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Thoughts on Swordwind

 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 5:20 am 
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Quote (dafrca @ 25 2005 May,03:03)
Quote (Markconz @ 24 2005 May,18:32)
To be fair 'running up the middle in the open and using your bolter as a club' is not a tactic that will work against shooting armies in 40k anymore. 4th editions rapid fire rules make even lasguns capable of pumping out a devastating amount of firepower. To get to close combat intact, assault troops really do need to make careful use of cover or armour (tanks - not what they are wearing!).

Yes, it has gotten better, but it still is Herohammer, it still often comes down to who has the best Hand-to-hand "Cheesemaster" Leader. I sat and watched a couple of games just this Sunday. Bugs vs. Eldar and Marines vs. Guard.

Tactics did not win either game. ?:L

dafrca

Depends on the experience of the players I think.

40k is Star Wars, not a modern combat simulation. People want heroes leaping about with lightsabers/power weapons... but life is still a lot harder for these characters on the 40k battlefield than it use to be. 'Instant death' rules mean they will die to one good hit. Tougher to hit tables mean they get hit more often...

I've seen more than a few super-expensive-acrobatic 'jedi'  characters machine gunned into the dirt while trying to be too heroic... Or even better clubbed into the dirt by a swarm of grunts  :)

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 5:56 am 
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Just another reason not to play 40K ... :;):

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 6:27 am 
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Quote (Markconz @ 25 2005 May,21:20)
Quote (dafrca @ 25 2005 May,03:03)
Quote (Markconz @ 24 2005 May,18:32)
To be fair 'running up the middle in the open and using your bolter as a club' is not a tactic that will work against shooting armies in 40k anymore. 4th editions rapid fire rules make even lasguns capable of pumping out a devastating amount of firepower. To get to close combat intact, assault troops really do need to make careful use of cover or armour (tanks - not what they are wearing!).

Yes, it has gotten better, but it still is Herohammer, it still often comes down to who has the best Hand-to-hand "Cheesemaster" Leader. I sat and watched a couple of games just this Sunday. Bugs vs. Eldar and Marines vs. Guard.

Tactics did not win either game. ?:L

dafrca

Depends on the experience of the players I think.

Experiance with Tactics or Min/Maxing? ???

This newest re-hash of 40k does have a few bright spots, I admit it. However, based on the rules, it still is the same old story. Same stuff, new package.  :L

That is why I will remain an Epic fan. I tired of 40k and the new edition did nothing to make me hope for better times.

dafrca

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 6:28 am 
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Quote (Legion 4 @ 25 2005 May,21:56)
Just another reason not to play 40K ... :;):

Amen Brother L4.  :laugh:

dafrca

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 6:33 am 
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That's why we're on Epicomms... we have seen the light! :laugh: ?

It's late, off to bed... I'll be probably back here around sunrise... one good thing about not sleeping a lot! I get more web time and get to watch X-File reruns while I surf! :laugh:





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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 2:36 pm 
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Hi!

To think I played 40k in the rogue trader days, saw which way the winds were blwing and dumped it post haste...

...wish I had that accuracy with the lotto numbers.... :;):

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 3:05 pm 
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When talking about 40k we must always agree what is the question. Are we asking if it is fun or are we asking if it is a good "war game".

I have had many a fun game playing 40k. But then I have had many fun games of "Life" Chess, and "Hide and Go Seek" as well. If we are asking about fun then the fact is, it is less about rules and more about who we are with and how we interact with them. But when I want to exersize my tactical brain, 40k is not the game I turn to.

So to be fair, 40k could be fun. Just not what I am looking for in a table top war game.

dafrca

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 3:13 pm 
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Quote (primarch @ 26 2005 May,14:36)
Hi!

To think I played 40k in the rogue trader days, saw which way the winds were blwing and dumped it post haste...

...wish I had that accuracy with the lotto numbers.... :;):

Primarch

2nd ed was cool - however only if you stuck to the paper booklet that came with the game.

Same was with 6th ed Warhammer - stick with Ravening Hordes and it is ok.

Otherwise if you want a decent skirmish game, try VOID.

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 3:17 pm 
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The discussion of "just for fun games", "realism", etc., etc., for me it's about "time" ...  With the time limitations of "adult"(?) life, if I'm going to spend 3,4,5 + hours, playing, I'm looking for something like a game which "Fits" my tastes ...       :;):

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 4:47 pm 
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Hi!

Thats a true point, one can have fun with anything. Its another thing to be critical about the same thing.

Few things are fun AND get critical acclaim.

Primarch

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 5:49 pm 
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Quote (Legion 4 @ 26 2005 May,07:17)
The discussion of "just for fun games", "realism", etc., etc., for me it's about "time" ... ?With the time limitations of "adult"(?) life, if I'm going to spend 3,4,5 + hours, playing, I'm looking for something like a game which "Fits" my tastes ... ? ? ? :;):

Thanks for saying so clearly what I was attempting to say.

I get to game once a month now if I am lucky. Thus I do not have time for either games that do not address my needs or for pgames with people who feel the need to argue/rules lawyer every point.

Thus I elect to pass on the 40k crowd and play things I get satisfaction from.

dafrca

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 6:00 pm 
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Hi!

I mentioned in a post once about the "stages" one goes throough in our gaming lives. I think most on these forums have reached the point were time is so precious that it must be spent on something that is deemed worthwhile from that persons point of view. Its not only about a quick fun time anymore (although thats still important), but the game needs to fulfill a lot more to justify the time spent.

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 7:41 pm 
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Agreed, Primarch. I want a game that is fun and provides some mental stimulation. I don't want a game where you can build the "perfect army" or devise an "unbeatable strategy." I like having choices and variety when building an army. Sometimes when I play epic, I will purposely choose a detachment that I haven't used in a while. Furthermore, playing and having fun (and the social that goes along with it) are more important than winning!   :D

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 8:16 pm 
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Hi!

You pretty much play epic as I do. I devise armies more on fluff or "what I havent used lately" principals that building armies "to win". Winning is secondary and sometimes not even in the equation. Having a stimulating game is far more important.

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 Post subject: Thoughts on Swordwind
PostPosted: Thu May 26, 2005 10:29 pm 
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Yeah gaming is all about the people. I am reasonably social and like to meet people, though I often get 'character recommendations' from trusted friends about other wargamers!

Something wierd... when I play epic I like really big games, way over the piddly tournament points limits they recommend. However, with 40k I probably prefer small skirmishes with a couple of squads. I guess if I want big games I do it with a system that is designed for it!





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