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Tau Infantry DiscussionPu

 Post subject: Tau Infantry DiscussionPu
PostPosted: Fri Feb 27, 2009 7:35 am 
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Quote: (Dobbsy @ 27 Feb. 2009, 03:08 )

Couldn't we just add a single 100 point crisis suit unit to the FWs? You still have to buy a leader for the FWs so it's not like the cost spirals in any great way. It's also a combining of the Shas'O and a crisis unit in one so only one upgrade.

In fact why isn't the Shas'O already a single Crisis suit upgrade as it is? Scorpionfish issue?

I spent some more time toying with this idea and I think it is a good one Dobbsy.

What if we had a unit like this:

Crisis Shas'el and Retinue    (the name could use work)
Speed - 20cm
Armour - 3+
CC - 6+
FF - 5+
Twin-Linked Missile Pod    30cm     AP4+/AT5+
Twin-Linked Plasma Guns   30cm   AP4+
Twin-Linked Fusion Guns    15cm    MW4+
Tau Jet Packs, Invulnerable Save, Coordinated Fire, Leader

Which could be 100 points.

Pros - Easier to add Leader to FW cadres

Cons - Makes it more expensive to add a Leader to Crisis cadres
            Still not a very cheap add-on
            If you mount the FWs in DF, the Crisis suit will not last long against AP fire


In looking at the Tau list it seems weird to me that the 'Leader' ability is so readily available to the Vehicle formations, but almost non-existent for infantry formation outside of Crisis Suits.  A support group of Stingrays can get a Leader for 25 points, but group of Broadsides can't or not more than one FW cadre.  That could be another reason why vehicle heavy lists are so favored.


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 Post subject: Tau Infantry DiscussionPu
PostPosted: Fri Feb 27, 2009 1:25 pm 
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Quote: (Dobbsy @ 27 Feb. 2009, 03:08 )

In fact why isn't the Shas'O already a single Crisis suit upgrade as it is? Scorpionfish issue?

I still believe the upgrades should be "variable", as in "Add 0-2 Crisis Battlesuits at +xx each", then you could add a single Crisis suit and add a Shas'El to that to lead a formation.

As it is, you could add the Crisis Upgrade and a Shas'El to a Fire Warrior cadre if you really wanted a leader in there.




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 Post subject: Tau Infantry DiscussionPu
PostPosted: Fri Feb 27, 2009 7:43 pm 
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The crisis suit leader is too expensive and prone to sniping. It would also give FW's access to co-ord fire. I think a 25 point upgrade to give the formation leader would be better and keep the points cost down. Or maybe allow devilfish to take the networked drones upgrade.


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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 4:58 am 
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The crisis suit leader is too expensive and prone to sniping.

He's no more vulnerable than any other army's leaders are already. Crisis are infantry and so are the FWs. Expensive? he'd be the same as every other SC or leader option.

Having the shas'O/'El as a single unit upgrade makes a lot of sense to me as we streamline the list further and it gives the FWs a leader option that's not too overpriced or overpowered.

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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 10:40 am 
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It is prone to sniping because, as has been mentioned, when the FW's embark in devilfish it can't so AP hits would have to be taken by it. With an AS3+ it has a good chance of surviving, but still. I think 100 points for a leader is much too expensive for FW's. It would make them cost the same as 4 crisis suits with a leader. I think this cost would be prohibitive. If HH's can buy the leader upgrade for 25 points I see no reason why devilfish or FW's can't have the same option.


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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 12:43 pm 
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When does anyone stay in their transports?

I always Double to get the mobility of the transport, without the death trap of sitting in them for the rest of the turn.


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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 12:49 pm 
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Quote: (Jeridian @ 28 Feb. 2009, 11:43 )

When does anyone stay in their transports?

I always Double to get the mobility of the transport, without the death trap of sitting in them for the rest of the turn.

You'd stay in if you were planning a long ranged engagement next turn...

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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 1:09 pm 
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With Tau? I thought that was worse that kicking an orphan.

I've yet to see anyone sit in transports to do this (slightly possible Eldar), as it becomes such a juicy target for anything that can get in range, LOS and has AT. You getting 'free' inf hits.


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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 1:21 pm 
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Quote: (Jeridian @ 28 Feb. 2009, 12:09 )

With Tau? I thought that was worse that kicking an orphan.

I've yet to see anyone sit in transports to do this (slightly possible Eldar), as it becomes such a juicy target for anything that can get in range, LOS and has AT. You getting 'free' inf hits.

I do it all the time with my Dark Eldar, but they aren't really as disadvantaged by it, and need to stay as mobile as possible.

I've seen it done with guard and marines many times.

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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 1:41 pm 
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Quote: (Jstr19 @ 28 Feb. 2009, 09:40 )

I think 100 points for a leader is much too expensive for FW's.

A Shas'El (laeder) is only +50 points...

The two Crisis Suits you need to add are an additional +125...

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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 1:57 pm 
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Quote: (Jeridian @ 28 Feb. 2009, 12:09 )

With Tau? I thought that was worse that kicking an orphan.

I've yet to see anyone sit in transports to do this (slightly possible Eldar), as it becomes such a juicy target for anything that can get in range, LOS and has AT. You getting 'free' inf hits.

I do it all the time with Aspect warrior formations in wave serpents, with troops that are good in Firefights it can be amazing, yes i don't tend to do it against guard if they have anyillery company thats still in working order :)) but other than that it's a very useful tactic with eldar because of hit and run :)




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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 3:03 pm 
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Amen, brother! I see we might have some stories to share  :cool:

Ok, this thread is still chugging along and I don't see that as bad given that people are really scrutinizing the FWs looking for a solution.

However,

* Let's be very sure that we don't craft a solution because of "how we play". That's a no go. Example, "I never keep my infantry in transports".

* Any solution will need to be incremental. A complete redesign to Fws is probably not going to happen. That introduces a large set of variables that has the potential to unbalance testing at an early stage

* We are not going to force people to use FWs. Neither are we going to dilute the entire list so that they are the only logical option.

* So, let's get to a single step solution. Pick which one you think is the best or most likely to address the issue, discuss whether or not a cost adjustment is necessary and then I'll take it up to the Wizard's tower.

Cheers,

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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 3:05 pm 
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I often deloy embarked in devilfish to give them an effective shooting range of 60cm rather than 45 without the need for doubling. I occasionally re-embark for the same reason or in order to claim objectives on the 3rd turn if I feel relatively safe. If FW's have to double to shoot in my opinion with the current stats you shouldn't bother.

Over 100 points for a leader is too much in my opinion when virtually ever other infantry formation gets them for 50.


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 Post subject: Tau Infantry DiscussionPu
PostPosted: Sat Feb 28, 2009 3:08 pm 
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Quote: (Jstr19 @ 28 Feb. 2009, 14:05 )

Over 100 points for a leader is too much in my opinion when virtually ever other infantry formation gets them for 50.

Eldar have a *single* "leader" option for their infantry... and they still seem to do okay... is a FW specific leader really necessary?

Why not allow the "Networked Drones" to be added to a Devilfish or Hammerhead attached to the Fire Warrior Cadre?

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