"We die standing" seems to apply to the drop regiment the most, but I also enjoyed this kind of game with every other IG regiment for some degree though.
I think with SR 2 or less, prevention is very crucial. Like all those ground based regiments, when you deploy & garrison, almost half the game is decided just by placing your tiny soldiers.
In case of the drop regiment, the "teleport" takes the place of deployment, however it still retains it's importance.
What does it mean? It means that you have to take SR into consideration and determine deployment / teleport coordinates in a way to defend against (prevention) enemy formations taking first move!
For other armies, like SM termies it is obvious to place them as close as possible, since they gona start moving first. For drop troops however, all you manage this way is to receive fire on open ground, and getting back into the hobby box.
As any other IG infantry, the drop infantry needs cover for good. More so they should be placed where the enemy cant or partially sees them. Depending upon battlefield and enemy positions, this can be still very close, close enough for an advance shooting or enganging attack or just simply being close.
Same goes for sentinels, they have 20 cm move, and then they can shoot 15 cm far. (usually with 3xMW5+, as one blast marker is on them beacuse of teleport... with my rolls it is definite!)
This doesn't make them invulnerable, but forces the opponent to take moves to attack them at all, plus a good cover can save the ass of infantry a lot.