This is the newest revision of the Mobile Forces of Catachan and I hope to push this one to approved. Lets see how well this version actually is...
Background of the Mobile Forces of Catachan
The army is one of the many armies from the planet Catachan. Compared to other Deathworld Regiments, the Mobile Forces of Catachan take a rather unconservative approach to Warfare and rely heavily on a combined arms approach. The regiment is organized in mobile air companies, supported by ground companies.
The force uses forward scouts to infiltrate the enemy positions, be these experienced light infantry as well as Sentinels. After identifiying a target, the army uses hit and run tactics with the Valkyrie mounted troops. After an enemy position has been cleared out, the main forces moves in and secures the positions.
Their weakness is clearly an ongoing battle where they cannot retreat to a safer position with their mobile elements.
Design Concept and Design Ideas
After Revision 0.3.4. I put a lot of thought into it and came to the conclusion that the theme was not strong enough and more of a "what if Death Korps of Krieg got a flying Gorgon?". I removed Deathstrikes, Hellhounds, the big Griffon Company, Hydras... The list is more or less a blatant copy of the french Elysian list, but with "regular" infantry, stats adjusted to NetEA ones, mixed up units here and there. I also auto-included the Valkyrie transport for the ground formations to make this list more focused on the VTOL theme.
The strong and the weak points
+ Very fast and mobile army
+ Average/good FF values and a solid way to get the troops where they are needed
+ Some very cheap units
+ Scout everywhere
+ Easy access to BP weapons
+ Different Aircraft Types
+ Different Sentinel types to allow some nice scratch building
+ You play "Ride of the Valkyries" on full volume while you play the army
o Initative of 2+
- Not much MW (apart from the Valkyrie Tornado and some Sentinel)
- No WE
- No Deathstrikes
- No tough units (no AV with a save better than 5+)
- No Warhound(s) nor other Titans
- Weak/Easy to kill BTS
- As always, Support formations are more interesting than core. All useful units are in the Support section (Stormtroopers, Valkyrie Tornado, MW Sentinels...)
- Bad in CC except for Ogryns and Veterans with Demo charges
- No ground based AA
Next steps
- Try and break the list
- Get as much feedback from you guys and gals as possible
- Play it!
Old Version can be found here:
http://taccmd.tacticalwargames.net/view ... 74&t=29780--- UPDATE ---
CHANGELOG FOR 0.4.4.1
- fixed a typo, Reg HQ was not listed as 0-1
CHANGELOG FOR 0.4.4
- Airborne Ogryn Company is moved to the Support Formations
- Airborne Ogryn Company is now smaller but cheaper (275 Pts)
- New character upgrade: Bone 'ead. Leader of the Ogryns, has EA+1
- Each Airborne Ogryn Company must now include a Commissar, if possible
- Airborne Ogryn Company has lost access to all upgrades except the following: Ogryns, Vultures
- Airborne Infantry Company +50 Pts
- Airborne Regimental HQ +50 Pts
- Airborne Support Platoon +25 Pts
- Airborne Support Platoon has lost access to the following upgrades: Vendetta, Vulture Tornado
- The Support Sentinel lost the Scout Special Rule
- Marauder is now in line with other lists +25 Pts
- Lunar is now in line with other lists +25 Pts
CHANGELOG FOR 0.4.3
- Fixed a couple of typos
- Added option for third Thunderbolts
- Removed Single Shot on Veterans to reduce book keeping
CHANGELOG FOR 0.4.2
- Changed number of available Commissars to (Total Army Pts / 500) -1
- Reduced point cost on Infantry platoon a bit
- Airborne Support Company moves down to Support Formations to avoid spamming
- Fixed Sniper upgrade to include a Valkyrie
- Split Ogryn upgrade to adjust points more freely
- Renamed Multi-Melta Sentinel
- Added Catachan Sentinel
- Changed Sentinel formations to a single "Sentinel Patrol formation"
- Removed Griffons (There is enough BP anyway plus Mortars and Support Sentinels for indirect fire anyway)
- Removed Salamanders
- Upped costs on Lunar by +25pts as 100 proved to be to cheap. Little discount to compensate for loss of any long range TK weaponry
- Removed Vulture Escort as duplicate from Vultures Upgrade
- Added Sentinels to the formations which might garrison
- Removed Salamanders from that list
- Reworked format of file to fit tp.net format and to make list more polished
Thanks to Spike (junkstar), Rug, Norto, JimmyZ, Graf_Spee, LeMerco, Destrian, commander_althausen, Iron_Duke, Beelzemetz/Saukopfblende and all the others who contributed to this list by giving criticism, ideas and other valuable input! I put up a new version and formated it as closely as all the other lists on the TP.Net page.
All development is in close collaboration to the french Paras Elyséen list as I am working close with the french community on that list as well. Because the lists are quite similiar, input from their gaming group will be very valuable for this list and vice versa
BATTLERPORTS FOR ACHIEVING APPROVED STATUS:
Total 2/18
Largos Group: 2/6
Destrian Group: 0/6
Nortos Australian Tournament Extravaganza: 0/6
Links:
Largos Group
- Steel Legion vs. Mobile Forces of Catachan
viewtopic.php?p=636439#p636439- Explorator Fleet vs. Mobile Forces of Catachan
http://taccmd.tacticalwargames.net/view ... 77#p636477