Signal wrote:
You are correct about the possible 'broken' issues with the self-planetfall rules, but I'm very hesitant to remove it. Turning it into regular Planetfall would restrict them to arriving at the same time as every other planetfalling unit, which is something I'd like to avoid. Any suggestions on how to allow different-turn drop zones without either self-planetfall or multiple spacecraft?
Well, you could go for Teleport as the Elysians do, to represent grav-chutes being used from some high flying craft. However, you have also provided the alternative mechanic of 'Gliders' and using Marauders to bring other formations on. I guess the real question is why do you need troops constantly dropping in from the sky?
- Is it needed to represent waves of troops arriving (so use Planetfall and then Teleport),
- to represent different means of arrival (I really like the idea troops arriving in a 'glider' that was released by the tug off-table.)
Note, I am less sure about the Marauder idea because it is likely to confuse. However, here is a thought:- provide the 'glider' as a 0-2 upgrade to the Marauder, and require that the glider(s) activate after the Marauder. This way, the Bomber still does what it should, while you then have the additional Troop/Vehicle transport.
As behind them, which IMHO should be allowed to assault - though the mechanics need clarifying)