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E&C's ruminations on the AMTL

 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 12:03 pm 
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Cheers for your thoughts Clauswitz, your comments are well-put.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 12:30 pm 
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I've had a look at the various weapons and possible different price bands. Essentially by looking at the hard stats (to hit ratios, number of shots etc) and using multiplication modifiers (to account for range, special abilities etc) I've come up with a weapons ranking that looks near identical to what you have.

The only differences were the following weapons look overpriced, Melta Cannon (Tricky to quantify as the volcano cannon looks much better), single Missile Launcher (Pairs are spot on). Also the following weapons look underpriced, CCW, paired Inferno Cannons.

From the 3.15 list I would up the CCW to 25pts and extend the 25pt surcharge to any Free and 25pt weapons taken in pairs (2 pairs would be +50pts, though no three way surcharge).

I don't see any solution to a full Titan list not having a wall of fearless, shielded WE's.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 3:44 pm 
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So, if a mostly-balanced weapon costing scheme can be settled on, the next question becomes: should there be a target number of activations that a War Griffons list ought to have at 2700pts?

Based on experience, less than 4 activations has no real chance of winning a game, as it is practically impossible to contest/hold the needed objectives. My gut says that with 6 activations a very good player has a shot (5 activations can do it with alot of luck, but not otherwise). More than 7 activations puts you in the same class as IG and orks, so we know that's doable, too.

So, do you think an army with 6-7 fearless WE activations can win games as much as the average standard army?


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 3:52 pm 
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Yes I think somewhere near 6-7 activations is what should be aimed for.

Not all of which need be fearless War Engines ; My God Machines never leave their cathedral-hangers without a pair of Thunderbolts in support.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 4:18 pm 
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Quote: (semajnollissor @ 19 Aug. 2009, 15:44 )

So, if a mostly-balanced weapon costing scheme can be settled on, the next question becomes: should there be a target number of activations that a War Griffons list ought to have at 2700pts?

Based on experience, less than 4 activations has no real chance of winning a game, as it is practically impossible to contest/hold the needed objectives. My gut says that with 6 activations a very good player has a shot (5 activations can do it with alot of luck, but not otherwise). More than 7 activations puts you in the same class as IG and orks, so we know that's doable, too.

So, do you think an army with 6-7 fearless WE activations can win games as much as the average standard army?

Just to outline the TL tactics that TRC and I have been using against one another.

First place your T&H objectives 30cm apart as near to the middle as possible.

Place your Warlord BTS at your blitz.

Move everything else in a pack towards your objectives.

If your opponent wants BTS then they need to take on your Warlord at your blitz (with a CCW it near suicide for CC troops and shields make FF not so easy either).

If your opponent wants Blitz then they also have to take on your Warlord.

If your opponent wants DTF or TSNP they need to stop the rest of your army from crossing 45cm of the board.

So the TL gives up T&H, but can't loose 1-0 on turn 3.  By turn 4 attrition is usually heavily in favour of the TL and they can easily win on VPs.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 4:26 pm 
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Clauswitz, do you believe that a Special Rule to the effect of 'Killing any Battle Titan achieves the 'Break Their Spirit' goal' would mitigate the success of your playstyle, forcing a more cautious approach towards the centreline with your 'herd' of Reavers and Warhounds?

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 4:41 pm 
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Clausewitz, how much can the opposing player mitigate things by choosing corner-to-corner (assuming they have the option) and placing their own objectives as far apart as possible?

Also, a fast army usually has the option to contest at least one objective at the last minute, more if the objectives are just the minimum spacing. I do realize that this may result in a draw most times (where the TL will win on VPs) but it is a tactic that comes to my mind.


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 4:52 pm 
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(changing the subject again, back to weapon costs)

This is more of a presentation suggestion rather than a suggestion for better weapon values (so don't think that this necessarily has anything to do with the suggestions I made in my own thread, though it would probably work there too).

What if you replaced the weapon cost chart currently in the list with one that looks like the attached image?

POINT VALUES ARE FOR JUST FILLERS, NOT ACTUAL SUGGESTIONS.

The idea being that you wouldn't have to have a stated rule for taking multiple of the same weapon, and you could have varying multiple-weapon penalties for weapons that aren't actually worth an additonal 25pt for a pair. It also makes the weapon costs more clear for players.





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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 5:16 pm 
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Quote: (clausewitz @ 19 Aug. 2009, 11:59 )

3.  An army that is near impossible to beat is NOT FUN TO PLAY AGAINST!  If you want to play the TL army you will need people that are prepared to play against it, and if they know in advance that they can't win that's not so likely.

Then I will endeavour to make sure that the AMTL list is slightly underpowered.

The all titan list needs to be slightly "under powered" to balanced the all-fearless, all-WE, all-sheilded advantages it has.  (Note that these comments were not directed toward you E&C, as I do believe your changes indicate that you have seen this problem, but I'm not sure everyone has)

If its a choice between all titans being too strong or all titans being too weak I have to favour the latter, especially if the balanced TL army becomes one with mainly titans with a few other formations to make up numbers.
A Titan Legion is an army of only Titans.

If you want to play a list with some customisable Titans plus some other stuff... well... there's a list out there that could do with some playtesting.

Hey I have posted an AM PDF batrep already :)

But the AM list is highly linked to the TL list (as it can select its titans from that army), so until the TL is sorted its hard to get a clear idea of how the AM PDF will work exactly.
I agree. I want people to want to field AMTL because titans are cool, rather than because it is all-powerful.

