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Dive Bommas

 Post subject: Dive Bommas
PostPosted: Fri Sep 19, 2003 12:06 pm 
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Right, your comments started my interests going again, so I decided to roll up five warbands (each Chaos power and undivided). Here they are:


1 ? Tzeentch

Retinue: Cult Marines (Thousand Sons) [9], 6 Units [3], Land Raiders (x3) [6]
Champion: Leader, First Strike (CC) [32], Immune to Panic [42]
Followers: 3 Groups [1]
Group 1 ? Chaos Traitors [22], 9 Units [3], Land Transporters (x3) [5]
Group 2 ? Cult Marines (Thousand Sons) [45], 6 Units [4], Rhinos (x3) [4]
Group 3 ? Chaos Traitors [22], 9 Units [3], Land Transporters (x3) [5]
Advancement Points = 6
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 1 Traitors + Group 3 Traitors
Formation 03 ? Group 2 Thousand Sons

2 ? Khorne

Retinue: Chosen Terminators [11], 3 Units [1], No Transport [4]
Champion: Leader, Invulnerable Save [63], Scout [15]
Followers: 5 Groups [6]
Group 01 ? Big Mutants [24], 7 Units [3], No Transports [4]
Group 02 ? Sacrifices [54], 6 Units [4], Land Transporters (x2) [5]
Group 03 ? Daemons [56], Flesh Hounds [6], 4 Units [2]
Group 04 ? Sacrifices [54], 5 Units [3], Land Transporters (x2) [5]
Group 05 ? Chaos Traitors [23], 12 Units [6], No Transports [2]
Advancement Points = 10
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 1 Big Mutants + Group 5 Traitors
Formation 03 ? Group 2 Sacrifices + Group 3 Daemons + Group 4 Sacrifices

3 ? Nurgle

Retinue: Chaos Bikes [3], 6 Units [2]
Champion: Leader, No ability [12], Inspiring [36]
Followers: 4 Groups [3]
Group 01 ? Chaos Cavalry [26], 9 Units [3]
Group 02 ? Cult Marines (Plague Marines) [45], 3 Units [1], Rhinos (x2) [3]
Group 03 ? Chaos Traitors [22], 8 Units [2], No Transport [2]
Group 04 ? Dark Lord and Retinue [66], Nurgle, Chaos Marines, 10 Units [6], No Transport [2], Leader, Macro Assault weapon [14]
Advancement Points = 8
Mutation Points =0 (Dark Lord Mutation Points = 0)
Formation 01 ? Champion and Retinue
Formation 02 ? Group 4 Dark Lord and Retinue
Formation 03 ? Group 1 Chaos Cavalry + Group 3 Chaos Traitors
Formation 04 ? Group 2 Plague Marines

4 ? Slaneesh

Retinue: Chaos Marines [6], 7 Units [3], Rhinos (x4) [5]
Champion: Leader, Extra Attack (cc) [34], First Strike [32]
Followers: 4 Groups [3]
Group 01 ? Chaos Traitors [22], 12 Units [6], No Transports [4]
Group 02 ? Big Mutants [24], 8 Units [4], No Transports [3]
Group 03 ? Traitor PDF [15], 13 Units [5], No Transports [1]
Group 04 ? Chaos Marine Bikers [32], 5 Units [1]
Advancement Points = 8
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 4 Chaos Marine Bikers
Formation 03 ? Group 1 Chaos Traitors + Group 2 Big Mutants
Formation 04 ? Group 3 Traitor PDF

5 ? Undivided

Retinue: Cult Marines (Raptors) [10], 4 Units [1], No Transport [2]
Champion: Leader, First Strike [31], Commander [56]
Followers: 4 Groups [3]
Group 01 ? Cult Marines (Raptors) [44], 6 Units [4], Land Raiders (x3) [6]
Group 02 ? Chaos Marine Bikers [32], 6 Units [2]
Group 03 ? Chaos Marines [35], 10 Units [4], Rhinos (x5) [4]
Group 04 ? Obliterators [62], 2 Units [2]
Advancement Points = 8
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 1 Raptors
Formation 03 ? Group 2 Chaos Marine Bikers
Formation 04 ? Group 3 Chaos Marines + Group 4 Obliterators


Points to note:

- I have an inability to generate a warband that does not include Chaos Cultists. This is all nice and fluffy, but they are my least favourite units and I would rather have Traitor PDF! It seems that GG did not have this problem, so I will assume that it is either the luck of the dice, or some higher power trying to tell me something.

