3rd HS Battle Report
Table 3x2 Total game time was about 50 mins.
Forces: Squadron Dagger and Beta Squadron both with 4 Ashigaru class destroyers.
Setup: Planet 30 cm from north edge. Dagger in orbit east side of planet. Starting speed of 1. Beta southeast edge of table. Starting speed of 3.
1st Turn
Beta wins Initiative.
Advances north and rotates 45 degrees north west.
Dagger advances rotates 45 degrees southeast and forward thrusts.
2nd Turn
Beta wins Initiative.
Beta1 Forward Thrust fires both batteries scoring 2 hits and 1 critical on Dagger1, sweeping fires kill one crew.
Beta2 Forward Thrusts, advances, rotates 22.5 degrees, and forward thrusts again.
Beta3 Forward Thrusts, advances, rotates 22.5 degrees, and forward thrusts again.
Beta4 Forward Thrusts, advances, rotates 22.5 degrees, and forward thrusts again.
Dagger1 Forward thrusts, advances firing both batteries scoring 3 hits and 1 critical on Beta1. Destroying Beta1’s main battery and destroying Beta1 herself.
Dagger2 Forward thrusts, advances firing both batteries Scoring 2 hits on Beta2.
Dagger3 Forward thrusts, advances firing both batteries missing Beta2 completely
Dagger4 info missing?

?
3rd turn
Dagger wins Initiative.
Dagger1 Forward thrusts and fires both batteries at Beta4, scoring 1 hit.
Dagger2 Forward thrusts and fires both batteries at Beta4,
Scores 4 hits + 2 Criticals (1 from both battery) Destroys Beta 4.
Beta2 and 3 advances min move and fires both ships miss completely.
4th Turn
Dagger wins Initiative.
Dagger1 advances south east rotates 90 degrees and fires both batteries at Beta2 scoring 1 hit destroying Beta2.
Dagger2 advances south east rotates 90 degrees and fires both batteries at Beta3 scoring 3 hits and 2 criticals. Destroying Beta3.
Beta Squadron completely destroyed.
All in all a great game. Cybershadow asked me if the rate of destruction was o.k. I still say it is o.k. So far all shooting has been where both ships are in the forward arcs of each other resulting in needing a 9 to hit. The Ashigaru only has the Eagle Howiters and the Quad VPCs. The eagles will hit on a roll of seven and the Quads an 8. a seven only gives you about a 30% chance to hit. It just seems like If I hit I hit with more than one hit. I had a few this game where I only hit once, but over all I am causing 2,3, or even 4 hits a turn. I have deliberately kept the games short. I am playing at work and can take an hour lunch. 2 10 min breaks and this game spilled over to take up 10 mins after work, but all games are less than 1 ½ hours in length.
I do have a comment/ question and this is for Iain to answer. What kind of bases come with the models? I ask because I have made some square counters the play with. These coupled with arrows are just not cutting it. I need to revamp my counters and have been looking at either a 12 sided shape or and 8 sided shape as the best. An 8 sided shape will give you a 45 degree turn or even a 22 ½ degree turn. A 12 sided will give you 15 degrees turns. So my comment of this, is how exact do we want the rotations? Does this make any sense to anyone or am I just rambling on?