However my preference is to up the poiints costs rather than adding in extra rules on chassis or weapon choices.

If the danger is the 3 Reavers plus 4 Warhounds list then let's up the points costs so that exact combo can't be taken in standard 3000 points tournie armies. Then if you want large number of activations you have to choose non-titan support choices. (If the high number of activations are due to say Sentinels then all armies would have units to counter these).

If you want to field all titan force then you still can but will suffer from very low activations. That should abalnce out vs other tournie armies.

Cheers

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 19, 2009 6:23 pm 
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Quote: (Evil and Chaos @ 19 Aug. 2009, 16:26 )

Clauswitz, do you believe that a Special Rule to the effect of 'Killing any Battle Titan achieves the 'Break Their Spirit' goal' would mitigate the success of your playstyle, forcing a more cautious approach towards the centreline with your 'herd' of Reavers and Warhounds?

It is possible...

But at the same time it could cripple the TL army against some armies (loose initiative versus IG and you could loose BTS before you get to move).

Clausewitz, how much can the opposing player mitigate things by choosing corner-to-corner (assuming they have the option) and placing their own objectives as far apart as possible?

Also, a fast army usually has the option to contest at least one objective at the last minute, more if the objectives are just the minimum spacing. I do realize that this may result in a draw most times (where the TL will win on VPs) but it is a tactic that comes to my mind.


Both times TRC and I played this against Marines, the Marines choose corners and separated their objectives as far as possible.  The point isn't that titans can win on objectives, it's that they can stop the opponent winning on objectives and win on VPs.

If the danger is the 3 Reavers plus 4 Warhounds list then let's up the points costs so that exact combo can't be taken in standard 3000 points tournie armies. Then if you want large number of activations you have to choose non-titan support choices. (If the high number of activations are due to say Sentinels then all armies would have units to counter these).

If you want to field all titan force then you still can but will suffer from very low activations. That should abalnce out vs other tournie armies.
Tha's pretty much what I have been saying.  Make tournament competitve TL armies need some non-titans in the optinmal army, but allow fun players all titans albeit slightly under-powered (and if you are playing a fun game then chances are unless your opponent is very good then the disadvantages won't be too great).

Best way to do that is to make sure that you can't field too many titans at 3k, and to do that you need to ensure they can't be too cheap.  Whether that is by upping hull cost, incorporating weapon costs, limiting free weapons or whatever.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Thu Aug 20, 2009 2:44 am 
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I'm just quoting this reply here to make sure it's seen more widely.

Well I decided to apply these costings to the 3 Reavers I used recently.

Code Sample: 

3.15 semajnollissor
Reaver (BTS) 575 560
2x Quake Cannons 150 150
CLP - 15
CML 25 25 (?)
Veteran Princeps 25 25 (?)
Sacred Icon 50 50
Total 825        825
-
Reaver 575 560
CCW - 30
Melta Cannon 50 50
Plasma Cannon 25 30
CML 25 25 (?)
Legate 50 50 (?)
Sacred Icon 50 50
Total 775 795
-
Reaver 575 560
Plasma Blast Gun - 15
Gatling Blaster 25 30
Laser Burner - 15
CML 25 25 (?)
Veteran Princeps 25 25 (?)
Total 650 670
-
Total 2250 2290


I think semajnollissor’s idea plus the first warhound support taken must be a pack, plus an increase in CML to 50pts (with AP/AT attack added) would go along way to limit AMTL activations (3x cheapest Reavers @ 605pts each plus Warhound pack, plus 2 single Warhound = 6 activations with AA, Legate, Princeps, Icons etc to be added).

I spose you could go so far as to increase the 15pt weapons to 20pts each and the 30pt weapons to 40pts each?

I’m not in favour of hard limits on the weapons loadout.
I’d far rather be able to select the weapons I want and pay an appropriate cost for them. I think that it looks better if every weapon has a cost and that may reduce the need for a multiple same weapon surcharge.

Cheers,
Steve.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Thu Aug 20, 2009 2:19 pm 
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Rug makes some good points, several of which combine to cause my hesitancy to move dramatically (ala Clauswitz's proposal) on this issue.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Thu Aug 20, 2009 6:18 pm 
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Quote: (Rug @ 20 Aug. 2009, 14:07 )

I hate to say it but a special rule about AMTL holding multiple objectives or how the BTS is won might be better, as it is the list is being "balanced" towards an in game stalemate IMO by focusing on activation count and weapon points.

Completely agree there.

Maybe should go all radical like the Necrons in BFG? They were good but had very tough victory conditions?

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Thu Aug 20, 2009 6:32 pm 
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This same tactic can be used and is used by many other armies,

Can they really field a comparable force though?

Which army can field a BTS unit comparable to the CCW Warlord with IDF?

Which army can have the rest of its formations all fearless, all-WE, all shielded?

it will finish at about half way in tournaments. If it can't win in 3 turns it has an almost zero chance of doing very well, there are other armies that can and win turn 3 & need only force a draw vs AMTL opponents to stay on the top tables.

For a tournament list, consistantly winning on points or even turn 4 prooves nothing.
Fair point.  But even it if doesn't win, those games are going to be rather boring.  I don't think that's what is hoped for from the TL list.

I hate to say it but a special rule about AMTL holding multiple objectives or how the BTS is won might be better, as it is the list is being "balanced" towards an in game stalemate IMO by focusing on activation count and weapon points.
Worth exploring.

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