Hey guys,
I?ve been working on an eldar tank-list, and this is what I have so far. The basic premise is that this is the standard army for a small, independent craftworld that lacks the population to field a predominately infantry-based force. Instead, they try to use vehicles as force multipliers to offset their shortcomings. For now, lets just call the Craftworld Fionn, because I don?t want to tie it to an established craftworld and then have to change things the next time GW writes new fluff.
I want to include two new units in the list, but I have not done so yet. I want both of the new units to be Grav Tank variants, but I?m not sure what role they need to fill. I have a feeling that having one with extra attacks (+1) FF would be useful, but I don?t want to add things for no good reason. I?ve already thought up a few names that could be used, but they aren?t great: Rasp, Hornet. Any help in thinking up names would be appreciated. ?
Eldar Armoured Company (Chariots of Vaul)
This army list is divided into two groups, Warhosts and Troupes. Each warhost taken allows up to two troupe selections to be taken. A limit of one third of the total point cost of the army may be aerospace formations. Eldar Armoured Company ?armies have a Strategy rating of 4. Avatars, Aspect Warriors, Revenants, Phantom Titans and Warlock Titans have an Initiative rating of 1+. All other formations have an Initiative rating of 2+.
This army follows all of the special rules for Eldar listed in the Swordwind supplement, including farsight, hit-and-run, spirit stones, lance & pulse weapons, webway portals, and garrison limitations.
Army List
Individuals
0-1 Wraithgate The Eldar player may choose to replace one of the Objective markers in his half of the table with a Wraithgate at a cost of 50 pts. Important Note: Wraithgates are one of the smallest type of Webway portal, and may only be used by formations made up exclusively of infantry, light vehicles, and armoured vehicle units that have the Walker ability; formations that include any other type of unit may not use a Wraithgate to enter play.
0-1 Avatar 1 Avatar (free) In Grand Tournament games the Avatar must start off the table. At the start of any turn (including the first) they may be set up on the table within 15cms of a Farseer (this represents the Farseer summoning the Avatar to the battlefield). In the End Phase of the turn the Avatar returns to the Webway and is removed from play. Once the Avatar has left they may not return. Note that if there are no Farseers in play then the Avatar may not be used (as there will not be a Farseer that can summon them).
Warhosts
Falcon Host 425pts 8 Falcons Up to 2 Falcons may be replaced with Firestorms at no additional cost Alternatively, 3 Falcons may be replaced with 3 Fire Prisms for +100 pts 3 Vypers may be added to the formation for +100pts. My thoughts: This formation is the equivalent of a tank company. The restrictions on the number of Fire Prisms/Fire Storms is to limit the number of AA shots in the formation.
Guardian Storm Host 350pts 1 Farseer unit, 7 guardians, and 4 wave serpents 1 Wave Serpents may be replaced with 2 Falcons for +75pts. 3 Vypers may be added to the formation for +100pts. My thoughts: This formation is supposed to be the equivalent of a mechanized infantry formation. I limited the upgradeability of the guardian warhost to increase the point cost of the formation (and thus lower the overall activation count of the army).
Troupes
Guardian Defender Troupe 150pts 1 Farseer, 4 guardians, and 3 heavy weapon platforms Up to 3 Guardians may be replaced with Support Weapon Platforms for +25pts. 3 wraithguard stands may be added for +175pts. 3 Wraithlords may be added for +175 pts. 3 Warwalkers may be added for +100 pts. My thoughts: If all of the upgrades are taken, it becomes equivalent to an ork big gun/snappa mob. I set the base number of units at 8 and made the support platforms a swap instead of an addition so that it can be transported in a Vampire (remember that a vampire can transport weapon platforms).
Aspect Warrior 150pts 4 aspect warrior units chosen from the following list: Dire Avengers, Striking Scorpions, Howling Banshees, Fire Dragons, Warp Spiders, Dark Reapers, Swooping Hawks, Shining Spears. An additional 2 aspect warrior units may be added to the formation for +75pts. All units apart from Swooping Hawks and Shining Spears may be transported in Wave Serpents for +50pts each and/or Falcons for +75pts each. Enough transports must be taken to transport the entire formation. 1 aspect warrior unit may be upgraded to include an exarch for +25 pts. My thoughts: I set the base number of units at 4 so that two formations could be transported in a Vampire. I included an option for taking two additional aspect stands because I think that this Craftworld would use the warriors they havein the same way as any other craftworld would. That means that the formation has to be able to take some punishment before it inevitably becomes ineffective.
Ranger Picket troupe 200pts 8 ranger stands Four of the rangers stands may be replaced with four War Walkers for +25 pts An additional four rangers stands may be replaced with four War Walkers for +25 pts My thoughts: I wanted to prevent these guys from being a cheap activation in this list, so I figure requiring a full 8 stands is the easiest way to do that. Also, I figure including War Walkers in the formation would make it more flexible and would fit well into the background of the list.
Windrider troupe 300pts 8 jetbike stands Any number of Jetbikes may be replaced with Vypers at no additional cost My thoughts: The size of this troupe was increased to bump up the point cost.
Falcon troupe 250pts 5 Falcons Up to two Falcons may be replaced with Firestorms at no additional cost Alternatively, three Falcons may be replaced with three Fire Prisms for +100 pts My thoughts: This troupe isn?t absolutely necessary, but its inclusion won?t hurt anything. Also, I feel that not having a separate, smaller Fire Prism formation will force players to play with more tanks.
Night Spinner troupe 325pts 5 Night Spinners My thoughts: I increased the size of this formation so that it would get 2 templates. I made it a 5-strong formation instead of a 4-strong one to allow the formation to produce 2 templates even with a BM, so the overall effectiveness of the formation wouldn?t change as much. If there is a new tank unit, it might be included in this formation if it has a barrage weapon.
Engines of Vaul troupe varies Up to three Scorpion, Cobra, Storm Serpent or Voidspinner (or any combination of these) for 250 pts each. My thoughts: I know some people won?t like that the Void Spinner is available to this craftworld (since it is supposed to be Biel Tan only) but given that this is supposed to be the tank-specialist craftworld, I figured it would be okay.
Aerospace Troupes My thoughts: I didn't see any need to change the air forces any, although they might need to be limited or have a price adjustment to balance the list, I have no feel for that at this point.
0-1 Eldar spacecraft varies One Wraithship for 150 points, or one Dragonship for 300 points
0-1 Warlock Titan 850pts 1 Warlock titan
Phantom Titan 750pts 1 Phantom titan
Revenant Titans 700pts 2 Revenant titans
Nightwing squadron 300pts 3 nightwing
Phoenix squadron 400pts 3 phoenix bombers
Vampire raider 200 pts 1 vampire
0-2 Eldar spacecraft varies One Wraithship for 150 points, or one Dragonship for 300 points
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