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[Rules] Proposed New Specialist Ability - Agility

 Post subject: [Rules] Proposed New Specialist Ability - Agility
PostPosted: Fri Nov 18, 2005 5:20 pm 
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I don't like it that Hive Tyrants can't move through jungle!

Agility

Despite their larger size and mass, some armoured units are much more manoeuvrable than others; able to side-step dangers that might damage a walking vehicle or get into spaces thought only traversable by foot troops. ?These units have agility. ?Units with agility are treated as infantry for all terrain movement effects, meaning they will not have to take dangerous terrain tests unless the area is hazardous to infantry, in which case it takes a normal dangerous terrain test. This does not grant the unit a cover save, it only allows it to move through certain terrain





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 Post subject: [Rules] Proposed New Specialist Ability - Agility
PostPosted: Fri Nov 18, 2005 6:58 pm 
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I assume you are planning this for our most beloved biotitans.

I like it, longer than biotitans ignore all terrian types, but more limiting.

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 Post subject: [Rules] Proposed New Specialist Ability - Agility
PostPosted: Fri Nov 18, 2005 7:14 pm 
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Quote (ragnarok @ 18 Nov. 2005 (17:58))
I assume you are planning this for our most beloved biotitans.

Actually, initially the idea was for Hive Tyrants (AV), Lictors(LV), and Raveners(LV)... I don't imagine a Lictor bangs its head on many trees while walking through the woods...

As to bio-titans... intriguing.

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 Post subject: [Rules] Proposed New Specialist Ability - Agility
PostPosted: Fri Nov 18, 2005 8:51 pm 
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It would be useful for the issues surrounding the Tau battlesuits, too.

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