Brood Brother |
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Joined: Tue Sep 11, 2007 3:48 pm Posts: 20
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Last night we played a 1vs1vs1 game and my nids confronted AMTL and IG. I used the Markconz Variant, with the auto rally rules (I saw it has been a bit discussed but I didn't want to confused my poor enemies too much with blah)
So it was 4000 point each side and we arranged a bit the objectives to make the 3-way game interesting. I won't discuss them in this topic since I want to comment the game and markconz variant.
So, I had 3 warriors + 8 Termagants + 8 hormagaunts 3 warriors + 8 Termagants + 4 hormagaunts 3 warriors + 4 Termagants + 8 hormagaunts
1 winged tyrant + 2 warriors + 4 Termagants + 4 hormagaunts + 3 Haruspex/malefactor 1 winged tyrant + 3 Haruspex/malefactor + 2 exocrine
1 Harridan + 2 Trygon 1 Dominatrix + 2 Hierodule (one of each)
1 Hydraphant 6 Lictors 8 Genestealers 1 Brood Nest
The AMTL player played 1 Warlord (SC), 1 Reaver, 4x1 Warhound, 1 team of paladin, 1 team of crusader, 1 ordinatus Mars
The IG player played a squad of infantry in chimeras with SC, a battery of 9 manticores, 13 Leman russ, 2 deathstrikes, 3 baneblades, 1 superheavy with MW2+ TKD3 (which i forgot the name), a warlord and a warhound.
I won't detail too much the actions between the AMTL and IG, I'll just try to focus on facts that impact directly the Nids.
Setup : The three Due to table restriction (180x120cm) we were a bit packed in our zone. We tried to set-up our formations as much as possible 90cm away from each others, but we weren't rigid on this rule.
So, Turn 1 : Strategy : AMTL/IG/Nids
Even if i'm crowded in my side, I tried to put some spaces between units, since there is a lot of big barrages (4BP MW, 6BPMW, 10BP disrupt and 18BP disrupt/reload). Hopefully i didn't take them all (3/4) and they broke a formation of gaunt (2 warriors and 7 gaunts lost) and the hydraphant. The first fall back when the second take cover while moving a bit. I also loose the harridan, which was my only very fast unit. And the genestealer are wiped out by the leman russ formation.
The other guys take some losses but, the 2 deathstrikes and little more.
I spawn back the 7 gaunts.
Turn 2 : AMTL/Nids/IG The Lictors teleport in a bunker near the crusaders. They are assaulted by the paladin, but they are too far away for me to counter-charge them so i stay in the bunker. On the 16 or so attack (support fire included), half hits and none kills (cheers to the Invulnerable save). I win the assault with the 2D6... Good game lictors. They are then attacked by a warhound, which kills 2 with its flamer and they eventually kill a crusader and win this assault. Then I keep and I have the choice between assaulting the 13 leman russ or 1 warhound with a big gaunt unit. I choose the warhound, since if I destroy him in one turn their won't be any retaliation. Hopefully I kill it (6 hormagaunt and 1 termagant) but the few living hormagaunt are too far away from my warrior so they go to ground. The Leman russ eventually retaliate and wipe out all but one warrior. I march with a lot of units to be in good position for a turn 3 massive assault on the leman russ and chimeras, on the bet that I'll win the strategy over the IG. The Dominatrix don't want to move so she shoots without doing much. The tyrant with malefactors and exocrine is killed so the rest of the unit moves to connect with the dominatrix. the Hydraphant March to assault the AMTL turn 3.
Spawning is good, I take full benefit of the brood nest. 15 gaunts or so are back.
Turn 3 : Cheers, I win the strategy over the IG but the AMTL starts...
So the hydraphant is broken as well as the lictors...
I declare a combine assault with the unit of the tyrant and a big unit of gaunts and warriors. And I contact the leman russ and the chimeras and infantry. More or less, the fight is 1 tyrant, 1 malefactor, 2 haruspex, 5 warriors (FF), 12 horma and 12 terma. On the other side there is 13 leman russ (11 are in CC), 7 chimeras and 13 guards. After killing 6 LR, 2 C and 3 guards, losing only 7 horma, I win the fight by 5. I retreat a bit afterwards, but as usual, one of the remaining units are cleared, this time by the warlord.
On the other side, the dominatrix eventually decides to move but there is nothing big done this turn.
I loose the game with a failed activation of the lonely warrior, which breaks it. I don't control my objectives. I only have the "They shall not pass"... 
Turn 3 score: IG : 0 AMTL : 0 Nids : 1 - They shall not pass
Turn 4 : Or how the AMTL piss all off and the IG win "by mistake"... IG/AMTL/Nids
The IG player takes the hand and kills the AMTL warlord with its own warlord then he keeps and kills the 2 warriors of my mixed tyrant/warrior unit (The warriors never saved this game). The AMTL then break the same unit with a warhound, the one that allow the IG to win. I.e. the warhound could have contest one objective, but instead he just sat in the middle of nowhere. Then the AMTL keeps and try to break my hydraphant, which for once is free to go. I eventually break the paladin, kills the ordinatus and a warhound, but the remaining two kills my poor warrior which controled my objective.
Final score: IG : 1 - Defend the flag. AMTL : 0 Nids : 0
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