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Tabletop - A 3d Tabletop Wargame Simulator

 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Fri Jul 26, 2013 5:09 am 
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Since menus differ a lot from router to router, it's hard to say (mine's in NAT settings, for example).

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Fri Jul 26, 2013 6:13 am 
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Mine port forwarding turned out to be called Virtual Server. I tried it but websites stopped working, which scared me, so I've cancelled and given up on it. I'd mess around more if it were my own connection but I don't want to break the family who I'm staying with's internet.

Do both sides need to open port 26000 though or just the host? Perhaps I could I see if Jagedtoothgrin can get the port open his end instead.


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Fri Jul 26, 2013 7:25 am 
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Only the host needs to open the port.

Guide for your router here:

http://vip.asus.com/forum/view.aspx?boa ... uage=en-us

It shouldn't affect web access - read that and check you were doing it right! It might cause the router to reboot which might have stopped internet access?


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Jul 28, 2013 4:18 pm 
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GlynG wrote:
Real pain as in time consuming and/or fiddly? Or requiring technical knowledge/experience?


Both. Model conversion from other formats requires both technical knowledge and a lot of time learning the ins and outs of the conversion. For the Quake 3 model example mentioned, I'm not even sure it is possible to recombine the models and retain their UV mapping (UV mapping is the part of a model that tells it where to put each part of the skin), and making new UV maps means making new skins, and both are very time consuming jobs.

Nevertheless, I'll see what I can do when I get back about making a couple of example 3d units and writing a bit of a guide for how to get such models in game. Obviously this guide will assume a level of modelling competency.

GlynG wrote:
Is there any way to have more than one base colour in a player's army? That could be an alternate option to distinguish units. If using some armies say infantry heavy orks, it could be particularly handy to be able to differentiate the formations. If there could be a dozen or more colours and a player could select different ones for units as needed that could work.


Changing the colour of units is totally possible, its just difficult to come up with an elegant way of doing it.

Perhaps an alternative could be the ability to assign multiple units to groups, say using the number keys on the keyboard, and having their group /formation number appear after their name if they have one? So you'd pick up a unit, press the 1 key and then that unit would be assigned to formation 1, for example? This could even tie in well with something I'm looking at adding; the ability to pick up and move multiple units at once, in formation. You could have it so that pressing button 1 would automatically pick up all units that have been assigned to that formation at once, so they can be moved in formation. A tricky programming task, since the game has been programmed to only have one carried unit at a time, but technically possible...

Of course it'd only allow 10 formations, but in most cases that'd be sufficient.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Jul 28, 2013 4:21 pm 
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Quote:
Perhaps an alternative could be the ability to assign multiple units to groups, say using the number keys on the keyboard, and having their group /formation number appear after their name if they have one? So you'd pick up a unit, press the 1 key and then that unit would be assigned to formation 1, for example? This could even tie in well with something I'm looking at adding; the ability to pick up and move multiple units at once, in formation. You could have it so that pressing button 1 would automatically pick up all units that have been assigned to that formation at once, so they can be moved in formation. A tricky programming task, since the game has been programmed to only have one carried unit at a time, but technically possible...


That'd work. And you might be able to sneak - and = in as keys for that as well.

I've been working on an army of splendiferously yellow Marines. Just need to finish the buttons and they'll be ready to go. :)

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Jul 28, 2013 4:31 pm 
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Great. Feel free to email me the army when it's done and I'll add it to the package when I get back.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Mon Jul 29, 2013 4:04 am 
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zombo, I'm having an embuggerance with my newly coded army.

Basically, when I open the units page, the buttons display as a bright diamond of rainbowed colours. I have no idea why. I reduced the army to a single unit. When selecting an army, the button displays OK. When I move to units: giant diamond of colour.

Any idea what might be causing this off the top of your head?

EDIT: I tried converting things to JPG, just in case - no luck.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Mon Jul 29, 2013 9:50 pm 
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Most likely cause is a typo in the filename in the txt file, or not copying the button model correctly.

The diamond means it wasn't able to load the model, I.e. its not there, so either its really not there or it's spelt wrong.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Mon Jul 29, 2013 10:22 pm 
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I'm thinking typo, since the same button works for the army as a whole.

I'll give it a go when I get home.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Mon Jul 29, 2013 11:26 pm 
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Twas a typo. Now I just need to figure out what I screwed up in all the textures and I'll be good. :P

(The textures are displaying as a quartered circle - top left and bottom right dark grey, top right and bottom left a lovely tan).

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Mon Jul 29, 2013 11:34 pm 
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Ah! Another typo. I am, in a very literal sense, the author of my own misfortune.

Only problem now is that the army colors are refusing to display. In the case of models where I didn't bother making the texture an appropriate circle, they're a light blue (so I suspect that I can fix that easily enough). But in the case of ones where I was not so foolish, they're white. And I have no idea why THAT would be (army color is set to dark blue).

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Tue Jul 30, 2013 8:10 am 
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Have you copied in and correctly renamed the _pants files for each texture? They're what make the army colours work.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Wed Jul 31, 2013 3:27 am 
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I thought so. I remade the pants texture just to make sure - still white.

Could/should the non-pants texture affect the pants texture?

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Wed Jul 31, 2013 8:32 am 
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How can I test it.


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Wed Jul 31, 2013 9:01 am 
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Simulated Knave wrote:
I thought so. I remade the pants texture just to make sure - still white.

Could/should the non-pants texture affect the pants texture?



Absolutely.the pants texture is overlaid over the top of the normal texture, so the area around the circle has to always be the same colour to keep the colours consistent between units.

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