Updated Nid v7.0 list |
Tactica
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Post subject: Updated Nid v7.0 list Posted: Thu May 11, 2006 6:54 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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LEGION3000,
Wow, quite the openning for the first post on these boards.
Well, I'll let the core bug team respond to your more detailed points, however - welcome to the Epicomms boards. Sounds like you have some experience to share.
Cheers,
_________________ Rob
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semajnollissor
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Post subject: Updated Nid v7.0 list Posted: Thu May 11, 2006 6:57 pm |
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Joined: Mon Dec 26, 2005 6:38 pm Posts: 1673 Location: Chattanooga, TN, USA
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ragnarok
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Post subject: Updated Nid v7.0 list Posted: Thu May 11, 2006 7:27 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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I am sorry to be the Judas in this last supper of Tyranid goodness but I am going to make the same arguments the tyranid list has had from the start.
| Nothing wrong with a Judas. ?Sometimes we can get carried away with the design of an army and forget what it is surpose to be.
1. ?Why are some tyranid units radically altered from their NetEpic cousins? ?For instance Malefactors have lost the ability to transport troops and has been "dumbed down" to generic assault spawn. Trygons have risen to the status of War engine and given huge titan killer claws when the model doesn't even come up to the knee of a warlord titan, and a Heirodule with a "Huge Claw" is only a MW and not a TK, yet they are much larger beasts? |
A lot of the changes are due to the initial plan for the nid list drawn up by JJ at the beginning.
For example if you look at the specialest games website and the V3.00 list we didn't have any variation in the Bio tanks. ?They were all just Bio tank. ?So we have come some way with the four we have.
With the malefactor losing its transport cap[acity that was part of the design brief. ?JJ didn't want the list to be just a bio version of any othe rlist, thus Bio APCs went (I personnaly think it is a shame and the BL has kept them so we should).
With the Trygon. ?What you are looking at is the lastest itteration of the Barbed Hierodule. ?As you can see, it isn't barbed nor is it a hierodule. ?I belive that Jaldon (Who I'm sure only got the job because he shares an itital with JJ

) is going to swap its TK attacks with the scythed Hierodules MW attacks. ?Since the Hierodule is stronger. ?It is also a WE because that is what it is in IA:4 a 1 mass point 5 wound WE.
2. ?Why not call a duck a duck and a Dactylis a Dactylis? ?I have heard the reason that specialist games is coming out with new designed models so all the old models and names are inconsequential. ?That reasoning is total BS because the rule designers have given new names to new creatures that have NO REFERENCE WHATSOEVER to existing models. ?Also, its been almost 4 years since SG said they were working on new models. ?At that rate we could be on version 25.4 of the "experimental rules". ?Please use the names we have been playing with for the past 10 years.
Out of all the old Bio tanks the Dactylis was the one we were told wasn't allowed back. ?It was a bad looking model (a plucked chicken throwing tomatoes). ?The name change was to get it snuck past the over sight committe, which like any group of managers (must be) is dumber than a grot after a week long bender.
3. ?Unique weapon details have been totally lost in favor of generic "pyro acid spray" and "giant claw". ?A Hierophant model comes with 5 different weapons, why not use them. ?Whatever happened to ripper tentacles, Bio cannons, Spore pods, floating spore mines, Razor claws, Tunnelling abilities of trygon, and others.
Everything in E:A has become slightly more generic. ?The Hierophant new sleeker look is also for army flavour. ?They are close assault with the Bio titans their for anti titan work, thus the generic weapons fit. ?Variable weapons fit will be for a Bio tian swarm list, if it ever gets done (heres hoping)
As for ther Tyrgon's tunneling ability, I thought that was a recnet addition from FW, making it the Daddy of the Raveners. ?I've been working on my own version of the Tunnelingrules, but haven't got past the second draft yet. ?If you want a look PM me.
4. ?Did the tyranids need another larger biotitan? ?I wont even get into the logistics of a living creature of this size other than to say even a hierophant was pushing the boundry of plausability. ?The only reason in game terms for including another larger titan was because the rules neutered the hierodule and as such dropped the hierophant to lesser titan status. ?Therefore creating a gap that had to be filled with A)a totally invented creature that has no background in the fluff. B) a creature for witch there is no available model, or even a good proxy. ?C) a name that doesn't even fit with the titan naming scheme. ie "Hiero" means sacred or holy, "Hydra" means water creature or a mythical many headed snake. ?Hierophant translates to sacred elephant, Hydraphant means either water elephant or many headed elephant which doesn't make much sense. ?the current writers of this army list continue to perpetrate the Hydraphant fallacy.
I'll trust anyone on the root of words so I'll believe you when you say my scythed limbed killing machine is a water elephant. ?As for having two bio titans, we alwayd did. ?The Hierodule and Hierophant. ?FW then downsized the Hierodule into a Super heavy Bio tank. ?Thus the Hierophant became the old Hierodule and the old Hierophant got a new name the Hydraphant (welm I think so, the name bit always confuses me ?

)
These new revisions are not really taking into account what was flawed in the E:A tyranid army list from the beginning. ?The near total ignoring of established tyranid history and models. ?Thanks for reading, and let the flames begin.
Establsihed history, what are you talking about? ?This is a GW product there is no history that can't be ignored/changed (I'm sure the next edition of 40K will have Horus winning ?

).
But seriously. ?We are trying to get the list correct according to old history and newer history (to make the conversion for 40K players easier, or to keep the powers that be happy. One of the two).
And finally two things.
1) We don't believe in flames on the nid board, Pyro acid works much better
2) Welcome to the reclimation pool ?

Epic tyranids have been around for 10 YEARS! I would call that established history. Other than changing the look, they are the same tyranids.
We are trying to get the list correct according to old history and newer history (to make the conversion for 40K players easier, or to keep the powers that be happy
What newer models? The ones they promised us 4 years ago. You can't base a ruleset on models that don't exist or possibly never will, while excluding whole armies of models that people already own. Thats what is wrong with GW and 40K and now this list.
With the Trygon. What you are looking at is the lastest itteration of the Barbed Hierodule.
Trying to shoehorn 40K principles into epic is a bad idea. 40k has a team of staff writers making changes rapidly and gets new models almost weekly. Epic only gets a few models released ONCE A YEAR and is almost exclusivly developed by fans. I don't see the point in sucking up to GW when they make us do all the work and then go and flip us the bird by changing the system.