Quote: (semajnollissor @ 19 Aug. 2009, 15:44 )
So, if a mostly-balanced weapon costing scheme can be settled on, the next question becomes: should there be a target number of activations that a War Griffons list ought to have at 2700pts?
Based on experience, less than 4 activations has no real chance of winning a game, as it is practically impossible to contest/hold the needed objectives. My gut says that with 6 activations a very good player has a shot (5 activations can do it with alot of luck, but not otherwise). More than 7 activations puts you in the same class as IG and orks, so we know that's doable, too.
So, do you think an army with 6-7 fearless WE activations can win games as much as the average standard army?
Just to outline the TL tactics that TRC and I have been using against one another.
First place your T&H objectives 30cm apart as near to the middle as possible.
Place your Warlord BTS at your blitz.
Move everything else in a pack towards your objectives.
If your opponent wants BTS then they need to take on your Warlord at your blitz (with a CCW it near suicide for CC troops and shields make FF not so easy either).
If your opponent wants Blitz then they also have to take on your Warlord.
If your opponent wants DTF or TSNP they need to stop the rest of your army from crossing 45cm of the board.
So the TL gives up T&H, but can't loose 1-0 on turn 3. By turn 4 attrition is usually heavily in favour of the TL and they can easily win on VPs.