Quote: (Onyx @ 03 Oct. 2008, 12:49 )
So everytime your opponent plops down a Warlord and you haven't built an army to deal with it, you just give up...
No, you find a way to win despite the "uber-unit" facing you. Sorry guys, but that argument doesn't doesn't really hold up (I mean no insult to you both and I have great respect for your experience).
No. You don't understand the argument. Let me try to spell it out.
Let's think up a new unit: Planetkiller. It works like this: When you set up Planetkiller, roll d6. If you roll a 6, you automatically win the game. On 1-5, nothing happens.
The problem with Planetkiller is not it's points cost. The problem is that the thing is not fun to play with, with any points cost.
This extreme example demonstrates that when you say that "there is no such thing as over-powered, just under-priced.", you are wrong.
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Now, the Warlord certainly does not fall into this category of units. The reason is that despite its great strengths, it also has weaknesses.
The problems with the Moray stem from the Support Craft rules that make it ignore LOS. In addition to this, it has long-ranged weapons. E&C calls it a point-and-click unit, and he is right. Playing against the Moray is an exercise in putting out 3 blast markers. It's simple math instead of Epic. It's not fun, even if we came up with a balanced points cost.