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Overwatch

 Post subject: Overwatch
PostPosted: Sun Feb 15, 2004 8:04 pm 
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Hmmm, after some thought, I agree that the rules require no modification.  After all, how many times is this situation going to occur in a game?  If the opposing force goes into overwatch after watching you march up, then they should pay the price for guessing wrong.  Although, if I had an assault biased formation march up to one of mine, I would probably think about doing the same thing.  And how many pro-assault formations can really shoot good at range?

my 2cents,

iblisdrax

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 Post subject: Overwatch
PostPosted: Sun Feb 15, 2004 9:58 pm 
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Quote (iblisdrax @ 16 2004 Feb.,04:04)
After all, how many times is this situation going to occur in a game? ?

Often in a good game!- but then that is part of the Command Decision Process.  As you say there are a myriad of factors- guess the wrong one and your men will suffer for it.  

There are lots of tactical options here, and OW is only one of the possible solutions....

PS Greetings Agent Brown!- Hope you like it here as much as we do! :)

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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 12:50 am 
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Good call Agent Brown ... the more guys play E:A and tell us about it, the more we all can learn ! :cool:

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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 1:00 am 
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Hi!

Goes to show sometimes a rule may bug "you" but everyone else is okay with it. Gaming quirks is all.

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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 12:36 pm 
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Interesting. Thanks guys (in particular Tas), you have convinced me.

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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 5:53 pm 
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Isn't the point that if you have an enemy formation in front of you, and you want to shoot it, you should choose sustained fire yourself?  

Choosing overwatch orders should not be a solution for the problem that you can't make your mind up when it's your turn to move -  "Do I shoot at these Orks now, or hope that a more juicy target presents itself later?" being the kind of indecision that makes a recipe for miltary disaster, as it confuses your own troops on the ground.

It may well be that JJ didn't *want* people hedging their bets in this way.  "Shoot now, or risk losing the chance altogether" being the lesson.

Perhaps we're in danger of getting confused because of the number of games in the past where Overwatch and Sustained Fire have sought to achieve the same ends?  In E:A, Sustained Fire is all about having your lads pour as much fire into the enemy over there *right now*; whereas Overwatch has them ignoring that lot over there, and instead pointing their guns somewhere else in the *hope* of getting the drop on some other guys you think might be moving in the next 15 minutes.


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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 6:02 pm 
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As the commander on the ground, you have to make that decision. That is one reason why I like Epic ... it's more like chess, where say 40K is more like checkers !  Both good games in the own right, but I won't be playing checkers anytime soon !  :laugh:

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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 8:37 pm 
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Gotta agree with whats been said. If the target is alreaday in range and LOS don't go on overwatch, go on sustained fire (or whatever action you prefer to attack the target), but not overwatch.

Overwatch is meant to sit and wait to shoot at targets that entre your range and LOS, that were not in range and LOS at the time you choose the overwatch action. eg there are some nasty skimmers on the other side of a ridge ready to do pop-up attacks on your formation. Then go onto overwatch, forcing your opponenet to either accept the OW fire from your units or not attack the formation on OW.


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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 11:17 pm 
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As the commander on the ground, you have to make that decision


This is the heart of the matter, and why wargaming is a challenge (and fun!). IMHO a good set rules emphasises this and all else supports the resolution of the decision.

Back OT though, another option is to pound the target with something else and see which way he jumps- you may seriously diminish the threat posed (through casualties or BMs) and open up other options.

As any grunt will tell you- when in doubt call in fire support!

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 Post subject: Overwatch
PostPosted: Mon Feb 16, 2004 11:52 pm 
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Hi!

For me "overwatch" or reaction fire is a mechanism to eliminate movement with "impunity". In game systems where the action sequence is "integrated" you run the risk of have very unrealistic movement since the other player can't do anything to restrict you.

Overwatch or its equivalent makes movement "risky" its not a given, it has danger. Thats were the tactics come in and makes it interesting. Overwatch fire can impose different penalties on the target. Casualties is one, but there are others like stopping movement or causing morale checks (some of these more effective than just casualties).

So it depends what your particular philosophy is regarding this mechanic. Pick what you want it to do and modify accordingly.

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 Post subject: Overwatch
PostPosted: Tue Feb 17, 2004 5:25 am 
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A good set of rules will allow  Grunts to "call-in" supporting fires on a target out of range of his element's organic weapons.

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 Post subject: Overwatch
PostPosted: Tue Aug 02, 2005 2:12 pm 
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I cant see it on the online store anymore???  :o

:{

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 Post subject: Overwatch
PostPosted: Tue Aug 02, 2005 2:18 pm 
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I think it has sold out (yet again). I remember seeing it in "very low stock" a while ago.
However I sure hope it gets back soon as I still haven't managed to secure myself a copy...

Either they are printing extremely small quantities or Swordwind is selling extremely well! Either way this must certainly be a sign to keep printed armylists available...

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 Post subject: Overwatch
PostPosted: Tue Aug 02, 2005 2:27 pm 
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There are still two copies at Warhammer World...

Not much help if you dont live anywhere nearby of course! But PM if you want me to pick you up a copy


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 Post subject: Overwatch
PostPosted: Tue Aug 02, 2005 2:46 pm 
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It is.  There is a question as to whether there will be another printing, but I rather doubt it.

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