Okay, so, I'm itching for a game of Epic sometime over the next couple of days, or even today if possible! If anyone would like to play, gimme a PM or post here and we can discuss times. I should be able to host.
Got a game in last night with Jagged. Have some screenshots.
http://i.imgur.com/KdFs6iB.jpgMap
http://i.imgur.com/mN2DiAk.jpgDeployment, marine termis teleporting in and getting some blast (flame=1 blast marker)
http://i.imgur.com/8WJNtB6.jpgTermis start off strong, attacking the Regimental HQ
http://i.imgur.com/QUTu3EJ.jpgResults: Termies win and kill the SupCom, but through terrible armor saves lose 3 stands of termis in return. Screw what the rules say, this is a victory for the Guard!
http://i.imgur.com/CG4ohMT.jpgNext termis assaulted the right mech formation and did a win. Good for them, no losses!
Missing some more stuff which is weird... Stupid MS Paint not saving the pics. Anyway, Vultures sustain on the termies with their RAWKET PAWDs, and even though I forget to fire their multilasers and twin Heavy Bolters they still kill two termies and inflict enough blast to break the right termi formation. Russes meanwhile sustain on the enemy SupCom Termi formation, killing one. Should have Advanced to get them into twin HB range.
Enemy peppers my broken mech formations with his Thunderbolts (not shown: enemy twin Tbolt formations and two Thunderhawks. Once my AA was gone, no point in placing the models as they'd be able to disengage easily), destroying one but the other hangs in there. Turn ends with the Thunderhawks picking up the termis remaining and zooming offboard. Everything rallies sans the right termis, which get a 2 and then the SupCom init reroll, unused that turn until this point, gets a 1 and they stay broken.
Next turn, more harrying fire from the Thunderbolts but the remaining morale-restored mech formation just will not die, helps that Jagged can't roll a 4 to hit to save his life, and they marshal, removing their blast, and the stormtroopers try to move to take the enemy Blitz but fail their retained init activation, gaining a blast and choosing to sit still and regroup to remove said blast, leaving them effectively as they were!
http://i.imgur.com/QxyBOu6.jpgEnemy Thunderhawk carrying two formations of termis, four stands total, blows into my tanks and opens up, killing three in the first round of Engagement. We manage to tie for the round, with him losing a stand of termis, and I get a kill in the second round as well as damaging the Thunderhawk and while he does get another Leman Russ kill his casualty was the Chappy so he no longer has Inspiring, I outnumber him, advantage is +2 to me, get a 4 for a 6 total and he manages to roll snakeeyes, wiping the formation in assault and leaving a battered but still very active Russ Formation against two Thunderbolt formations and a Thunderhawk with broken Termis.
http://i.imgur.com/wC4naRx.jpgLemans Marshal successfully and remove 3 blast and move onto the blitz objective in my DZ, and then it's end phase. When the remaining termies fail to rally again, we call it, as he has really nothing that can contest the objectives and win without absurd dice shenanigans, so Guard win it 3:0, They Shall Not Pass, Break Their Spirit, and Defend the flag (which incidentally I'm noticing now is listed as Defend To Flag on page 99 of the most recent PDF)!
This was my first ever really semi-competitive, actually put a decent amount of effort into caring about objectives and win conditions game, so I'm very pleased with myself for getting a win. Jagged was an absolute gentleman and scholar the entire game, and I think it was quite enjoyable for the both of us. Unless he's secretly seething with hatred over it in which case I commend him for his acting skills, top notch!