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I was told to come here, new and wanting assistanc

 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Thu Sep 24, 2009 7:57 pm 
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Quote: (incinerator950 @ Sep. 24 2009, 20:47 )

Alright, thanks.

I wasn't too thrilled after having 3 arguments with people about Titans, we always have a debate about Titanvswhatever, so it's pretty good to know more.

Debates? Titans vs whatever? What kind of daft people do you associate with?

Sheesh.

Titans > everything else.

:cool:


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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 3:29 am 
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Sorry I'm overposting but besides slowly waddle towards the objectives and enemy, what tactics do you gentlemen find that works?

Also, I seem to notice the Tripple Reaver scheme is less than favorable on this board, can someone post their experience on this matter?  This may be because I find the Warlord model sexier than the Reaver >_>

I had to cram a list together to get some air defense and be able to have support and some decent dakka on my Titans, anyone want to help me clean it up?  I overanalyze and get paranoid so herpderp :(


Reaver 1: Apocalypse Missile Launcher, Plasma Cannon, Turbolaser Destructor: 650

Reaver 2: Apocalypse Missile Launcher, Close Combat weapon, Laser Blaster: 650

Reaver 3: Volcano Cannon, Gatling Blaster, Turbolaser Destructor: 675

Warhound Pack: TLD/Vulcan megabolter, TLD/Plasma Blastgun:550

Warhound: TLD, Vulcan Megabolter: 300

Thunder Bolt Squadron: 150





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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 4:04 am 
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Well alot depends on where you get your objectives placed. Past that with warlords I tripled the first turn to get in position and then sat on the objective with sentinels in support.

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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 5:48 am 
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Quote: (incinerator950 @ Sep. 30 2009, 03:29 )

Sorry I'm overposting but besides slowly waddle towards the objectives and enemy, what tactics do you gentlemen find that works?

Some of it is to do with rules mechanics. For example one MRL does 3bp. Have 2 and you do 6bp. Which is 2 templates and an extra BM to the target formation(s).

The 'Reaver' list will probably need an update under the new costings, it was designed with cheaper reavers in mind and a gruelling slog with the enemy aiming to win vs poorly set up objectives and not to lose against someone who knew what they were doing (which is not the same as winning :) ).

I tend to ensure each Reaver has 1 CC weapon to deter attackers . 2 seems unlikely to be much use.

Tactics are all about getting and contesting key objectives while knowing when to rally and staying in woods and ruins as much as possible to get the -1 to hit.

If that (3 Reavers) is what you want to use off the top of my head I would change it too the following, but bear in mind its going to give away the BTS due tot he god machines rule as few competitive armies cannot take down one reaver. You have to play ultra conservative and I suspect rally a lot to avoid this.

Reaver 1: Laser Burner (carapace), Turbolaser Destructor (arm), Turbolaser Destructor (arm): 625

Reaver 2: Laser Burner (carapace), Turbolaser Destructor (arm), Turbolaser Destructor (arm): 625

Reaver 3: Carapace landing pad, Apocalypse Missile Launcher, Apocalypse Missile Launcher:  625

Thunderbolt Squadron: 150

2025 On battle Titans and planes

Warhounds get suppressed and broken an awful lot in this list, especially due tot he activation difference. TLD's are better on the Reavers as a result.

Warhound Pack: Inferno Gun/Vulcan megabolter, Inferno Gun/Vulcan megabolter: 500

Warhound: Plasma Blastgun, Vulcan Megabolter: 275

775 on warhounds

So 200 left for more activations/upgrades/better weapons.

Options are more planes, better guns (the reaver could have quake cannons) or changing a reaver into a Warlord (for 150), upgrades like an SC or inspiring, or sentinels to guard the fire support Reaver from teleporters.

Quote: 


Also, I seem to notice the Tripple Reaver scheme is less than favorable on this board, can someone post their experience on this matter?  This may be because I find the Warlord model sexier than the Reaver >_>


There should be a bunch of bat reps, however remember this was under the last list iteration.




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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 2:00 pm 
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Quote: (The_Real_Chris @ Sep. 30 2009, 05:48 )

Quote: (incinerator950 @ Sep. 30 2009, 03:29 )

Sorry I'm overposting but besides slowly waddle towards the objectives and enemy, what tactics do you gentlemen find that works?

