![]() ![]() |
Page 3 of 4 |
[ 58 posts ] | Go to page Previous 1, 2, 3, 4 Next |
Modular Weapons Costs V1.3 |
||||||
baronpiero |
|
|||||
Joined: Sat Jul 09, 2005 1:38 pm Posts: 186 |
|
|||||
Top | |
|||||
![]() |
Ilushia |
|
||||
Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
|
||||
Top | |
||||
![]() |
Chroma |
|
|||||||
Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada |
|
|||||||
Top | |
|||||||
![]() |
Evil and Chaos |
|
|||||
Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire |
|
|||||
Top | |
|||||
![]() |
Ilushia |
|
||||
Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
|
||||
Top | |
||||
![]() |
Evil and Chaos |
|
|||||
Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire |
|
|||||
Top | |
|||||
![]() |
Evil and Chaos |
|
|||||
Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire |
|
|||||
Top | |
|||||
![]() |
Ilushia |
|
||||
Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
|
||||
Top | |
||||
![]() |
Evil and Chaos |
|
|||||
Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire |
|
|||||
Top | |
|||||
![]() |
baronpiero |
|
|||||
Joined: Sat Jul 09, 2005 1:38 pm Posts: 186 |
|
|||||
Top | |
|||||
![]() |
Evil and Chaos |
|
||||
Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire |
I'm not a fan of introducing special rules either, but the single most defining trait of the Vortex Warhead was that it remained in play. I've created as simple a mechanism as I could from the 'all in the warhead' article. Whether it is justified in staying in the list, I don't yet know, but I'd like to think that we can bring back the single most characterful weapon I remember from the Epic TL days, with a special rule befitting such an illustrious weapon, if needs be. *wipes tear from eye* About the Warp missile I don't know. Its cost seem about correct, but I fear this weapon will be a bit dull in use: ignoring shield combined with range means the weapon will obviously be fired in early stages of the game in a a gaze of god fashion. Btw, how is it supposed to work against other shielding tech such as holofields and invulnerable saves? |
Ilushia |
|
|||||
Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
Making the range 150cm has alleviated the 'gaze of god' syndrome I think, as it at least nessesitates a Sustained Fire action under most circumstances if you want a first turn hit. The Warp Missile only bypasses Void Shields and Power Fields. Holofields, Invulnerable Saves etc work as normal. |
Evil and Chaos |
|
||||
Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire |
I'm not sure what weapon you're refering to here. In 1.3e these are the Support missiles: - Barrage Missile is not TK - Vortex Missile is TK (1) - Warp Missile doesn't use a Template and so can't stack up its TK hits. Warp Missiles ignore Void Shields, Power Fields, I'd allow them to ignore Tau Deflectors and Dark Eldar Shadowfields as well. But not things like Living Metal and Holofields. Holofields mess up the targeting, which warping inside the unit doesn't help much with, since if you can't hit it you still can't hurt it. And Living Metal is what the entire unit, essentially, is made of. |
Ilushia |
|
||||
Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
|
||||
Top | |
||||
![]() |
Print view | Previous topic | Next topic |
![]() ![]() |
Page 3 of 4 |
[ 58 posts ] | Go to page Previous 1, 2, 3, 4 Next |
Who is online |
|
Users browsing this forum: No registered users and 2 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |