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Points for weapons.

 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 3:49 pm 
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CLausewitzThe idea of points costs for weapons has been discussed several times in the development of AMTL, but every time you hit the same problem. ?It encourages the worst kind of min/maxing.


Just a question: is the weapon list supposed to replace Tactical/Assault/Support titans? I rather saw weapon costing come in addition to it.

Basically...

1) Balance weapons for tactical titans

2) See how you could extend it to assault/support titans. These can be min-maxed and it could be taken into account on their chassis:
- for instance, have Assault and Support titan chassis more expensive.
- or have Assault and support titan chassis have a drawback (less FF and/or CC?)


How do you see the grand scheme of things for yourself?





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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 4:00 pm 
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Quote (Evil and Chaos @ 07 June 2006 (15:23))
Min / Maxing is a fact of life, but if you min/max too much, you end up with an inflexible list that gets cut to ribbons... for example, you'd let you get into Assault range with only those crazy CC config Warlords?

Sure you'd be supreme in CC, but noone would let you fight on your terms.

No need, with three (or even just two) I run them over to the blitz and T&H objective and sit on them. Shift that.

As for min maxing - in Epic if you can max out on WE and TK/MW you have a big advantage due to the game system.


Is there a consensus that the Epic:A config Reaver's points cost should be dropped by 50 points?


No, but there is one that the BP weapon goes to 3BP and the ranged weapons to 60cm range. Then its dandy.

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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 4:07 pm 
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Quote (baronpiero @ 07 June 2006 (15:49))
CLausewitzThe idea of points costs for weapons has been discussed several times in the development of AMTL, but every time you hit the same problem.  It encourages the worst kind of min/maxing.


Just a question: is the weapon list supposed to replace Tactical/Assault/Support titans? I rather saw weapon costing come in addition to it.

Basically...

1) Balance weapons for tactical titans

2) See how you could extend it to assault/support titans. These can be min-maxed and it could be taken into account on their chassis:
- have Assault and Support titan chassis more expensive
- or have Assault and support titan chassis have a drawback (less FF and/or CC?)


How do you see the grand scheme of things for yourself?

The points costings list originally came into being as a method of allowing other Imperial armies to be able to take different configuration Titans... as it was in older versions of Epic. I just remember the fun flavour of taking all sorts of titan configs and causing immense havoc. :)

At some point, these points also got tied up with the AMTL list.


I hadn't really considered the method in which these points costings would be integrated into the AMTL list. I suspect that it would be quite possible though.

All of the current list special rules would still apply (Such as the ratios of what weapons are allowed in the list, certain options taking up two slots etc). Basically, instead of paying fixed points for each titan, you'd build each one with the points costs for the weapons upgrades listed, but still obeying the AMTL composition rules.

I'll examine the AMTL list more closely and see what else would be needed to incorporate the points costs.

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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 4:16 pm 
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Quote (The_Real_Chris @ 07 June 2006 (16:00))
Quote (Evil and Chaos @ 07 June 2006 (15:23))
Min / Maxing is a fact of life, but if you min/max too much, you end up with an inflexible list that gets cut to ribbons... for example, you'd let you get into Assault range with only those crazy CC config Warlords?

Sure you'd be supreme in CC, but noone would let you fight on your terms.



As for min maxing - in Epic if you can max out on WE and TK/MW you have a big advantage due to the game system.


Is there a consensus that the Epic:A config Reaver's points cost should be dropped by 50 points?


No, but there is one that the BP weapon goes to 3BP and the ranged weapons to 60cm range. Then its dandy.


No need, with three (or even just two) I run them over to the blitz and T&H objective and sit on them. Shift that.


I think most armies would be able to either smack the CC titan with enough firepower to dislodge it, or form up a huge wave of units that will order a massive combined charge on the CC titan. Lacking ranged weapons the titan won't be able to prevent the enemy dictating when and where they will fight.

Now if the CC weapons are undercosted in my proposed list (And they might well be), allowing players to take too many CC titans, that can be fixed.


