I was asked to report the games from the EEC here. I don't know every turn or unit order, so this is going to be rather "sloppy". Please forgive me on that.
Game one against Tau Pretty tough one. Borkas Ballers marched on the table, with a couple of recon formations, firewarriors and Hammerheads. Tau can negate most cover with their marker lights, are very mobile, have useful air. Only weakpoint: No good FF units and no BP. The game was good overall. This was mostly due to my opponent playing very defensely, otherwise I would have been toast. Some missed activations here and there and a small mistake regarding his Orca drop saved my forces enough time to roll over one flank while holding the other with minimal effort. Dominatrix not worth her price as a SC DC4.
Game two against Eldar Well... Tough game against Rug. He played double Guardians in Wave Serpents coupled with two Revenants. THIS is exactly the force which Tyranids can't handle. Too much Skimmers, nothing really stays in one place, fast, three activations, high strategy value, badass FF... The fact, that the only useful scouts are the genestealers (who have no Small Arms) doesn't help either. The normal formations are either too slow when an Exocrine is included, lack the punch in FF/CC if no "big guy" is taken, are too expensive if Dactylises are taken AND is too slow. Biovores can't be everywhere and also make the swarm too slow. The Dom must be out of sight due to the Revenants. I still have no clue how to beat them. Big swarms with Termagaunts don`t work either, as they are FF5+ (Guardians are 4+) and there were enough Rangers (12 to be exact) to kill the Warriors on sight. I managed a 0-0, killed 100VP and lost around 900.
Game three was against Guard. I played against Germany. I made a major mistake with the Dom, which was sniped by a Shadowsword. The missing Shields are really a pain. The T-Bolts he played were enough to place blast markers everywhere he wanted, which was really annoying. Overall a minor win 1-0.
Game four was against Minervan Tank Legion. I played against Erik from Sweden. I never played Minervans before and was very nervous, facing so much stuff eager to kill me, while I had just so few MW and only the two TK attacks at my Dom (yeah, SURE). He had only one squad of Tbolts, otherwise I would had been in major trouble. Again I missed any long range support (I don't own Dactylises), the Biovores and Zoans beeing too slow to be where I wanted them to be. The "Fex Swarm" also waited behind some bushes the whole game because there was so little terrain. Not really representive game. 2-0 win.
Game five against Steve54 Steve played double T-Hawk, Terminators, drop podding Devastators and much more stuff. This game shows perfectly the extreme weakness of Tyranids to mobile and airforce heavy lists. I had 4 Zoans and the Dom for AA, which was simply not enough. No chance to drop the THawks out of the air, no chance to kill the speeders (due to lack of Dactylises or other indirect firing stuff). Again, some FF'ing scouts would be nice. Game won 1-0
Overall I think the Tyranid list is weak. It has a really tight structure, has some issues with Gargoyles, weak Lictors, is terrible at AA, is terrible at scout screening and very, very slow. At first, it sounds like a very mobile army due to the 20cm. But this does not help in assaulting. And the 25cm from the Malefactor are not helping that much. I started Nids with this list but will probably go back and play the UK version instead. In my opinion it fixes some stuff really "Nid-Like" and it overall "feels" better. My favorite unit from the UK list for example is the Spore cluster - Scout, 6 Bases, FF and AA. Not really much, but thematic and fixes some major issues with the NetEA Nids. It fixes the scouting problem, stops the enemy army from major advances so that the ground troops have more time to press onward, the own table half can be secured against incoming THawks landing in the Nid half in the last turn. The tight structure could be broken up by introducing a "Heavy Swarm" or something similar. The Dominatrix could be priced higher but given 6DC. This way, it MAY survive some MW/TK fire wthout relying on artifical shields. Oh and give Gargoyles AA. That would make them so much more useful.
This is not about making Nids unbeatable, it is about making them go par with lists like Krieg. Please don't be offended by this, it is just my observation after around 20-30 games with this list
edit: @Steve Yeah, thats basicaly correct. The Dom is nothing you want to move around, it is too vulnerable and useful in the back. It has a really good AA and the Barrage is just insanely good. But in the end, they can't enter assaults due to the Fexes beeing slow (no infiltrator) and don't survive long enough at the front to stay one round in the open.
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