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Popping up

 Post subject: Popping up
PostPosted: Mon Aug 30, 2004 9:19 pm 
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Quote (Xavi @ 30 2004 Aug.,11:18)
Quote (dafrca @ 30 2004 Aug.,19:01)
When you say you are looking for tanks that look different, are you looking for Proxy (non-GW)?

Yup, that's the idea. My 40k IG army is already doing so since I am using leopards instead of regular leman russes. I thought I would go the same path if I was to collect the epic version of the force as well :)

If you want to go with Modern Stuff, there are lots of options open to you. If you want to stick to Sci-Fi there are still a few good options available.

You will want to visit Maksim's Yahoo Group for 6mm figures. He has a great set of links to many different manufacurers all who do 6mm or 1/285th scale stuff.

The URL is:

http://games.groups.yahoo.com/group/6mm_Miniatures/

That would give you quite a few leads.

dafrca

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 Post subject: Popping up
PostPosted: Mon Aug 30, 2004 9:29 pm 
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Wow, amazing. Great :cool: I joined and will give a look soon :) Sounds good so far. Didn't know there were so many manufacturers out there! :)

Regards,

Xavi

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 Post subject: Popping up
PostPosted: Tue Sep 07, 2004 4:15 am 
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OK, I have settled myself with the following. Neither 2k nor 3k: 2500 points :D

Mechanized Company 450
- Hydra
- Comissar

Tank Company 650
- Vanquisher command tank (it seems nuts not to take it since it is "free" and better than a regular leman russ...)

Superheavy Tank Company (3 shadowswords) 550
- Hydra

Artillery battery (3 manticores) 250
Too good when compared with 3 basilisks, but that might be me)

Rough Rider Platoon 150
- Comissar

Sentinel Squadron 100

Storm trooper Platoon 350
- Valkyries
- Comissar

And that is all :) 7 formations, 60 units. Actually taking a second tank company might be better than taking the shadowswords. What do you think?

Regards,

Xavi

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 Post subject: Popping up
PostPosted: Tue Sep 07, 2004 4:58 pm 
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Overall, I like the list. Two thoughts for you:

Quote (Xavi @ 06 2004 Sep.,20:15)

Superheavy Tank Company (3 shadowswords) 550
- Hydra

I would have three Baneblades as well in your collection and switch them out based on the army I was going to play. For example, against bugs the Baneblades are much more effective. If I did not know who I was fighting then I would take two Shadowswords and one Baneblade.

Quote (Xavi @ 06 2004 Sep.,20:15)
Artillery battery (3 manticores) 250
Too good when compared with 3 basilisks, but that might be me)

Keep in mind that the Manticores are slow fire and the Basilisks are not. Also if needed the Basilisks have an AP/AT rate and the Manticore does not.

So again, based on the army I am going to fight, I might want the faster fire (every turn) and the option of AT or AP shots rather then the slower fire.

Anyway, these are just nit picky things, but worth thinking about.

dafrca

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 Post subject: Popping up
PostPosted: Tue Sep 07, 2004 6:00 pm 
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Point taken. I pretend the list to be an all-rounder, so I will go for your baneblade + 2 shadowswords combo.

On the artillery issue, I think that I will keep the manties right now. I am getting an artillery company there (6 basilisks + 3 manticores) so getting each one of them should be easy enough. Right now I have the following issues, though:

1) The 6 BP every 2 turns seems much more powerful than 3 BP per turn. Seems that there are clear breaking points in the barrage table, so I think that the manties are more powerful, even if they are slow firing. remember that the manties place one blast marker per hit, not per destroyed unit. This means that they can have a massive impact if I plan to assault an enemy formation

2) If I wanted to fire directly at the opponent I would be getting a hydra battery and save 100 points in the process. Not sure that the flexibility that the basilisks provide is a bonus here. A force should be flexible, but in general this is achieved through combined arms. In general, unspecialized units are overall weaker than specialized ones. At least my experience playing WH fantasy has told me that. :L It is better to have specialized units acting together. The result is much more powerful than having "average" units that can deal with everything acting together. To shot at enemy formations I have other units (tanks and infantry). The issue of artillery is to rain death from above to the enemy. At least I see them like that.

So far so good. :) In any case this needs heavy playtesting! :D but I am still unsure that the artillery change would be good. In a company the basilisk wins hands down. However, in a battery sized formation I think that the upper hand goes to the manties. I might be wrong and massive defeats against me will teach me that :D but still. Thanks for the input :cool:

Regards,

Xavi

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 Post subject: Popping up
PostPosted: Tue Aug 23, 2005 4:08 pm 
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Hello,

I would like my fellow epic players? opinions on a proposed HOUSE rule. I say house with such vigor in order to keep confusion driven back and allow each of those who do respond a chance to think about what I am suggesting for what it is. I want to take a more realistic look at the skimmer pop-up rules. Realistic? In a game that involves aliens and laser beams? Yes, because so much of the epic rules are based on real world combat, I think, at least for my peace of mind, the skimmers need some tweaking. Now, I posted this in the elder thread, and it was deleted without word to me. Although I thought this was tasteless and rude, I have licked my emotional wounds and am ready to get some feedback. If this does turn out to be the wrong area for such a post, please let me know before all 500 Death Strike Missile batteries are fired upon it, blowing it to the last millennium. This is not, I repeat, is not an experimental rule change or suggestion. It is simply something I would like to implement into my games with my friends, and need some of what I consider professional feedback. Thank you for your opinions, suggestions and time.


Skimmer Pop-up changes
Skimmer may pop-up when on over watch. A spotter on the terrain they are hiding behind is sufficient enough to allow them to fire at moving enemies.
Skimmers may NOT pop-up when taking a sustain fire order. The moving up, albeit short and not complex, is just enough to keep them from firing at both maximum effect and with complete accuracy.

15cms rule. This is how far away from terrain blocking LOS the target must be before the skimmer can see it and fire on a pop-up.
Also, Skimmers may NOT see past any terrain, even if they are right beside it, if the terrain is 15cms or wider. They are hover craft, not planes and simply cannot levitate high enough to achieve the angle necessary for targeting.


Does the latter part make sense? I could write up a couple of examples if I need to.

Thanks again.


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 Post subject: Popping up
PostPosted: Tue Aug 23, 2005 4:54 pm 
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If you want something more realistic, why not just draw LoS from a set height, say 15cm up?  There's certainly less abstraction that way.

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 Post subject: Popping up
PostPosted: Tue Aug 23, 2005 5:04 pm 
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good idea


processing :l


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 Post subject: Popping up
PostPosted: Tue Aug 23, 2005 10:40 pm 
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"A skimmer may pop-up to shoot -over- blocking terrain.

If the target is closer to the terrain piece than the skimmer then no LOS exists , thus the target may not be fired on.

If the skimmer is closer, or both are equidistant from the terrain piece, then there is a LOS.

Popping up in no way effects the distance that can be seen -into- a terrain piece."

This is a house rule a lot of groups seem to be using. For a full discussion see here:

http://www.specialist-games.com/forum/t ... PIC_ID=167

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