Is there a consensus that the Epic:A config Reaver's points cost should be dropped by 50 points?

No, but there is one that the BP weapon goes to 3BP and the ranged weapons to 60cm range. Then its dandy.

Then that should apply.

I'm against changing the basic points costs of the standard config titans unless there's a huge ammount of support. All my weapons costings are built based on comparisons with the standard titan cost. I'd rather not mess with something so basic unless it's obviously broken.




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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 5:01 pm 
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Using the test points I tried to min/max the list.

Forgive me if I'm not a very good min/maxer, I did my best. :D






Reaver 1 - Fire Support Reaver with Tactical Loadout.

Reaver with 2x Inferno Gun & TurboLaser Destructor - 610 pts
Legate - 100 pts




Reaver 2 - Close Combat Reaver with Assault Loadout.

Reaver with 2x LasBurner & Power Fist - 440 pts


Reaver 3 - Fire Support Reaver with Tactical Loadout.

Reaver with 2x Inferno Gun & Plasma Cannon - 640 pts



Reaver 4 - Close Combat Reaver with Assault Loadout.

Reaver with 2x LasBurner & Power Fist - 440 pts




Warhound 1 -

Warhound with 2x Vulcan MegaBolter - 230 pts


Warhound 2 -

Warhound with 2x Multiple Rocket Launcher - 230 pts


Total 2690 pts



Now, if you build a AMTL list like this one under the current points scheme, you get a list that is significantly more expensive (by 500pts), but my question is, is this list significantly more capable?

You can get I think, at most, 2 dedicated CC titans into the list if you obey the 50% tactical weapons rule.

So anyway, looking at the list, I think the CC weapons are indeed undercosted. I will modify them upwards, but not by a large ammount, as even a small change to them will modify this list by hundreds of points.




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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 5:16 pm 
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Here is the new list:

V1.1c



Warhound Hull - 130

Vulcan Mega Bolter - 50
Plasma Blast Gun - 70
Inferno Gun - 50
Turbo Laser - 80
Rocket Launcher - 50






Reaver Hull - 390

Volcano Cannon - 130
Gatling Blaster - 80
Rocket Launcher - 60
Turbo Laser Destructor - 100
Inferno Gun - 60
Melta Cannon - 60
Plasma Cannon - 130
Vulcan Mega Bolter - 60
Chainfist - 60
(Was 30).
Corvus Assult Pod - 50
(Was 200).
Las Burner - 30
(Was 15).
Power Fist - 50
(Was 20).
Wrecker - 60    
(Was 30).
Barrage Missile - 130
Plasma Destructor - 160
Quake Cannon - 110
Vortex Missile - 200
Corvus Assault Head - 65
(Was 200)(No longer takes up a weapon slot)
Carapace Landing Pad - 60




Warlord Hull Cost- 525

Volcano Cannon 105
Gatling Blaster 60
Rocket Launcher - 50
Turbo Laser Destructor - 80
Inferno Gun - 50
Melta Cannon - 50
Plasma Cannon - 105
Vulcan Mega Bolter - 50
Chainfist - 60
(Was 25).
Corvus Assault Pod - 40
(Was 160).
Las Burner - 30
(Was 10).
Power Fist - 50
(Was 15).
Wrecker - 60    
(Was 25).
Barrage Missile - 105
Plasma Destructor - 130
Quake Cannon - 90
Vortex Missle - 160
Devotional Bell - 50 (Takes two Carapace Slots)
Corvus Assault Head - 50
(Was 160)(No longer takes up a weapon slot)
Carapace Landing Pad - 50



Reasons for changes:

- Points costs for Titan CC weapons were increased so as to give better balance.
- Warlord Titan's CC weapons were increased slightly in points cost relative to the Reaver's CC weapons, as the Warlord's 2+ CC would make them all the more effective.
- Corvus Assault Pods and Heads reduced in cost dramatically. Corvus Heads now slightly more expensive than Pods, due to their greater utility (Why take a pod when you can take a head for the same cost, AND another weapon?)

