Hi!
I have copy pasted the summary from this thread
viewtopic.php?f=14&t=25454&start=75I have also tried to correct it as the conversation progressed, but please point out omissions and errors to correct it.
Also please add/discuss any further points to be addressed.
Titan Experience/ Honor System
I'm attempting to not only produce a final form of this system, but also as close to the final wording as possible.
When pointing out errors or questions, please copy paste the appropriate segment that you are referring to to edit this post.
Also I will include were appropriate comments on my parts labeled either as "designer comments" or "question to group", where necessary.
Experience
A Titan accrues 1 Experience Point for every Victory Point earned breaking/destroying enemy units. Once the Titan achieves a certain amount of experience points (as indicated by the table below) to advance to a higher level they gain one Honor. Only one honor may be gained per new higher level achieved.
The experience table indicates the experience required to obtain a certain level, name title and the maximum honor it may have for a given level in parenthesis.
BASIC EXPERIENCE TABLE
0-5 Recruit (0)
6-15 Warrior (1)
16-30 Soldier (2)
31-50 Hero (3)
51-75 Lord (4)
76-100 Master (5)
101+ Grandmaster (6)
The same basic table can be modified with army/race specific titles if desired.
Imperials
0-5 Legionnaire (0)
6-15 Centurion (1)
16-30 Praefectus (2)
31-50 Magister (3)
51-75 Tribunus (4)
76-100 Secundus (5)
101+ Primus (6)
Chaos
0-5 0 Initiate (0)
6-15 Favored (1)
16-30 Chosen (2)
31-50 Ascendant (3)
51-75 Champion(4)
76-100 Vile Commander (5)
101+ Warmaster (6)
Orks
0-5 "Runt" (0)
6-15 "Scrappa" (scrapper) (1)
16-30 Nob (noble) (2)
31-50 Boss (3)
51-75 Warboss (4)
76-100 Warlord (5)
101+ Chosen of Gork OR Mork (choose one) (6)
Eldar
0-5 Seeker (0)
6-15 Spirit (1)
16-30 Ghost (2)
31-50 Specter (3)
51-75 Trascendant (4)
76-100 Anvil of Vaul (5)
101+ Chosen of Asuryan (6)
Tyranids
0-5 Unblooded (0)
6-15 Hunter (1)
16-30 Predator (2)
31-50 Marauder (3)
51-75 Hierach (4)
76-100 Hierach Alpha (5)
101+ Hivelord (6)
Once sufficient experience is accrued to increase the titans level roll on the following table to determine the type of honor bestowed on the titan.
Roll Honor Type
1-3 Crew skill
4-6 Titan upgrade
Once you determine the type you may choose from the appropriate list any skill/upgrade. Player's choice.
Experience points, honor gain and selection are determined at the game's end. Experience points are never applied nor honors bestowed during a battle (game). After the game is ended, determine and apply experience and honors earned for the titan and crew. These will apply to that specific titan for the next and following games unless a subsequent loss of experience dictates otherwise.
Titan with Honors and Victory Point Yield
When a titan with accrued honors participates in a game the titan's cost remains the same as it was when originally purchased. This means that despite honors or experience gained, the titan's actual points value never increases.
However, due to the additional strategic value and prestige involved in destroying such a notable foe, the Victory Point yield for destroying a titan is increased by +1 victory point per honor the titan possesses. For example a titan that originally cost 800 points and is worth 8 victory points will yield 9 victory points if it has one honor, 14 victory points if it has 6 honors (1 victory point per honor).
Titan Honor Point Buy
For standalone scenarios,Titan Honors may be bought for Titans at a cost of 50 points per honor. Victory points are are increased by 1 per honor assigned.
Chaos rewards may be fitted for a cost of 100 points per reward. Victory points are increased by 1 per reward assigned to the titan.
Note that buying honors are optional rules and require the consent of both players for use in a battle.
Titan Replacements and Repair
All of these option trees should be decided upon and agreed to by all participants in a campaign before said campaign begins, or when these rules are adopted. Earned Level begins as the Titan's level before the loss of either Crew or body. Both of these options only apply if either the Titan survives the loss of it's crew or the crew survives the loss of their Titan. If neither survive, then start over.
. Option 1: Upgrade Survival
A: Upgrades are lost if Titan destroyed. After Replacement Time passes, reduce Earned Level by number of Upgrades lost.
B: Upgrades are lost if Titan destroyed, replace some randomly if Earned Level was higher than thresholds A (Level 5: replace up to one) or B (Level 6: replace up to two). After Replacement Time passes, reduce Earned Level by number of Upgrades lost and not replaced.
C: Upgrades are retained. Replacement Titan will be constructed to match previous Upgrades. Earned level does not change.
. Option 2: Skill Survival
A: Crew Skills are lost if Crew lost due to Head location damage. After Replacement Time passes, reduce Earned Level by number of Skills lost.
B: Crew Skills may be lost if Crew lost, but some may survive. The Titan's MIU system may preserve enough of an old crew-member's memories to allow the new Crew to replicate a prior Skill. Roll 1d6+1 for each Crew Skill that Titan had. If the adjusted roll is equal to or lower than the Titan's Earned Level before Replacement time passes, then that Skill is retained. After Replacement Time passes, reduce Earned Level by number of Skills lost.
C: All Crew Skills are retained due to presence of memories in MIU system. Earned Level does not change.
. Option 3: Replacement Time
A: No delay. The new Titan can be used in the next battle you fight.
B: Minor delay. The Titan misses the next game you fight while being Replaced.
C: Medium delay. The Titan misses a number of games equal to half it's Earned Levels (round down, minimum one).
D: Significant delay. The Titan misses a number of games equal to it's Earned Level.
. Option 4: Level requirement.
A: Option 3 only applies to Titans of 1st level and above. Level zero Titans may be replaced with no delay.
B: All Titans are held to the limits imposed by Option 3.
. Option 5: XP loss due to Honor loss.
A: If level(s) are lost due to permanent Upgrade or Skill loss, find the ratio of your previous progress and apply that to the range for your new level. For example, a Level three Titan loses it's crew that had two Skills. This reduces it to first level. If it had 46 XP, it was 16/20 or 75% through level three. Being now first level, it would have 13 XP as first level is a range of 10 points and 75% of 10 is 7.5, which rounds up to 8.
B: If level(s) are lost due to permanent Upgrade or Skill loss, XP is reduced to the minimum for the new, lower level. The example Titan above would now have 6 XP.
. Option 6: XP loss due to system shock associated with new crew / Titan. This option is only relevant if choice A is selected for Option 5 above.
A: All XP are retained (after adjusting for level loss).
B: After Replacement time passes, XP is reduced by half of the progress through the current Earned Level. For example, if you were 13/15 XP through your current Earned Level (see example above), you would lose 4/8 and now be at 9/15.
C: All progress through current Earned Level lost. After Replacement time passes, reduce XP to minimum required for current Earned Level.
I will break the summary into smaller manageable parts for editing and commentary.
Primarch