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General Advice for playing Chaos versus IG?

 Post subject: General Advice for playing Chaos versus IG?
PostPosted: Tue Jan 28, 2003 11:42 pm 
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www.bigcatpants.com/misc/tauepicaV2.2.doc

i changed battlesuits, and krootox to represent a single model. also changed stats for drones to represent a smaller number of models.


changed stats for crisis weapons and missile pods to AP5+/AT6+ (same stats as auto cannon) Seeker Missile changed to AP5+/AT6+/AA4+ (same as space marine heavy weapon which i assume is a missile launcher, as lascannons are AT5+, plasma cannons are AP5+/AT5+, and heavy bolters are AP5+)

Occurences of two burst cannons on air craft changed to twin linked burst cannons.

Added skyray to unit selection and also took out the x2 from the missile rack.

Added human auxiliaries. (I figure that theyre a good use for catachan models :P)

Changed markerlight/seeker missile mechanic. Changed the way Integrated options works. (It was taken out, but an equivalent was simply added to unit upgrades)

Changed stealth suits stealth ability to one without a roll to speed up game play.

Added manta interference for space craft (might be interesting...)

Anyway, im considering adding something for crisis suits saying that if you choose two of the same thing it just gets +1 instead of two shots.


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 Post subject: General Advice for playing Chaos versus IG?
PostPosted: Mon Aug 08, 2005 3:54 pm 
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Location: Ottawa, Ontario, Canada
I played Imperial guard yesterday and had an unpleasant experience with my Chaos. I've got a rematch planned for next week, 4000 pts, and I'm looking for general ideas, hints, tips, suggestions, etc for how I should approach making my army list and playing the game.

Any help would be appreciated.

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 Post subject: General Advice for playing Chaos versus IG?
PostPosted: Mon Aug 08, 2005 4:06 pm 
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What kind of unpleasant experience did you have?

My Gargant Bigmob was finally defeated yesterday, by IG as well.  It was the first game we'd played that went to 5 turns and it still ended in tie-breaker: IG - 1625 vs OGBM - 1600.  The closest game we've ever played!  *laugh*

Leman Russ companies are horrifying!  And massed fire-fighting infantry stands can do a lot of damage.  What was your experience against them?

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 Post subject: General Advice for playing Chaos versus IG?
PostPosted: Mon Aug 08, 2005 6:12 pm 
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Well, ok here goes. First off, I'm a terrible player when in new situations so my confidence was low to begin with as I had not faced IG before. I read up on them and knew the two army lists involved so I was able to develop a two fold strategy: duel artillery with my defilers, and on turn two teleport in 6 chosen + 2 oblits to assault the leman russ company with FF support from any large marine formations I had nearby.

Well, the first turn artillery-negation plan worked flawlessly, with the defilers breaking the manticores and a forlorn hope suicide attack breaking the basilisks leaving only Bombards which had no range to anything except the forlorn hope formation.

At the beginning of turn 2 I teleported the termies into 5 cm of the exposed and alone leman russes and was ready to assault when I lost the roll to go first. Even with a +2 advantage, I rolled a one (my second one in the game BTW) and he rolled the 4+ he needed to beat that. Well, the Leman Russes sustained fire and broke the terminators by killing 3 of them (darn teleport blast marker helped) and then ran them into the ground with thunderbolt attack runs and a single manticore.

Other minor disasters also occurred to have most of my army broken or dead before the rally phase of turn 2 with most of his army still humming along. If only I had won init on turn 2, it could have been a different outcome. Drat.

Still, when a game comes down to "if I make this roll I don't lose" then that means your plan is seriously flawed so I'm looking for more help. Ideas, hints, tactics, overall strategies, anything.

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