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Tau beefs, discussion

 Post subject: Tau beefs, discussion
PostPosted: Fri Oct 10, 2008 8:51 pm 
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Here's an interesting topic of discussion:

Does anyone think the markerlight turrets should remain in the list?

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 Post subject: Tau beefs, discussion
PostPosted: Fri Oct 10, 2008 8:58 pm 
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To me they are the biggest problem with the list. They allow the Tau player to sit back and not have to commit any forces to ML formations, and lead to the gunline style of boring game we all want rid of. They're just an absolute no-brainer at the moment.

Losing them altogether would make a big difference to the list I feel.




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 Post subject: Tau beefs, discussion
PostPosted: Sat Oct 11, 2008 7:58 am 
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I had a very interesting game today. 1750 points, Tau 4.4.3 w/moray changes vs current Knightworld list.

Crisis cadre upgraded w/SC
AMHC w/Network drones
PF Tetras
Broadsides w/drones


I changed Moray's main weapon to 1 shot 2+MW etc
I did not use always popped up
I used the 5+ inv save.

What I found was that the main weapon while packing a solid punch if it hits, it really isn't much chop when you miss - and annoyingly I missed a lot in a 4 turn game.
I think the weapon change is a fair one however I'm not sure about costing on the Moray if we do drop the points and I definitely don't think it should be raised to 350 if we do.

My opponent didn't even do any firing on the Moray the whole game,so I can't vouch for the 5+ invulnerable save. It was a small game of course and what you need to do with smaller activation armies tends to drive you in a direction not normally done I found. i.e you have to be able to take objectives with a 5-6 activation count while still fighting the enemy. So with this in mind my opponent didn't seem to feel the need to attack the Moray and, given my poor shooting, didn't seem to feel it was a monster that was a priorty target.

Now, a 9 strong Knight Lancer/Errant? formation is a different kettle of fish. 9x 30cm speed DC1 WEs with 4+ inv saves vs shooting, 4+ RA and 9x FF3+/CC5+ extra attack First Strikes + in assault basically took a 6 tank Hammerhead formation off the table (no saves allowed due to MW)without a single casualty or hit!... Whoever wrote their stats should be kicked in the backside. And people think the Tau aren't fragile.... not one save or return hit/ Non-RA tanks are very weak.

But this is a separate topic for another list. Just had to bitch about it in regards to Tau.

Anyway, Crisis suits were my saving grace. MW added back to their stats makes them what they should be - fast moving, hard hitters that fill a hole in the line. I only wish I'd been able to use MW in FF but I think they do need at least one con and not having MWFF is one. So I'm kind of won over on not having MW FF.

All round however I think the small changes to the Moray does make it less of a beast. Unfortunately versus multiple WE armies it did seem to lack for its points. Taking on full battle titans it won't be so useful and I think it'll be lost in those types of games quite easily. Having a pair would be much more beneficial as you'll have chance to at least hit once if one misses. With the above stats it was a bit hit or miss but that was due in-large of course to crap dice rolling, so not a super test of the unit unfortunately.

I'm hoping to get more games in soon.


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 Post subject: Tau beefs, discussion
PostPosted: Sat Oct 11, 2008 8:12 am 
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4+ inv saves vs shooting


Only vs TK hits.

Whoever wrote their stats should be kicked in the backside.

That'd be Dysartes.  :cool:

But this is a separate topic for another list.

Please open a topic in the AMTL sub forum, the Knight list is the one I hear the least about!

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 Post subject: Tau beefs, discussion
PostPosted: Sun Oct 12, 2008 9:56 pm 
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Only vs TK hits.

Yeah my opponent realises he'd used the rule wrong  :)) Knowing this now they aren't so uber as they appeared but they do need a bit of a change in regards to having 9 in a formation allowed. They carved the Tau Hammerheads a new one  :ghost:

BTW where is the KW list posted E&C? I can only find a few discussion threads. Is there an official thread?

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 Post subject: Tau beefs, discussion
PostPosted: Mon Oct 13, 2008 12:12 am 
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Quote: (Dobbsy @ 11 Oct. 2008, 07:58 )

Now, a 9 strong Knight Lancer/Errant? formation is a different kettle of fish. 9x 30cm speed DC1 WEs with 4+ inv saves vs shooting, 4+ RA and 9x FF3+/CC5+ extra attack First Strikes + in assault basically took a 6 tank Hammerhead formation off the table (no saves allowed due to MW)without a single casualty or hit!... Whoever wrote their stats should be kicked in the backside. And people think the Tau aren't fragile.... not one save or return hit/ Non-RA tanks are very weak.

