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Imperial Guard Tips

 Post subject: Imperial Guard Tips
PostPosted: Fri Jan 23, 2004 8:09 pm 
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Hi,

we had a number (>10) games with IG, Space Marines, Orks and (since last week) Eldar.
In all games except one involving the IG the IG army lost!!
After a game we usually swap armies and sides and play again with slightly different terrain, so different players lost with our IG army.

This is very surprising to me, as I had the feeling the IG army had some extremely powerful units: the leman russ, the artillery and rough riders.

The IG army varied from game to game but typically used:

1-2 tank companies (10 leman russ)
1 artillery company
1x3 or 2x3 hydras
2-3 rough rider units
1 mech inf company, sometimes improved with Ogryns & Hellhounds
some storm troopers (mostly in valkyrie proxies)

Usually the IG player used the IG army quite defensively, shoot as much as possible and firefight approaching enemies with the storm troopers, mechi infantry and the rough rider (40cm charge).
Most of the time the IG player not only lost by objectives (which would be explained by the rather defensive style) but his army was clearly broken and destroyed by the 4th turn (mostly by enemy assaults).

In our first games the artillery was quickly destroyed by enemy assaults (e.g. Space Marine drop pods) but since intermix the artillery with storm troopers (FF value) and screen it with rough riders it usually survives (but the Artillery, Hydras and the screen bind significantly more than 1000 points!)

I don't think the game is unbalanced, we are probably both playing the IG too defensively but I would like to hear your comments. Do you have similar experiences? Any good moves or other tips for the IG army? Do you play it offensively or also defensively?



thanks

Oliver

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 Post subject: Imperial Guard Tips
PostPosted: Fri Jan 23, 2004 9:04 pm 
Purestrain
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Joined: Wed Oct 22, 2003 4:32 am
Posts: 2933
Location: Colorado, USA
I usually play either 3 mechinzed companies each with the fire support upgrade. Or 1 Mech and 2 foot slogger if points are low. ?At a 3000 point game I add a tank company, two Hydras batteries, 1 rough rider, and 1 Thunderbolt formation.

In either case I set up a wall of firepower that when I get Assaulted gives me almost as many units in support as the target has assualting. at the same time the large units are very tough to break.

This force does not move well but you can't park in front of it.

I have not been the victim of Air assualt units yet, my opponent is working on his ork landa. But I have seen few formations that can take the punishment of two of my main formations firing into them. ?A Mech company plus fire support at 30cm has 33 AP5+ shots. ? ?


Don't be afriad to advance with the Mech forces. ?With a double move they have a 60cm movement. ?Combined with a 30cm shooting range they have a long reach. ?

Remember that objectives have no memory. ?I have found it very diifcult to throw enough units at the IG to break them without leaving behind objectives. ?

The IG have to play a waitng game. ?They have to deny victory while keeping their fighting strength intact.

I hope that helps good luck.


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 Post subject: Imperial Guard Tips
PostPosted: Sat Jan 24, 2004 7:05 am 
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Location: Ohio - USA
The IG are the best combined arms force in the game.  The have lots of FA/CAS, AFVs, and Infantry (plus Cav even!).  They should be the easiest Army to use.  They can take a some tactical bungling and bounce back because of their numbers and heavy tanks. As a combined arms force, they should be used on the offensive (L4 SoTR), based on mission of course.   Your comments appear sound to me C/C.  I like your use of Mech Forces( :;): ) with combined supporting assets !  Did your homework, I see ! :)

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 Post subject: Imperial Guard Tips
PostPosted: Sat Jan 24, 2004 7:29 am 
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I don't believe in "Light" Infantry. :D    

Airborne, Air Assualt, Air Cav, Storm Troopers, Scouts, Infiltrators,  etc.

They all mean the same thing...road blocks until the real army arrives.  The heavy forces; Mechnized and Armor spearheads.

Where's that book on Market Garden.   :laugh:


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 Post subject: Imperial Guard Tips
PostPosted: Sat Jan 24, 2004 7:39 am 
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Good point! ?

But starting out in the 101, I am lucky in being experienced in both and use both in the game. I can't wait to do an Air Assault with the new E:A Stormtroops and Valkyries supported by Vultures!

Light Forces are trickier to use, especially in open terrain. But can be used with Mech Forces, I've done it! :;): ?

Oh, the book - "A Bridge Too Far" by C. Ryan... good flick too! :D

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