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Basic Strategies

 Post subject: Basic Strategies
PostPosted: Tue Jan 24, 2006 2:23 am 
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I'd like to see some more activity here.  Some easy tips for new players would be great!!  let me list the ones i know as a new player.

* always shoot your lance shots at a necron player before your shoot your battery shots!! They will normally brace for impact and reduce their armor to 4+, making it easier for your batteries to hit them.  

* If you have ships following behind you, and you have a squad of ships, you can split your ships in two different directions to allow yourself to gain the upper hand.  for example

Y= your ship, O equals opponent

they are aft of you:
Y
Y
O

you split up and turn your ships in different directions (still maintaining coherency)

y    y

 o

that means he has to chose to either go through you and get blasted or go near one of your otherships.  this is where the turning special command comes into play, so you can change your heading for the ship that doesn't give you the best shot on them.  


Any other tips out there? comments on these?


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 Post subject: Basic Strategies
PostPosted: Tue Jan 24, 2006 12:44 pm 
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Quote (frgsinwntr @ 24 Jan. 2006 (01:23))
* always shoot your lance shots at a necron player before your shoot your battery shots!! They will normally brace for impact and reduce their armor to 4+, making it easier for your batteries to hit them. ?

* If you have ships following behind you, and you have a squad of ships, you can split your ships in two different directions to allow yourself to gain the upper hand. ?for example

The tip about firing weapon batteries first applies to all targets, not just Necrons. Lances are not affected by passing through blast markers in the way that batteries are, so firing them first gives you an advantage.

Actually having your ships in a column can make good sense in a number of situations, especially against fleets such as the Tau. Imperial (and Chaos) vessels hit to each side equally, so some would say that only having targets on one side of your batteries is wasting some points.

And you should never apologise for posting a lot here!  :D

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 Post subject: Basic Strategies
PostPosted: Tue Jan 24, 2006 1:11 pm 
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And as an Eldar you should make use of every possible celestial phenomena (except Warp Rift & especially asteroid fields). Don't forget you can hide in asteroid fields, especially with escort.

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 Post subject: Basic Strategies
PostPosted: Tue Jan 24, 2006 1:40 pm 
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Quote (CyberShadow @ 24 Jan. 2006 (11:44))
The tip about firing weapon batteries first applies to all targets, not just Necrons. Lances are not affected by passing through blast markers in the way that batteries are, so firing them first gives you an advantage.

Actually having your ships in a column can make good sense in a number of situations, especially against fleets such as the Tau. Imperial (and Chaos) vessels hit to each side equally, so some would say that only having targets on one side of your batteries is wasting some points.

And you should never apologise for posting a lot here!  :D

Well the ships fireing at necrons should actually fire Lances frist in my opinion... the necrons have armor 6+ all around and are hard to hit with batteries.  If you fire your lances first (always hit 4+) and they brace for impact, their armor drops to 4+ making it easier to hit them despite the blast markers.... unless I am reading how their armor works wrong...

And i will continue ot post as much as i can :p


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 Post subject: Basic Strategies
PostPosted: Tue Jan 24, 2006 2:24 pm 
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This thread:

http://www.specialist-games.com/forum/t ... IC_ID=3514

has some good tactical views on Necrons.

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 Post subject: Basic Strategies
PostPosted: Wed Jan 25, 2006 5:01 pm 
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does anyone have any strategies for the set up?  Maybe some strategies of keeping cruisers near each other and escorts appart? Is it worth it to cripple a ship and then move on or gun to destroy then move on?


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 Post subject: Basic Strategies
PostPosted: Wed Jan 25, 2006 6:55 pm 
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Fluff wize It depends wat ur fleet is. Ur playing Orkz right?

Well if your playing as DefSkullz ur hardly gona completely destroy a perfectly lootable cripped ship.

If ur a Goff u'll wanna board it n krump its crew gud n proppa.

Sunz wont wanna stop to destroy a crippled ship so would quickly move on to the next target.

Moonz would wanna show off just how much dakka thier ships have by blowing a crippled ship to peicez.

The above isnt strictly strategies, but its worth baring in mind coz it makes the game more fun. As uv only just started BFG your gona wanna go with the best strategies for a win... after a while youll most prolly play more fluffy :;):

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 Post subject: Basic Strategies
PostPosted: Wed Feb 01, 2006 3:32 pm 
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I'm very partial to the Bloodaxes :)

so... does anyone have some suggestions as to when you should ram someone with your ships? is it worth it?


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 Post subject: Basic Strategies
PostPosted: Wed Feb 15, 2006 9:32 am 
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Quote (frgsinwntr @ 24 Jan. 2006 (01:23))
* always shoot your lance shots at a necron player before your shoot your battery shots!! They will normally brace for impact and reduce their armor to 4+, making it easier for your batteries to hit them.