- I generated seven groups of Marines, and only one of these left their Rhinos in their garage. On the basis of this, I think that I will leave the odds of a transport as it is for now. Although, please continue to let me know your feelings on this.

- GG, after you saying that you didnt get any Daemons, my Khorne warband ends up with a group of Daemons (Khorne Flesh Hounds) as well as two groups of Sacrifices. I guess that this is also the luck of the draw.

- Most of the warbands are made up of the more basic unit types. While this is not necessarily a problem, it does edge towards warbands which feel the same way. I rarely rolled over 51 to determine the type of unit. Again, on papre this really should not be a problem and one in three rolls should have more colour. But, the theory and the practice dont seem to match up right now. I will try to roll up a few more warbands and see whether this trend continues.

Again, thanks for your feedback guys.

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 Post subject: Dive Bommas
PostPosted: Fri Sep 19, 2003 4:11 pm 
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I always try to get my Chaos infantry in Rhinos or L/Raiders, except for Beastmen.  I let them run around on the flanks causing trouble and consternation !   :;):

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 Post subject: Dive Bommas
PostPosted: Wed Sep 24, 2003 8:54 am 
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Why don't you ask him what kind of weapon the PSI titan warp cannon was intended to be... :;):

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 Post subject: Dive Bommas
PostPosted: Wed Sep 24, 2003 1:06 pm 
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To late there :), questions have been sent, just waiting for a response now sorry.

The results will be in Incoming!

However, when I next email him, I will add the Q for you and email you off list.

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 Post subject: Dive Bommas
PostPosted: Wed Sep 24, 2003 1:56 pm 
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OK. I managed to knock up another five warbands last night.


1 ? Tzeentch

Retinue: Chaos Marines [6], 6 Units [2], Rhino (x3) [3]
Champion: Leader, Inspiring [35], First Strike [31]
Followers: Four Groups [4]
Group 1 ? Cult Marines (Thousand Sons) [45], 3 Units [1], Rhino (x2) [5]
Group 2 ? Big Mutants [24], 8 Units [4], No Transport [4]
Group 3 ? Chaos Marine Bikers [34], 10 Units [6]
Group 4 ? Chaos Hounds [12], 16 Units [12]
Advancement Points = 8
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 1 Thousand Sons
Formation 03 ? Group 2 Big Mutants
Formation 04 ? Group 3 Marine Bikers + Group 4 Chaos Hounds

2 ? Khorne

Retinue: Chaos Marines [8], 6 Units [2], Rhino (x3) [4]
Champion: Leader, Supreme Commander [66], Commander [56]
Followers: Four Groups [5]
Group 01 ? Chosen Terminators [61], 5 Units [3], Land Raider (x3) [5]
Group 02 ? Chaos Hounds [12], 13 Units [9]
Group 03 ? Land Raiders [64], 3 Units [3]
Group 04 ? Dark Lord [66], Undivided, Chaos Marines [7], 7 Units [3], No Transport [1], Leader, Invulnerable Save [62]
Advancement Points =8
Mutation Points = 0 (Dark Lord Mutation Points = 0)
Formation 01 ? Retinue and Champion
Formation 02 ? Dark Lord and Retinue
Formation 03 ? Group 1 Terminators + Group 3 Land Raiders
Formation 04 ? Group 2 Chaos Hounds

3 ? Nurgle

Retinue: Chaos Marines [6], 5 Units [1], No Transport [2]
Champion: Leader, Commander [61], Thick Rear Armour [51]
Followers: Five Groups [6]
Group 01 ? Chaos Dreadnoughts [51], 8 Units [4]
Group 02 ? Cult Marines (Plague Marines) [44], 7 Units [5], Rhino (x4) [4]
Group 03 ? Land Raiders [64], 1 Unit [4]
Group 04 ? Cult Marines (Plague Marines) [45], 6 Units [4], Rhino (x3) [5]
Group 05 ? Big Mutants [24], 5 Units [1], No Transport [3]
Advancement Points = 10
Mutation Points = 0
Formation 01 ? Champion and Retinue
Formation 02 ? Group 1 Dreadnoughts + Group 3 Land Raider
Formation 03 ? Group 2 Plague Marines + Group 4 Plague Marines
Formation 04 ? Group 5 Big Mutants

