nealhunt wrote:
Loota Warbands don't fit in transport very well - 9 units, and 2 gunz which can only be transported 1 per vehicle. Is this something to intentionally slow them down or increase their cost, i.e. either footslog, buy extra transport or dump an infantry unit? OGBM is arguably the best list to have Fortress Mobz in, because of the plethora of WE targets to soak up multi-TK shots. It seems a shame to make them hard to field.
It was more a side-effect of wanting to change the Warband composition than an intentional drawback.
A Gunfortress + 1 Flakwagon would carry everything nicely, though.
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Oddobyz + Kustom seems a bit wonky. Without the inherent restrictions on mixed barrage types, the free upgrade to MegaLobba seems like an extremely good choice - 2 templates and a shot at +1BM - not quite "no brainer" but definitely strong.
Aye it does look strong.
Perhaps the MegaLobber could have a note to say it's only D3+1BP if given to an Oddboy, or similar?
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Megachoppa Oddboy? Infantry Wyrdboy Tower? Those are just... odd.
Very Mekky, right? :-P
I wanted to bring out that "Mad Mek" theme in a simple manner, and allowing the Oddboys access to the Upgrades seemed a good way to do that without overturning the whole structure of the list.
Personally, I think adding a Power Field Oddboy to a Gunfortress might prove popular. Just a pity you can't add one to the cheaper Battlefortress.
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Oh, and maybe I'm just a pervy old grognard, but the "Snappa ... ass weapon" sounds like something that would turn up on a questionable web search.

I'll see about changing that. ;-)