to AT5/AP5, and CC 4/ FF 4

What do you think?

my 2cents,

iblisdrax

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Thu Jan 06, 2005 12:24 am 
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As far as the Looted Raider, I would make it about the same, with RA 5  CC 4 FF 4, and replace the weapons with Big Shootas.

With these reductions, would it be fair to say that the price could stay about the same as gunwagons?  Aside from the limited availibilty that is...

All comments welcome.

my 2cents,

iblisdrax

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Thu Jan 06, 2005 12:43 am 
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Oh, he just told me he has some Whirlwinds also.  I dont know what to do with those...


my 2cents,

iblisdrax

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Thu Jan 06, 2005 10:53 am 
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Hmmm.... Perhaps remove the indirect fire capability or something... Orks do have Rokkits but I imagine them a lot less sophisticated than their Imperial counterparts.

Cheers! :)

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Thu Jan 06, 2005 4:31 pm 
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I think your Russ and Raider stats are tougher than a standard gunwagon, but they are in the ballpark.  It's certainly okay for knockaround games.  I might put the points at 40-50 if you want a hard number.

For the artillery, I would try to shift their stats towards something close to a gunwagon with a soopagun, as that gives it an easy point comparison.

I definitely agree that even Blood Axes shoud not have indirect fire.

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 Post subject: Looking for a fan Blood Axe list....
PostPosted: Fri Jan 07, 2005 7:56 am 
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The looted equipment should be something like 0-1 mob per detachment and no big or 'uge mobs available. That way there wouldn't be too many of them.

Thing is, what do we remove from the Blood Axes to balance these advantages?

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