Notes:

- Further upwards revisions in CC weapons costs may be required.
- Rev a; added corvus changes.
- Rev b; remembered that chainfists exist!
- Rev c; added changelog.





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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 5:42 pm 
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Remember you MUST have at least one Tactical weapon on each Titan. So something like 1x Melta-Cannon and 2x Laser Burner is legal, but 1x Power Fist and 2x Laser Burner is not.


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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 5:44 pm 
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Ah right, forgot that rule. That makes the list I built a little more expensive (as you can't load up on the cheap CC weapons so much), but still undercosted... possibly still undercosted in v1.1c anyway?




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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 7:00 pm 
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Something to consider:

Would an adherence to multiples of 25 points be preferable to a finer costing of multiples of 5 points as I've used at the moment?


I think that a finer costing system is preferable, but I'm open to debate.





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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 7:16 pm 
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Couple of thoughts: As you design this per weapon thing, make sure you do not create a system that is more complex or add additional work for no perceptible benefit.

Also, make sure you are clear the specs per weapon you are using to balance the costs. Some weapons have been debated and, I believe, not agreed upon. Suggestion, the list should include the cost and the specs to keep it clean and clear.

I wish you guys luck with his effort. Look forward to seeing what you come up with.

dafrca

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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 8:15 pm 
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Okay, I've started tabulating it.

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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 9:51 pm 
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Quote (semajnollissor @ 07 June 2006 (09:19))
Now, I'm a quite a bit ignorant when it comes to NetEpic, but what you've done seems to be oversimplified. Do the weapons have the same abilities in NetEpic as they do in E:A? Do the same type of mechanics exist in NetEpic as in E:A (specifically, are there MWs or are there save modifiers).

It seems to me like you're comparing apples to oranges.

Hi!

This is perhaps your largest hurdle. Weapons function different across the editions. NetEpic points reflect effectiveness in this game and may not necessarily reflect how good the weapon is in Epic:A.

It would be best to gauge weapon benefits in epic A and assign cost that way.

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 Post subject: Points for weapons.
PostPosted: Wed Jun 07, 2006 11:57 pm 
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All things require a begining. :;):

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 Post subject: Points for weapons.
PostPosted: Thu Jun 08, 2006 1:53 am 
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Quote (Evil and Chaos @ 07 June 2006 (15:57))
All things require a begining. :;):

And you are off to quite a good begining in my opinion.  :;):

dafrca

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 Post subject: Points for weapons.
PostPosted: Thu Jun 08, 2006 7:17 pm 
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Quote (dafrca @ 07 June 2006 (14:16))
Couple of thoughts: As you design this per weapon thing, make sure you do not create a system that is more complex or add additional work for no perceptible benefit.

Also, make sure you are clear the specs per weapon you are using to balance the costs. Some weapons have been debated and, I believe, not agreed upon. Suggestion, the list should include the cost and the specs to keep it clean and clear.

I wish you guys luck with his effort. Look forward to seeing what you come up with.

dafrca

Evil and Chaos,

One of my complaints against a points based system for E:A is the unnecessary complexity.  OK, you've costed the weapons out, but now it takes more time to gin up an army list.  If you check out the old forums you might run across some posts I made arguing that it is easy to make all of the weapons equal to each other, with obvious exceptions.  Once you have made the weapons equal to each other all you have to do is plug in the weapons and play a game.

dafrca remembers these discussions, unless his therapist has helped him repress the memories.  Early on in discussions there was talk of adopting a system similar to what was done for the OGBM army list, but that was eased out in favor of an "equal weapons" system.

If you want to do a base cost + weapon cost system like what was used in Adeptus Titanicus (Epic 1st ed.) then go nuts, but don't be too surprised if it doesn't go anywhere.  Rounding costs to the nearest 25 point interval will go a long way to making it more acceptable, IMHO.

Speaking of titan weapon "discussions" in the old forum, where is my Finnish fan club?   :p

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