That's crap. I'd never fire at a braced Necron ship.
They have 2+ Save rendering your batteries (and lances) nearly useless.

Better fire batteries first. The Nec won't brace when being hit by a S10WB but probably you're doing 1-2 points damage (5+ Save isn't really good).
Then use massive Lances to force him BFI. You surely won't do more than 1 point damage (most time you won't at all) but a Nec ship on BFI is nothing you have to fear.

And split your fire - hit as much ships as you can. Necs have no shields, so even a single lance shot form a lonely Firestorm can harm them.

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 Post subject: Basic Strategies
PostPosted: Sun Feb 19, 2006 4:25 pm 
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@30cm str 10 WB needs six's to hit a capital ship
5 shots (moving away) = 1 hit
4 lance shots = 2 hits
= 3 total hits

same thing now other way
4 lance = 2 hit
5 battery = 3 hit
= 5 total hits

lets not even add in if your are using lock on special rules, that would change things even more towards using lances first to get them to BFI.  they will fail 2+ saves! you just have to make them roll a bunch

now isn't there a special rule for necrons about not being able to do anything while on special orders?


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 Post subject: Basic Strategies
PostPosted: Tue May 30, 2006 8:26 pm 
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Quote (frgsinwntr @ 19 Feb. 2006 (15:25))

let's have a different look at that:

@30cm str 10 WB needs six's to hit a capital ship
6 dice WB (S8 if closing) = 1 hit no BFI* =1hit
4 lance shots = 2 hits on BFI =0.3hits
=> 1,3 total hits

same thing now other way
4 lance = 2 hit on BFI =0.3hits
6 dice battery = 3 hit on BFI =0.5hits
= 0,8 total hits

So what's better now?


*a Nec will not go on BFI if just hit by an S8 battery

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 Post subject: Basic Strategies
PostPosted: Sun Mar 25, 2007 1:25 pm 
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(frgsinwntr @ Jan. 24 2006,12:40)
QUOTE

(--CyberShadow @ 24 Jan. 2006 (11:44))
QUOTE
The tip about firing weapon batteries first applies to all targets, not just Necrons. Lances are not affected by passing through blast markers in the way that batteries are, so firing them first gives you an advantage.

Actually having your ships in a column can make good sense in a number of situations, especially against fleets such as the Tau. Imperial (and Chaos) vessels hit to each side equally, so some would say that only having targets on one side of your batteries is wasting some points.

And you should never apologise for posting a lot here! ?:D

Well the ships fireing at necrons should actually fire Lances frist in my opinion... the necrons have armor 6+ all around and are hard to hit with batteries. ?If you fire your lances first (always hit 4+) and they brace for impact, their armor drops to 4+ making it easier to hit them despite the blast markers.... unless I am reading how their armor works wrong...

And i will continue ot post as much as i can :p

Everyone knows that when facing Necrons you fire lances before firing weapon batteries. This is for several reasons:

1. They will probably choose to Brace for Impact against the lances which will reduce their armor against the batteries to 4+. That is a huge difference. Yes, they get a better invulnerable save, but trust me. I play Necrons, and it is a huge disadvantage to not be allowed to use All Ahead Full or any other special order and have your already below average firepower further cut in half.

2. Blast markers are only placed when a ship loses a shield or is destroyed. This is very important, and many players forget this. Necrons have no shields. As such, you will almost never have to shoot through blast markers when firing at Necrons. This means there will be no right shift on the gunnery table for your batteries.

One more piece of advice. If you have a choice of targets, choose to fire on capital ships over escorts. When totaling victory points at the end of the battle, you will think it is Christmas!

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 Post subject: Basic Strategies
PostPosted: Mon Mar 26, 2007 10:23 am 
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The lances first, batteries second, against Necrons is not always true. Depends on situation.

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 Post subject: Basic Strategies
PostPosted: Mon Mar 26, 2007 4:12 pm 
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Space Marines actually have less of a disadvantage against necrons than they do other races.  Their ships can typically catch the Necrons, or at least bring them to bear.  Also- they dont suffer the negative effects that they have with weapons batteries/bombardment cannons creating blast markers for shields.  They got all around armor 6 which is handy and that whole hit on 4+ and crit on 4+ with the BC is nice.

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 Post subject: Basic Strategies
PostPosted: Tue Mar 27, 2007 3:10 pm 
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(blackhorizon @ Mar. 26 2007,10:23)
QUOTE
The lances first, batteries second, against Necrons is not always true. Depends on situation.

Oh? Can you clarify with an example, a situation where batteries are better fired before lances against Necrons?

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