Greetings TacComm!
Cybershadow has been kind enough to provide some room here for discussions regarding Polyversal, my own special brand of 6mm sci-fi, currently under development and to be published by Collins Epic Wargames.
Check our site out at:
http://www.polyversal-game.comOr follow me on twitter @weeklywargamer, and Byron Collins @CEWargames
Poly-what?
Polyversal. Like "universal," but with "Poly-" (for "many"). The game is meant for minis from all sci-fi universes. Polyversal is a 6mm mass combat game intended for use with any and all 6mm sci-fi models in your collection. We are not planning to manufacture models. We are not miniature sculptors. We are game deisgners. Besides, there are already a great many wonderful 6mm manufacturers turning out great products.
No miniatures?
Ah, I didn't say that. I said we aren't making them. Our plan is to partner with existing manufacturers, including, to date, Brigade, Dark Realm, Steel Crown, Microworld, and Plasmablast, to include miniatures they already offer for sale in our initial box set. We will be creating artwork and combatant tiles for miniatures already available, so that you can assemble your own force. New players will have a jumpstart into our hobby, and veterans like us will have a new ruleset we can use to put all of our miniatures out on the table again.
Combatant tile?
Stat card. Remember the unit cards in Space Marine? Like those, but better.
But I want to use my GW Epic figures.
Fine with us. I personally have thousands of them. The system will permit you to create your own units from the stats and mechanics provided. We even plan to have an interactive stat-card program that will churn out tiles you can print for yourself. Obviously we cannot produce GW unit tiles, and we won't. Personally, I think much of what is on the market now from our partners is as good or better than anything GW made for 6mm, and encourage you to try some of it (which is why we are including them in the box).
I saw multi-colored dice in a picture. What's that about?
Polyversal uses color-coded polyhedral dice, not just six-sided ones.
D4 is blue, D6 green, D8 yellow, D10 orange, D12 red.
Attacks are rolled using a combination of three of these dice, based on the unit's targeting ability, the weapon's relative ability against its target (vehicle, aircraft, or infantry), and the unit's current Combat Effectiveness. As units take stress and damage, their Effectiveness degrades, lowering their ability to hit and damage targets.
I saw some wierd symbol tokens... what are those?
Orders tokens. Units are given orders and alternate activating and performing their orders. Units do not always perform their orders as given. As commanders' Effectiveness is degraded, their command radius shrinks, causing units to fall out of command.
I haven't seen these pictures. What are you talking about?
Check out Collins Epic Wargames on Facebook.
I will try and add content here as well.
Welcome to the Polyversal Forum. I look forward to discussing the game with you here, and answering all the questions I'm allowed to declassify. I will likely be seeking feedback and playtesting as the days move forward. Feel free to post away.
Ken
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Designer of
Polyversal, currently in development with Collins Epic Wargames.
Twitter: @Weeklywargamer