Yes. Always fun discovering armies abilities that way! I wonder does anything survive their charge? Non RA stuff is quite annoying in Epic - there must be a magic tipping point of points to RA out there and when i find it I shall conquere all! Of course if armies would keep the amount of MW down we would all be happier!

What I found was that the main weapon while packing a solid punch if it hits, it really isn't much chop when you miss - and annoyingly I missed a lot in a 4 turn game.
I think the weapon change is a fair one however I'm not sure about costing on the Moray if we do drop the points and I definitely don't think it should be raised to 350 if we do.


Do you think if its essentially one main weapon system it should be 2+ to hit?

Anyway I hope to try it this week, the weekend game falling thrugh. I'll be doing 2 dropping from a Hero, probably against the shadowsword company and deathstrikes toting Imperial Guard. Or space marines with a strike cruiser depending on what turns up.

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 Post subject: Tau beefs, discussion
PostPosted: Mon Oct 13, 2008 12:32 am 
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Quote: (Dobbsy @ 12 Oct. 2008, 21:56 )

Only vs TK hits.

Yeah my opponent realises he'd used the rule wrong  :)) Knowing this now they aren't so uber as they appeared but they do need a bit of a change in regards to having 9 in a formation allowed. They carved the Tau Hammerheads a new one  :ghost:

BTW where is the KW list posted E&C? I can only find a few discussion threads. Is there an official thread?

The pinned threads are still not displaying properly (You'd have seen it in the AMTL forum if it was working), so here it is: http://www.tacticalwargames.net/forums....2;st=60

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 Post subject: Tau beefs, discussion
PostPosted: Mon Oct 13, 2008 8:20 pm 
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As much as I like the idea of the Remote Sentry turrets (ML turrets), they don't seem to be working fairly right now.  I'm not sure there's a way to make them work right, so I move that RSTs get shifted to the Collector's Section of the list (also, there's no minis for them).

I really wish they could stay in the main list, but they really are a scenario-based unit, not really used in 'encounter' battles like the E:A tournament mission represents.

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 Post subject: Tau beefs, discussion
PostPosted: Mon Oct 13, 2008 10:37 pm 
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To me they are the biggest problem with the list. They allow the Tau player to sit back and not have to commit any forces to ML formations, and lead to the gunline style of boring game we all want rid of. They're just an absolute no-brainer at the moment.

Losing them altogether would make a big difference to the list I feel.


CS - just take the turrets out because I'm pretty sure we'll never hear the end of this moaning and it just clogs up development - well what little "development" we do here amidst all the complaining. I'm pretty sure once you take out the turrets that there'll be something else for people to moan about but let's just do it.





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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 8:38 am 
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Quote: (Dobbsy @ 13 Oct. 2008, 22:37 )

I'm pretty sure once you take out the turrets that there'll be something else for people to moan about but let's just do it.

That's a given. People always complain when given the chance and a venue.

We can't make it go away, but we can have it work for us. We want people to complain. Once they complain about the right things, we know we are on the right track. My own preferred state would be people complaining about Coordinated Fire + Crossfire being too nasty... :)


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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 10:26 am 
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People complain because they care, not because they're mean-spirited.

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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 10:30 am 
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Quote: (Dobbsy @ 13 Oct. 2008, 22:37 )

CS - just take the turrets out because I'm pretty sure we'll never hear the end of this moaning and it just clogs up development - well what little "development" we do here amidst all the complaining. I'm pretty sure once you take out the turrets that there'll be something else for people to moan about but let's just do it.

Can't we try them as a 6 strong formation for x points with a mix of gun and ML turrets and use them as a proper formation with scout and fearless?

As suggested here a while back.

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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 11:16 am 
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I second TRC's proposal.

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 Post subject: Tau beefs, discussion
PostPosted: Tue Oct 14, 2008 11:27 am 
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Quote: ([b]Lion in the Stars @ 13 Oct. 2008, 21:12 )

A direct translation of 40k tau to Epic would result in: death incarnate @ 15cm, very nasty @ 30-45cm, and merely dangerous at longer ranges (75cm for rails, GMs need to have marked targets to be used, period).  That would also describe my ideal fix for the list.  . . . . .
Regarding Drones and turrets, just where do people see them fitting into this general Tau strategy?

From what I have read it seems they are sent out ahead of the main body to 'light up' incoming targets, or to act as a screen to protect the infantry from assaults. Here's a wacky thought; Could the Drones be used to augment nearby Tau infantry formations for assault and shooting purposes? The rule would be something like:-The Tau player can choose to count any Drone formation within 5cms as part of an infantry formation that is being shot at or assaulted

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