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Assault/Engage question

 Post subject: Assault/Engage question
PostPosted: Tue Oct 21, 2003 4:15 am 
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Hi,
  I've finally got round to down loading the new rules for EPIC and I've started to dust off some of my old figures.

I was wondering if any of the more experienced players can give me some advice on Ork army composition.

I've started reading the rules but nothing beats good in game experiance.  So any help on what should be used (so that I don't waste time painting 20 Pulsa rockits when they are no use any more) would be great.

thanks

Big Gazza


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 Post subject: Assault/Engage question
PostPosted: Tue Oct 21, 2003 11:45 am 
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I haven't played EpicA for a number of months now, so my experiance is now dated.

What I was finding useful, was large mobs of Orks (as usual) Stompas, Dreads, Kults of speed were very useful.  Especially with a speedsta.  Though I think the last version I saw had taken them out.

There are other players here of Orks (Jimbo and Maksim among others) who can help better.


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 Post subject: Assault/Engage question
PostPosted: Tue Oct 21, 2003 4:22 pm 
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It depends on your preference in armies.  I like fast and  (more importantly) shooty, so I play mostly Bad Moons style.

Some of my favorite formations:

Da Nobz - Big Blitz Brigade (mix of gun and flak wagonz), 4 Nobz/Boyz, 1 Oddboy upgrade (SupaZzap/Weirdboy Battletower)

Da Boyz - Warband in Battlefortress

Da Big Mob - Big Warband, 8 Wagonz

Shooty Boyz - Bug or Uge Gunzmob, 2 Nobz/boyz, 2 Boyz/Grotz

Trakkboyz - Big KoS, 5 each Wartrakks and Scorchas

Big Stompas - Stompamob, 3 Dreads, Supastompa... or Big Stompamob, 3-4 dreads, 2-4 kans

Tankboyz - Blitz Brigade, 1-2 GunFortresses

Flyboyz - Big fighta-bomma mob

Landaz (3 formations)
- 2 Assault Boats
- Stormboyz formation w/ 4 Dethkoptaz (in one AB)
- Stormboyz formation w/ 4 Dethkoptaz (in the other AB)


Of course, Jervis is still tweaking the final Ork list, so some of those may need to be adjusted when the list comes out.

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 Post subject: Assault/Engage question
PostPosted: Sun Oct 26, 2003 10:48 pm 
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Hi all,

As most will (should) have noted, I'm currently painting up a small IG army for Epic:Armageddon.

Having not playtested in a good while, I'm sure much has changed that I'm as yet unaware of. Thus I turn to you for your thoughts on my army composition.

Its designed to be a 5000 point force, but with 500points leway to allow me some variation.

Thus we have (bold is companies, italic is what a formation contains, normal is Co.upgrades):
1 Regimental HQ
Regimental Command, Salamander, 12 troop stands, 6 chimeras
Fire Support Platoon in Chimeras
4 Fire Support Stands, 2 Chimeras

Mechanised Company
1 Command, Salamander, 12 troop stands, 6 chimeras
Fire Support Platoon in Chimeras
4 Fire Support Stands, 2 Chimeras

Tank Comapany
9 Leman Russ & 1 Vanquisher command

Super Heavy Tank Company
3 baneblades (that look a lot like Stormhammers)

Super Heavy Tank Company
3 Shadowswords (that look a lot like Stormblades)

Artillery Company
1 Salamander, 6 Manticore, 3 Bombard

Support Formations
Sentinel Squadron
4 Sentinel scout walkers
Sentinel Squadron
4 Sentinel scout walkers
Flak Battery
3 Hydra Flak Tanks
Artillery Battery
3 manticores
Artillery Battery
3 basilisk

I also have the following "floating" upgrades, ie I cant decide which companies they would be of most use for:
Tank Squadron
3 Leman Russ MBTs (that look a lot like destroyer tank hunters)
Tank Squadron
3 Leman Russ Demolishers
Griffon Battery
3 griffon mortars (which look a lot like Medusas)

Navy Support
2 Thunderbolt Fighters (which look a lot like Lightning strike aircraft)
2 marauder Bombers



All told, its 5350 points.
I initially planned a 4K army, with only one SHT company ever being fielded at a time, but with some new additions on order, it expanded to 5K rather fast.

What would you add?
Where would you alocate the support formations?
What would you change around?
Would you say that a Titan is really needed?
If So, could I get away with a reaver or warhounds?

Any thoughts much appreciated.

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 3:23 am 
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I would think that you could get away with a pair of warhounds in most situations, because paired with your Shadowswords they could handle an enemy titan, as long as there were only one or two.  Any more than that, and you would probably need the heavier firepower of the reaver to go with them.  I personally like my pair of warhounds, they rock.

my 2cents,

iblisdrax

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 3:36 am 
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Looks pretty good T/S !  I'd say between your SHTs and air units, you should be able to handle a Titan attack, without too much trouble. :)

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 10:27 am 
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Quote (TuffSkull @ 26 2003 Oct.,21:48)


Flak Battery
3 Hydra Flak Tanks


You may want to spread these around the companies, say one each for the two mech. inf. coys and one for the tank company. That way you can cover a lot more ground with some flak and not worry about the single fragile formation.


