GlynG wrote:
Real pain as in time consuming and/or fiddly? Or requiring technical knowledge/experience?
Both. Model conversion from other formats requires both technical knowledge and a lot of time learning the ins and outs of the conversion. For the Quake 3 model example mentioned, I'm not even sure it is possible to recombine the models and retain their UV mapping (UV mapping is the part of a model that tells it where to put each part of the skin), and making new UV maps means making new skins, and both are very time consuming jobs.
Nevertheless, I'll see what I can do when I get back about making a couple of example 3d units and writing a bit of a guide for how to get such models in game. Obviously this guide will assume a level of modelling competency.
GlynG wrote:
Is there any way to have more than one base colour in a player's army? That could be an alternate option to distinguish units. If using some armies say infantry heavy orks, it could be particularly handy to be able to differentiate the formations. If there could be a dozen or more colours and a player could select different ones for units as needed that could work.
Changing the colour of units is totally possible, its just difficult to come up with an elegant way of doing it.
Perhaps an alternative could be the ability to assign multiple units to groups, say using the number keys on the keyboard, and having their group /formation number appear after their name if they have one? So you'd pick up a unit, press the 1 key and then that unit would be assigned to formation 1, for example? This could even tie in well with something I'm looking at adding; the ability to pick up and move multiple units at once, in formation. You could have it so that pressing button 1 would automatically pick up all units that have been assigned to that formation at once, so they can be moved in formation. A tricky programming task, since the game has been programmed to only have one carried unit at a time, but technically possible...
Of course it'd only allow 10 formations, but in most cases that'd be sufficient.