Some of it is to do with rules mechanics. For example one MRL does 3bp. Have 2 and you do 6bp. Which is 2 templates and an extra BM to the target formation(s).

The 'Reaver' list will probably need an update under the new costings, it was designed with cheaper reavers in mind and a gruelling slog with the enemy aiming to win vs poorly set up objectives and not to lose against someone who knew what they were doing (which is not the same as winning :) ).

I tend to ensure each Reaver has 1 CC weapon to deter attackers . 2 seems unlikely to be much use.

Tactics are all about getting and contesting key objectives while knowing when to rally and staying in woods and ruins as much as possible to get the -1 to hit.

If that (3 Reavers) is what you want to use off the top of my head I would change it too the following, but bear in mind its going to give away the BTS due tot he god machines rule as few competitive armies cannot take down one reaver. You have to play ultra conservative and I suspect rally a lot to avoid this.

Reaver 1: Laser Blaster (carapace), Turbolaser Destructor (arm), Turbolaser Destructor (arm): 625

Reaver 2: Laser Blaster (carapace), Turbolaser Destructor (arm), Turbolaser Destructor (arm): 625

Reaver 3: Carapace landing pad, Apocalypse Missile Launcher, Apocalypse Missile Launcher:  625

Thunderbolt Squadron: 150

2025 On battle Titans and planes

Warhounds get suppressed and broken an awful lot in this list, especially due tot he activation difference. TLD's are better on the Reavers as a result.

Warhound Pack: Inferno Gun/Vulcan megabolter, Inferno Gun/Vulcan megabolter: 500

Warhound: Plasma Blastgun, Vulcan Megabolter: 275

775 on warhounds

So 200 left for more activations/upgrades/better weapons.

Options are more planes, better guns (the reaver could have quake cannons) or changing a reaver into a Warlord (for 150), upgrades like an SC or inspiring, or sentinels to guard the fire support Reaver from teleporters.

Quote: 


Also, I seem to notice the Tripple Reaver scheme is less than favorable on this board, can someone post their experience on this matter?  This may be because I find the Warlord model sexier than the Reaver >_>


There should be a bunch of bat reps, however remember this was under the last list iteration.

Sentinels from allies?, I thought I couldn't take much more support if I took 3 Reavers and a TB squadron, Warhound single and Warhound pack.

Also, I've been studying for my entry exam into college rather than going over the rules, can you explain these activations for me?  :down:

I like how you put that together in a rapid time, thank you very much.

One more thing, I'm doing a Traitor Titan Legion with some Undivided Markings, any tips on painting a Marblish White? (serious)

I have no skill in painting.  :sulk:

Now I have to figure out what I'm doing  :sad:


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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 2:59 pm 
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TRC, do you mean laser BURNER, instead of laser blaster. If you mean blaster then the point cost for the first two reavers will be 675, not 625.

Going the route TRC suggested, I'd take either another tbolt squadron, 2x sentinels, or 1x sentinels, a legate and a CML. You might even find it useful to drop the tbolts and take 2x sentinels, 2x CML, and a legate or upgrade some weapons since it will give you a bit more on t he ground to cover the loss of one of the reavers.

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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 3:19 pm 
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Quote: (Vaaish @ Sep. 30 2009, 14:59 )

TRC, do you mean laser BURNER, instead of laser blaster. If you mean blaster then the point cost for the first two reavers will be 675, not 625.

Going the route TRC suggested, I'd take either another tbolt squadron, 2x sentinels, or 1x sentinels, a legate and a CML. You might even find it useful to drop the tbolts and take 2x sentinels, 2x CML, and a legate or upgrade some weapons since it will give you a bit more on t he ground to cover the loss of one of the reavers.

Reaver 1: Laser Blaster (carapace), Turbolaser Destructor (arm), Turbolaser Destructor (arm): 675

Reaver 2: Laser Blaster (carapace), Turbolaser Destructor (arm), Turbolaser Destructor (arm): 675

Reaver 3: Carapace landing pad, Apocalypse Missile Launcher, Apocalypse Missile Launcher:  625

Thunderbolt Squadron: 150

Warhound Pack: Inferno Gun/Vulcan megabolter, Inferno Gun/Vulcan megabolter: 500

Warhound: Plasma Blastgun, Vulcan Megabolter: 275

I got a hundred points to evenly spread out, I'm thinking of putting quake cannons on the first two reavers, as I was intending to use them as Line titans. Or Volcano cannons, really though I've lost all semblance of thought as I'm supposed to be sleeping.

