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 Forum: NetEA Adeptus Astartes   Topic: NetEA Blood Angels V3.1 List

Posted: Wed Sep 16, 2020 8:28 pm 

Replies: 36
Views: 10121


Hi!

One question: the modifier to the activation roll in order to the distance to an enemy formation, how does it interact with the self planetfall rule from the Storm Ravens?

I think it shouldn't apply because the formation is out of the table at the activation moment. Rigth?

 Forum: NetEA Imperial Guard   Topic: Attilan Rough Riders Army List v1.04

Posted: Thu Sep 03, 2020 4:38 pm 

Replies: 22
Views: 7575


Will you publish v1.05 soon? I want to try Attilians and it's better do it with the newest version, I think.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Tue May 19, 2020 10:37 am 

Replies: 150
Views: 53570


Great. That would be awesome.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Wed Apr 01, 2020 3:18 pm 

Replies: 150
Views: 53570


Hi. Can we change the faction champion or contact with the current and revive this?

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Mon Jan 13, 2020 3:06 pm 

Replies: 150
Views: 53570


And... How can we start the process? I think this is inactive since mid 2018.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Thu Jan 02, 2020 10:49 pm 

Replies: 150
Views: 53570


Hi all.

This project looks death. I don't know the procedure but what happens when the person responsible for a project is lost? Can anyone take over after a while?

 Forum: EpiComms NetEA Rules Amendments   Topic: NetEA Tournament Pack

 Post subject: Re: NetEA Tournament Pack
Posted: Wed Oct 23, 2019 9:42 am 

Replies: 144
Views: 61463


Hi.

First of all, thank you very much.

Second, is there any way to know what exactly the changes are between the previous version and this one? It could be done as GW does with its FAQs by changing the color of new things.

 Forum: NetEA Adeptus Astartes   Topic: Imperial Fists v1.4 Approved

Posted: Wed Oct 23, 2019 9:24 am 

Replies: 16
Views: 11217


Great, thank you.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Thu Oct 10, 2019 11:46 am 

Replies: 51
Views: 12727


I'm spanish so I don't understand everything prerfectly. When you say "For every complete 1500 points of army selected, the Tallarn player may choose[...]" does it include allied forces? It would, in that yes that wording would mean it applies to everything on the list. However there's no...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Wed Oct 09, 2019 2:36 pm 

Replies: 51
Views: 12727


Errata? Conqueror Cannon 40cm instead of 45cm. I'm spanish so I don't understand everything prerfectly. When you say "For every complete 1500 points of army selected, the Tallarn player may choose[...]" does it include allied forces? And if you have a 2995 Army, does it still grant 2 addit...

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Wed Oct 09, 2019 12:24 pm 

Replies: 150
Views: 53570


Anyone there?

I have my new miniatures now... Soon I'll start painting and I hope that the recibe their baptism of fire on december.

 Forum: NetEA Adeptus Astartes   Topic: Imperial Fists v1.4 Approved

Posted: Wed Oct 09, 2019 11:41 am 

Replies: 16
Views: 11217


Yes, but it doesn't clarify the replacement of the 3+ bunker cover safe.

Till I saw the TACCOM version in this threat I was doubting about how it works.

 Forum: NetEA Adeptus Astartes   Topic: Imperial Fists v1.4 Approved

Posted: Mon Oct 07, 2019 2:27 pm 

Replies: 16
Views: 11217


It seems that the TP is not ok. This note isn't similar: • Imperial Fists INF units within bunkers purchased as part of their force gain a 4+ reinforced armour save, this replaces both their regular save and the 3+ bunker save, and will be lost if the unit is hit by a weapon with the ignore cover sp...

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Sat Jul 13, 2019 3:13 pm 

Replies: 150
Views: 53570


Thank you for your answer.

Let's see if anybody else read us.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Thu Jul 11, 2019 11:54 am 

Replies: 150
Views: 53570


Hi, all! I'm about to get a TSs army and i've took a look to this list in order to play them. I don't know well the lore of TSs but i have some doubts about the list (6.2, I think it's the more actual version). 1. TSs Terminators are very expensive. Chaos termies costs 275 vs 400. We have Fearless, ...
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