Consul Avenging Angel wrote:
My initial thoughts, muses and my fellow players comments. The list has a better build with the titans less expensive and the one twin revenant warhost per phantom. I like the addition of wraith knight although the 5 up triple save is a little cumbersome (T-T suggested just giving them holofields and dropping the reinforced armour and invulnerable save), on a 40K game point the wraith knight usually drops one of its wraithcannons for the invulnerable save (now does it have two wraithcannons or one wrathcannon with two shots?).
As written it has 2 cannons with 1 shot each. I'm planning to follow the lead of the Yme-loc list in regards to their basic stats though alternate weapon load-outs are always possible.
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But the addition of the knights I reckon (and our playing group reckon) makes the wraithguard/wraithlord formations sort of redundant mainly because they can't summon the avatar but also they lack any form of delivery.
They have the webway and they outperform the Knights in an assault. Granted that doesn't matter so much if you can't get them where you need them. I'm planning to use them in my game this weekend so I'll see how it goes.
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About the warlock its good and well worth its points, however in this list I would take a phantom over it because I can squeeze a few more points to buy other stuff. As I see it (and our playing group reckon) the only reason too take the warlock is for the farsight retain with out -1 and because the army has so few activations (which is the way it should be) you not going to double retain anyway.
Does the Bonesinger need the invulnerable save?
I usually try to get a double retain in at least once a game. If nothing else my opponents have to remember to fear Eldar movement shenanigans.
The Bonesinger has the Invulnerable save for consistency. I can't say if it needs it since it hasn't been played much.
Consul Avenging Angel wrote:
Oh yeah I think I know the answer but do the wraith knights count as titans (for the 1+ initiative).
They do not.