Edit: here's a question, how the hell do I model the Carapace Landing pad?  I'd feel stupid for having a big square with a painted H on it lol.





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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 3:33 pm 
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Marble isn't particularly easy to paint at this scale with good results.
This is the common way to do it at larger scale though:

http://www.hot-lead.org/advance/texturing_marble.htm

A white variant would be: Skull white base. Dab on a blit of light grey (Space Wolves grey or fortress grey. If this is too dark, use a mix of the clor with skull white) Paint a few diagonal streaks of a darker grey (shadow grey for example) and (if you want a bit more color) some faint orange or brownish streaks to represent veins of iron oxide (mix with skull white if necessary). Once done give it a thin wash of badab black wash to blend the colours together and give the model a bit of shading. Depending on what model you're painting you could give it a slight drybrush of skull white afterwards, but this is easier for the titans that have many sharp edges (like the Warlord).

An altogether different apporach is something that looks a bit like wraithbone. This is a warmer tone but you could start with a base of bleached bone, wash with some very thinned dow snakebite leather or one of the new brown Citadel washes. Then add a few very thin marble cracks/streaks of shadow grey. I think that could look quite nice as well.

Finally pick out metal ad other details to finish your model off.

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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 3:45 pm 
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Thanks.

I'm about to just screw around and see what I can make out of a Warlord list instead.


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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 3:52 pm 
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Sorry yes it should be laser burner, the close combat weapon. Laser blasters are just not worth it over tld :)

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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 4:06 pm 
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Quote: 

I got a hundred points to evenly spread out

Take sentinels over upgrades to weapons, more activations and scouts to keep teleporters at bay can help out. The only thing you really are light on are MW or TK weapons to take out enemy war engines.

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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 4:08 pm 
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Reaver 1: Volcano Cannon , Turbolaser Destructor, Turbolaser Destructor : 675

Reaver 2: Volcano Cannon, Turbolaser Destructor, Turbolaser Destructor: 675

Reaver 3: Carapace landing pad, Apocalypse Missile Launcher, Apocalypse Missile Launcher:  625

Thunderbolt Squadron: 150

Warhound Pack: Inferno Gun/Vulcan megabolter, Inferno Gun/Vulcan megabolter: 500

Warhound: Plasma Blastgun, Vulcan Megabolter: 275

Sentinel Squadron: 100

Edit: Very True, how effective are sentinels?

Also, that Marble trick is sexy, I'll do it with white instead.





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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 4:11 pm 
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Quote: (Vaaish @ Sep. 30 2009, 16:06 )

Quote: 

I got a hundred points to evenly spread out

Take sentinels over upgrades to weapons, more activations and scouts to keep teleporters at bay can help out. The only thing you really are light on are MW or TK weapons to take out enemy war engines.

I find its best to ignore them actually. Stuff like great gargants are sod and titans make poor anti titan platforms. If you really want to engage you can hit it with the TLD and MRLs, so for a gargant 6 4+ and 16 3+ shots (13-14 hits).

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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 4:24 pm 
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Well that's a hundred points to spare, what should I do, upgrade my TLDs to something with more kick?  Or trade out the Volcano Cannons for Quake Cannons?

Actually, here's a direction, what's more newb friendly, Warlord with Reavers/Warlord minmax or triple Reaver?

honestly if it wasn't for the fact I've had this thread open for like a week I probably would've jumped on Warlords as the model appeals to me more.  Of course I'm also retarded  :sad:


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 Post subject: I was told to come here, new and wanting assistanc
PostPosted: Wed Sep 30, 2009 4:32 pm 
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TLD are pretty darn good bang for buck especially on sustain. Keep the list as is and add in sentinels. I think the little critters are excellent for what they bring to the table and for their price. Also switching the blasters to burners as TRC intended gives you 200 points to spare, not 100. That means you can fit in a good chunk of AA with the tbolts and 2x CML(I thought AMTL was supposed to be weak on that?) and still have 7 activations which isn't shabby at 3k and a titan force.

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