I also have the following "floating" upgrades, ie I cant decide which companies they would be of most use for:
Tank Squadron
3 Leman Russ MBTs (that look a lot like destroyer tank hunters)
3 Leman Russ Demolishers


These are slow, which often means they are a bit of a waste with mech. inf. Use them with the heavy tanks to provide extra firepower.


Griffon Battery


These definitely go with the supreme commander. He looks like your most expensive formation. You don't want the other mech. inf. company to match his point value, due to the Break Their Spirit objective.


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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 11:39 am 
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Seems like a good force there Tuff! I have one correction to make though: Thunderbolts come in groups of 3 not 2 :D

Also, you seem to have more support formations than companies, or have I misunderstood and some of them are company upgrades?

Cheers

Chris

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 12:53 pm 
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Asaura has some good points; I'd spilt up the AAA as well.  Enemy air can cut your armoured column to shreds in short order without some close defence

A pair of Warhounds never goes astray! :;):   They will divert a LOT of attention their way and probably give you an opening elsewhere.  If you want some real titan killer power, take a pair of Deathstrikes...

Basilisks.  I'd take them vice the Bombards.  Much nicer, especially with the updated stats for directf ire AT role (can we say German 88mm kiddies?  :) )

But that is just fien tuning.  Its a nice, well rounded forec that will suit most circumstances.  And you are a #$%^ for getting it all done in a week, including time at the pub. :laugh:

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 4:59 pm 
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I could be wrong, but I think some of you guys, misinterpreted this list.  This is not a Task Force Organization or deployment list.  This does not show how he's going to employ the force but a list of available forces.    But I could be wrong ?! ???

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 7:22 pm 
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I agree that spreading the AA is the way to go.

The latest (supposedly final) list is in the vault and it has some very relevant changes.
============

Bombards can now only be fielded as independent batteries.

Manticores have Disrupt ability.  Since combined barrages lose special abilities, you will want your arty company to be all Manticores.  Use the Basilisks as an independent battery.

Thunderbolts got a good upgrade this last time around, so they are 2 for 150 points, iirc.

No more Salamanders (model production didnt' make it).  They're all chimeras.
==========

For strategic suggestions:

I would add a formation of Stormtroopers.  8 scouts with short range AT and decent assault seems to be a perfect escort formation for a company of Baneblades that you intend to use aggressively.  Roughriders could perform a similar role, but have less offesive flexibility.

I would have a couple companies of infantry to trade out for one of your mech or arty companies.   You could also add the fire support platoons and still garrison them as an alternate to adding them to the mech inf.

That would add 650-850 points, depending on whether you added roughriders, stormtroopers, or both.

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 8:16 pm 
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Where in the vault are they Neal? I can't find them!

Could you please post a link?

Cheers

Chris

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 8:44 pm 
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[quote="nealhunt,27 2003 Oct.,18:22"][/quote]
Thanks for those points all.

I will split the flak in my army list.
I will see about adding a titan or two. I dont have many spare at the mo, but I'm sure I can find something.
Thanks Neal for confirmation of the Flyer numbers, I originally had 3 out, but on double checking the lists, had noted they said only two.
The Artillery company was all manticores in the first place, but I figured that was overkill so swapped 3 of them out, They'll go back in now! If the Basilisks can also AT shoot now, I prefer the idea of a spare unit of tank hunters floating freely.
Not sure about Stormies or RR for supporting the Baneblades. They seem like a lot of painting - Having said that, the planes are proving to be a LOT of painting so they cant be worse than them! They'll be the last thing I do I guess.
No more salamanders? They're in the current list! How rude.... mine are stand ins then, I dont have enough Chimeras!

Chris:Unless I have counted wrong, I currently have 1 more company than support formation. Some of the listings at the bottom are upgrades which I just didnt (dont!) know where to place!
Tas: Its a long way from all done, but it wasnt a bad first week. I wont be getting much done this week though since I'm working Mon-Wed & am going away Thurs-Sunday! Dont have any commissions at the moment though :{ God side means lots more time for the IG I guess!

Thanks all for the tips - Keep 'em coming! I cant wait to get this force finished & get them trialed on the battlefield now :p

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 8:51 pm 
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Quote (TuffSkull @ 27 2003 Oct.,19:44)
Thanks Neal for confirmation of the Flyer numbers, I originally had 3 out, but on double checking the lists, had noted they said only two.

It was changed to 3 in the last Errata file. Go to the vault and download it, I remember it because I altered it on my printed version.

Cheers

Chris

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 Post subject: Assault/Engage question
PostPosted: Mon Oct 27, 2003 8:58 pm 
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Quote (Chris @ 27 2003 Oct.,19:51)
Quote (TuffSkull @ 27 2003 Oct.,19:44)
Thanks Neal for confirmation of the Flyer numbers, I originally had 3 out, but on double checking the lists, had noted they said only two.

It was changed to 3 in the last Errata file. Go to the vault and download it, I remember it because I altered it on my printed version.

Cheers

Chris

Arrg, confusion. Thanks for the help though Chris, I'll look it up.

After painting 1 trial aircraft last night, if I cant get a definite answer, I'll just paint & use two.
If I find out on release that I've been  playing with a disadvantage then I'll do a third, but I am still (after 15 years in the hobby) waiting to paint a plane I'm happy with so I'll live with the disadvantage if need be  :D

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