splash wrote:
Gameplay isn't anything revolutionary. It's simple, and it works. I have only played in the demos at Gencon, and they weren't using any of the more advanced stuff from the rulebooks. Uses D10, rolling to hit against the target's defense, then rolling against the target's armor (using the firepower of the weapon). Can pre-measure. Two movement phases (move, attack, then move again). Tripods are hard to kill (must roll on damage table). Human tanks are easy(-ier) to kill, but there are more tanks than tripods. Humans may break and run; Martians don't flee.
Those are basically the basic rules, minus a few other things. Advance rules add command/control, stealth for infantry, modified initiative every round...other stuff.
The models are nice. Strong, well-made plastics from good molds, aside from a few bits. I just (nearly) finished up a Tripod today. It's a solid model. Haven't dealt with the metals or resins yet, but they look good so far. Not too happy with my paint job, but it suffices.
I'm into this game for the setting and the models. Gameplay is secondary to me at this time. Martians are the original xenos--and I love anything old-school.
Hi!
Sounds cool!
I'm in the same boat as you, as I like the game purely on the setting and models. It just has a certain something that really appeals to me.
Thanks for the response!
Primarch