Vaaish wrote:
Quote:
It also seems a bit silly that they don't have energy for shooting but can march around as much as they want from both fluff and gameplay side.
I'm not sure I follow you on the first half of what you're saying there, but I don't think it is silly titans would still be able to march around or have good FF/CC. It's not like them stomping on something would cover fewer troops or hurt less because the titan is damaged.
The concept here is that titan crews shift power around for critical needs. If you're getting heavily damaged and your power reserves are dropping, you're going to want to be able to move as fast as possible and shunt energy to regen shields even if that means you don't have power to fire all your primary weapons too. It's more likely that main weapons wouldn't be able to fire than point defense weapons as point defense bolters and lascannons would have far lower power requirements. In epic terms that means Titans would have power to move at normal speeds and maintain basic assault capabilities.
Well the silliness is first from that they are not being able to do something but they have complete freedom for the rest, but your argument is solid: if we say that they need all the power for a double, makes sense that they direct more power to move and repair than to shoot. Here i was thinking on a more part by part reasoning, not as the action as a whole.
About the assault is that is not the same walking than fighting, it requires to be swifter, more precise and powerful. Anyone can move or run but fighting requires a lot more movement, attention and precision, even if it is just stomping infantry, not talking dodging and parrying attacks against other Titans which would be even harder and require a lot more attention, meaning if that they cannot move as fast, the stomping will be easier to avoid. The mechanic that was pointed out of them using their actual DC for assaults sounds fine and it simple and easy to track.
Thinking Stone wrote:
So I think degradation is a key factor, and totally in keeping with the other design principles of EA, and I’ve never really understood why a war engine’s starting DC is used for so much instead of its current DC. When war engines can be degraded, it’s easier to balance them like other formations, and they can be cheaper, leading to better balance (hopefully). I think the more ‘natural’ degradation given by Vaaish’s plasma rules and by reducing Assault attacks to current DC (as well as various other DC-related things that would be sensible to degrade) or Doomkitten’s 3DC idea provide much more interesting results than a critical damage mechanic.
Yeah, degradation is to me the most important factor to make them work, with activations the second. Using the actual DCs for assaults sounds fine too, but i am not so sure for the rest of cases.
Thinking Stone wrote:
In my own tinkering, I found that for the plasma rules to work, I think there are a couple of issues to surmount. One is how you classify weapons into different classes (I think an ‘arbitrary’ definition is the only way it would work). The other is how small war engines are handled (e.g. Baneblade versus Warhound), or how strange allocations of weapons to hit point values seem to work (e.g. Baneblade versus Shadowsword).
Then i think that there is no issues, at least from my point of view: Weapon clasification Vaalsh has dealt with that already, and given that they do fine on EA, that they die relatively fast and that keeping track of degradation on lots of small WE would be a pain, i think it is not a problem if we ignore small WE and concentrate on the DC6 where the issue is noticiable.
Thinking Stone wrote:
Before anyone says it again
I do acknowledge, too, that it’s unlikely these ideas will be incorporated into any ‘official’ EA ruleset, at least not for a while—but I don’t think that’s a reason to not fiddle around and try out some of these things, especially if there are eager people wanting to give it a go! At worst, you get some optional, considered rules that make titans cooler in Epic games, and people can choose to use them if they like them.
Of course, that's why Mrdealot dea of putting those on lists instead of on the game itself is a good idea, and also as a way to prove their usefullness for expnding them. It is OK if a list uses diferent rules to others, Titan list or not.