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Forum: NetEA Orks Topic: Advice please - looking to buy a green wave army for a buddy |
colm |
Posted: Sat Sep 28, 2019 5:21 pm
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Replies: 8 Views: 9616
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As you have already been adviced, yea, ghaz is your best list. Anyway battlewagons are not trukks, trukks can only be used by speed freekz, meaning battlewagons can deliver a ton of firepower, unlike trukks. About the "air assault" It is not mandatory, it is just to much fun to do. Anyway... |
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Forum: NetEA Orks Topic: Advice please - looking to buy a green wave army for a buddy |
colm |
Posted: Thu Sep 26, 2019 6:20 pm
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Replies: 8 Views: 9616
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Thanks for the advice guys. The wish list would be loads of Boyz in Battlewagons (which are basically Trukks, right?) screaming up the field and being scary, supported by cool Orky stuff which can certainly include Titans, Stompas, vehicles and jets but just no Landas or air assaults please. I've pl... |
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Forum: NetEA Orks Topic: Advice please - looking to buy a green wave army for a buddy |
colm |
Posted: Thu Sep 26, 2019 1:26 pm
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Replies: 8 Views: 9616
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Hi all, I have a friend that I'd like to introduce to Epic, and I know he used to love his Ork 40k army. I'm looking to buy him a force that meets the following criteria, but I don't even know which Ork list to use to do it, let alone which units :). Please help! - Army based on large units of Orks ... |
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Forum: NetEA Orks Topic: 2017 - Ork Review |
colm |
Posted: Sat Aug 26, 2017 4:18 pm
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Replies: 245 Views: 121194
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Thanks for the feedback guys. I'm not particularly pushing for anything - just ruminating on how Warbands could be improved. If that's being disruptive, I apologise. |
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Forum: NetEA Orks Topic: 2017 - Ork Review |
colm |
Posted: Fri Aug 25, 2017 6:00 am
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Replies: 245 Views: 121194
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Tiny-Tim wrote: I can clearly say that there will be no new special rules.
Thanks for that clarity. Does that also mean no changes to existing special rules, like Mob Rule? |
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Forum: NetEA Orks Topic: 2017 - Ork Review |
colm |
Posted: Thu Aug 24, 2017 4:06 pm
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Replies: 245 Views: 121194
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Hey, one outta four ain't bad. |
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Forum: NetEA Orks Topic: 2017 - Ork Review |
colm |
Posted: Wed Aug 23, 2017 5:18 pm
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Replies: 245 Views: 121194
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How about a "Mob Up" rule for warbands? A broken warband can move into cohesion with another warband and merge with it (permanently). Or perhaps a rule that lets them use them use the combined size of all warbands within 15cm of the formation for the purposes of "Mob Rule"? Edite... |
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Forum: Epic Armageddon Topic: Resetting the balance in competitive Epic, another approach. |
colm |
Posted: Fri Mar 17, 2017 6:11 am
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Replies: 30 Views: 12674
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I don't know about this idea; some of these tournaments require a 4,000km flight and that would be a long way to go with an army that has a chunk missing. I don't think you've thought this through. All you need is someone to run a local tournament for you the week before you fly. You could call it ... |
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Forum: NetEA Adeptus Astartes Topic: Codex Marines - the big discussion – fluff split |
colm |
Posted: Tue Aug 23, 2016 4:22 am
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Replies: 61 Views: 20192
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Different troop quality is one element of more standard rules formats that is frustratingly absent in E:A. Unfortunately the rules mechanics do not have quite enough granularity to represent this sensibly, other than the through the use of different troop types which are actually an admix of weapon... |
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Forum: NetEA Adeptus Astartes Topic: Codex Marines - the big discussion – fluff split |
colm |
Posted: Tue Aug 16, 2016 10:23 am
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Replies: 61 Views: 20192
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I just wish it looked more like a company. Well, you don't have to deviate that far from that list to get an army that's built around a battle company . Yes, quite right and that is what I do, though the poor old assault marines of the company are always represented in the Speeders or on Bikes. Sti... |
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Forum: Epic Armageddon Topic: Space Marine Character Tactics? |
colm |
Posted: Tue Jul 05, 2016 4:57 pm
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Replies: 20 Views: 6653
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Forum: Epic Armageddon Topic: WE formations and hit allocation? |
colm |
Posted: Mon Jun 27, 2016 1:07 pm
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Replies: 5 Views: 1911
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GlynG wrote: Also it's a good thing my knights will be on custom oval bases then, as I can place some sideways (arcs allowing) giving other knights better LOS.
Oh God, another reason to to charge in sideways...
I had wondered similar things, and my answers were the same as in this thread, so yay! |
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Forum: NetEA Adeptus Mechanicus Topic: Are Knight World units over/underpowered? Maths |
colm |
Posted: Sat Jun 18, 2016 5:19 pm
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Replies: 31 Views: 15556
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Knights in Combat *Note: AFAIK the unit can combine the attacks; get the Firefight EA+1 First strike when charging and do the rest of the attacks as Close Combat From my reading of the rules, I believe it is even worse - Knight Errants in base contact can actually choose to use their 2 x 5+ MW FF i... |
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Forum: Epic Armageddon Topic: Corner deployment question |
colm |
Posted: Wed Jun 08, 2016 3:36 pm
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Replies: 14 Views: 4466
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jimmyzimms wrote: Burn it ... WITH FIRE! 
Hahaha - OK, no maybes 
But the curved "30cm from board edge" is the generally accepted limit for objective placement? |
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Forum: Epic Armageddon Topic: Corner deployment question |
colm |
Posted: Tue Jun 07, 2016 3:46 pm
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Replies: 14 Views: 4466
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To really teach that dead horse who is boss.. I whipped up a diagram showing my understanding.
Apparently only the French generally play with the "maybe deployment" areas?
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