Just tryed the 9.2.1 list vs black legion and what a game, one of the best in a long time.
I'm not going to give report on every thing just things that brought up questions and humming and hawing.
1. I think they need to make the spawning rules a bit better defined, we wernt sure if you
could spawn back dead WE creatures with the points or use them to heal or what ever. cus it
says 1 WE point for 3 spawn points, so dose that mean you can bring back some of the bigger
guys if you get a good roll and if so, do you need to roll back enough points to fully bring
it back or can it come back with 1 wound or some thing??
2. I know they have been brought up time and again but harridans and raveners seem a BIT too
good. why 4 DC on harridan? I thought 3 was perfect. and only 1 MW attack please...
Ravener- I think CC 4+ with 2 attacks would be ok and leave the FF at 5 cus right now they
seem to be good at every thing and not just by a little bit but a lots. I mean, I never
thought of raveners as crazy good CC guys in 40k(i know this is not 40k but they where there first befor they came here) or even that great at shooting, but for some reason they
are way better then the 40k counterparts. I mean there good, but not THAT good.
3. 15cm range weapons. I dont know why they are even a option. i mean I know they used to
be flame templates (that i liked more) but 15cm? why would you ever fire it to effect
instead of engaging? I never seen these weapons shot since the change(only 4 games but still, even for wraith guard) I think the min range for ANY shooting weapon should be 20cm.
At that point you might use them if you know you cant get into assault or a very good one.
If we could get units that had 15cm range weapons with out them for cheaper every one would.
Honestly, its like a bad joke.
4. Breaking - almost never happens to tyranids... and in a game were mobility is every thing
I think there needs to be some kinda change to how tyranids take blast markers or the
effects of taking them. My thoughts - if they take sugniffent damnage/ blast markers they
get pushed back slightly (10-15 cm) cus "The Hive mind is adapting to a new strategy".
Allowing players to concentrate enough fire on units to push them back a bit so they wont
get engaged next move would be...cool/good/better. Its just that breaking units is a big
part of epic and Tyranids seem to ignore that fact... Not that great in my opinion. Just
allow the tyranid opponent to move them back in a direction after blasting them would seem
like a good... flow?
o ya, and we thought 5 biovores instead of 4 for 150 would make taking them... maby worth it
and tyrgons suck...

 need to do some thing with them, they too cool to be
sitting on my shelf after 2 games(of 4), never to see the table again.