4 ? Slaneesh

Retinue: Chaos Havoks [4], 5 Units [3], No Transport [1]
Champion: Leader, Save +1 [53], Reaper Autocannon [44]
Followers: Three Groups
Group 01 ? Mutants [13], 9 Units [1], Land Transporter (x3) [5]
Group 02 ? Traitor PDF [16], 12 Units [4], No Transport [1]
Group 03 ? Chaos Traitors [23], 7 Units [1], No Transport [3]
Advancement Points = 6
Mutation Points = 0
Formation 01 ? Champion and Retinue
Formation 02 ? Group 1 Mutants
Formation 03 ? Group 2 Traitor PDF + Group 3 Chaos Traitors

5 ? Undivided

Retinue: Chaos Havoks [5], 3 Units [1], No Transport [2]
Champion: Leader, Sniper [26], None [11]
Followers: Four Groups [5]
Group 01 ? Sacrifices [54], 3 Units [1], Land Transporter {x1) [6]
Group 02 ? Big Mutants [24], 10 Units [6], No Transport [2]
Group 03 ? Chaos Predators [53], 2 Units [1]
Group 04 ? Chaos Predators [52], 2 Units [1]
Advancement Points = 8
Mutation Points = 0
Formation 01 ? Champion and Retinue
Formation 02 ? Group 1 Sacrifices + Group 2 Big Mutants
Formation 03 ? Group 3 Predators + Group 4 Predators


Comments first - The Tzeentch warband is pretty much what I hoped they would turn out like. A nice variety of units, with some Tzeentch specific units as well. The Khrone one is what I would like to use!  :)

After thinking about these, and the previous warbands, a bit more, I came up with a few things that will probably be altered.

- Is it me, or do most warbands end up being lead by Chaos Marines? It seems that, while this is fairly in keeping, almost all the warbands that I put together are lead by about 6-8 units of these guys. Looking at the table, there is a 16 out of 36 chance of this happening, that is four nineths, almost half. I think that I will reduce the chance of Chaos Marines as the retinue to 7-8 and increase the chances of another retinue unit.

- Marine transports. nealhunt mentioned that there was a fairly high chance of Marines not bringing their Rhinos. I have thought about this a lot. On the one hand, Marines should have Rhinos a lot, on the other I dont want this to be automatic. Therefore, I have decided to increase the chance of Rhinos being available, but only for the retinue. I think that this is quite good, as it means that the leaders are more likely to have transport, which is the way that it should be.

- Gaunts Ghost mentioned that there was a fairly low chance of getting anything more exciting in the warband. I am starting to see what he means after a few warbands. I will expand the 'top end' of the table to make Dreads start at about the middle, around 44.

Thanks for your comments guys. Any views on these changes?

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 Post subject: Dive Bommas
PostPosted: Wed Sep 24, 2003 6:54 pm 
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Have you considered using a points-purchase system like the Path to Glory stuff?

You pay for the chance to roll.  The roll determines what you can buy.  Then you have to buy the units.  If you don't like your roll, you can pay to adjust it, or drop it and pay for a new roll.

Transport could then be added as a cost.

Just an idea.

Any progress on the advancement points?

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 Post subject: Dive Bommas
PostPosted: Wed Sep 24, 2003 10:33 pm 
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Hi!

That's a good question Mojarn, I'd be curious to know what the answer is.

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 Post subject: Dive Bommas
PostPosted: Thu Sep 25, 2003 12:36 pm 
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I did think of the point system, and I was tempted by it. I really wanted the progression and generation to be as fair and balanced as possible, while still being different from others.

For some reason, I just dont get on with the point system as much. I dont really know why, maybe one of those irrational things. I will introspect to work it out.

The next section will be with the next update, I will try to find time over the weekend to write it up.

Thanks.

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 Post subject: Dive Bommas
PostPosted: Thu Oct 30, 2003 3:28 pm 
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Hey, now that the interview is published, can we boot this thread?

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 Post subject: Dive Bommas
PostPosted: Thu Oct 30, 2003 7:48 pm 
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I have unpinned it, to let it drift away. (Of course, now people will post in it and it will stick around!)

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 Post subject: Dive Bommas
PostPosted: Thu Oct 30, 2003 9:30 pm 
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that's very true...

:D  :p

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 Post subject: Dive Bommas
PostPosted: Thu Oct 30, 2003 10:18 pm 
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Bump

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 Post subject: Dive Bommas
PostPosted: Fri Oct 31, 2003 12:07 am 
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Bump

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 Post subject: Dive Bommas
PostPosted: Fri Oct 31, 2003 12:08 am 
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Hi!

No bumping, there no need t push, there space for everyone.... :;):

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 Post subject: Dive Bommas
PostPosted: Fri Oct 31, 2003 12:20 am 
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Lol, sorry Primarch. I will be good :p, haven't even been drinking tonight ;).

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