Cumulative update to v0.46 continued.
Special Abilities. Add the following.
Camo, lesser - 5 (gains -1 to be hit when in cover and on First Fire) Camo - 10 (gains -1 to be hit when in cover or difficult terrain) Daemon - 1 Save+n - 1pt per +1 for an uncommon damage type (Acid, Cold, etc), 2pts per +1 for a common type Summon - Cost of the stand(s) or model(s) to be summoned, multiplied by uses per battle (see Weapon modifiers), and multiplied by how likely the summoned things are to appear. Value is ratio of roll needed over 6, so 5+ is 2/6, 4+ is 3/6, etc. Unpinnable - 5 (Cannot be pinned in CC. Usually gained by being Skimmer, Flyer, or Floater, but a few others have this as well: Eldar Warp Spider for one.) Warp Jump - cost is terrain access of 4, times distance divided by 5, times uses (5 or more per battle is 1, 4 per is 0.8, 3 is 0.6, etc), times usage modifier (if used instead of normal movement: 1, if replaces attacks: 0.5). The default Warp Jump is 200cm and replaces attacks with unlimited uses per battle. This costs 4*200/5*1*0.5 or 4*40/2 or 160/2 or 80. This movement ignores all terrain and models. The destination must be large enough to hold model and be terrain this model has as green. Does not require LOS.
Replace value for Khorne Daemon Engine with: 0 (Apply modifiers for If winning: [Armor Saves & to-hit +1, +1d6 CAF] in their own categories)
Replace value for Medic and Mechanic abilities with: 5 per value, so 6+ is 5pts, 5+ is 10, etc
Replace 3 line entries for Psychic Save with the following 1 line: Psychic Save n (ImmPsy) - 5 per value, so 6+ is 5pts, 5+ is 10, etc
Remove line entry for "Tow" as such is handled by the Transport subsystem.
Add the following to the listing of multiplier modifiers:
- Berserk: 0.8 (cannot use ranged attacks, must charge nearest foe if not in CC) - Decoy: 1.2 (If hit by ranged attack, attacker rerolls To-Hit. If 2nd roll hits, model is hit.) - Deep Strike, slow: 1.15 (Imperial Dropship) - Dodge#: 1 +0.1 per #, so if 2, then 1.2 (Ignores attack on a successful d6 roll. 6+ = 1, 5+ = 2, etc) - ECM: 1.2 (May only be targeted by LOS. Indirect Barrage via FO or Markerlights scatter once.) - Ign(ore) Obj(ectives): 0.9 - Ign(ore) Stealth: 1.2 (includes Improved, Greater, and Perfect) - Regeneration 6+: 1.1 - Regeneration 5+: 1.15 - Stealth-Gr(eater): 1.4 (no cover required, no min range, ends when attacks, EP) - Stealth-Per(fect): 1.5 (as Greater, but does not end when attacks, EP) - Zeal: 1.1
Replace entry for Regeneration with: - Regeneration 4+: 1.2
_________________ Net Epic Coordinator
Last edited by MagnusIlluminus on Thu Mar 09, 2023 8:19 am, edited 1 time in total.
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