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Some questions on the units in the 8.4 rules...

 Post subject: Some questions on the units in the 8.4 rules...
PostPosted: Mon Nov 05, 2007 3:02 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA

(Kagetora @ Nov. 02 2007,23:11)
QUOTE
#1 is that I don't think Tournament Play should be the end-all and be-all deciding factor of Epic rules, any more than it should be for the other GW game systems.

I agree that in general the rules should be for all kinds of play, and they are.  Around here we play at least 1/3 scenarios and would probably play a lot more if we weren't playtesting with a fair portion of games.

(not that I've been able to play much recently - we need a :bitter: icon for times when  :( just doesn't cut it)

However, as Chroma pointed out, the actual army lists are specifically GT scenario lists.  You'll notice in the rules the army lists are in the gaming/scenario section, not part of the universal rules.  They are balanced for that specific environment, with an emphasis on the most common competitive point range (2700-4000).  It's nice if you can take other environments into account in designing the list, but GT balance is mandatory.

#2 is that, in my personal experience, you are seriously shorting the estimation on the number of MW shots that show up in a typical army.  At least locally, people cram as much MW weaponry into their lists as they can afford...


Local conditions do vary considerably.  I try to base my assumptions on posted army lists and batreps, though as with everyone, I am subject to bias based on personal experience.

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