Hi Mike! Thanks for the fast turn around.
MikeT wrote:
First impressions is that, it's incredibly overpowered. For an Eldar list, there's an large number of 4+ RA saves, often with invulnerable and thick rear armour, making them tougher than land raiders.
Because the Eldar are riding Dinosaurs, they are based off of the Squiggoth example in Swordwind (50pts LV 4+ RA save, thick rear armor). They come in small formations, so break easily (unlike Land Raiders) without the 'shall know no fear'. Basically, they are the Eldar equivalent of the Feral Ork list, with many of the same drawbacks (no Titan support, no aircraft, no superheavies) and that is made up by increasing the power of the other Dragon units. The knight rules are straight from GW, leaving them as AV, not WE like people have been doing on most experimental lists.
MikeT wrote:
Numerous units have better firepower than the falcon or Fire Prism for less points
I did lower the points for large multiples of units because before I sat down to author this list, I started converting models to see what I could come up with in the miniature lines available today. It is easy to convert or scratch build one miniature, it is much harder to scratch build a formation of six. I purposely decreased the points value to reflect that you can't just go out and buy six Dragon riders, but assume that you've got to invest time and effort to make the models yourself. Maybe it throws off the math a bit, but if you convert 30 Triceratops models from scratch, I'll LET you win the game.
MikeT wrote:
You have a 45cm move formation, which is core and can be bought for as little as 75 points This in itself is wide open to abuse, but they have skimmer, scout AND sniper as well.
Roger, good point. This unit was an 'accident'. I bought a bunch of Reaper familiar sprues thinking the dragon models would be a good size for Petradons. Turns out they are too small by a factor of 2. I mounted some Eldar guardian Infantry models on them, then stuck them three to a 20mm x 40mm base and thought "wow, these look like flying cav". Eldar already have something like that called jetbikes, so I was trying to come up with an original unit that could fill the scout/fast attack roll in the army like Rough Riders in IG do, or Trappas in the Feral Ork list does. Maybe I oversteped the creative boundry here. What do you think they should be rated? Just FYI to build one stand of scouts means you have to buy $8.00 in Reaper Miniature part sprues to give you 2 stands (each stand costs $4.00 to build) so I assumed that would limit abuse. Would it be better as a zero to 1 unit like Feral Ork Trappas?
MikeT wrote:
A lot of your units have invulnerable save listed twice. I assume this is just an oversight.
Yup, I'll get on that.
MikeT wrote:
I'm not sure what you mean by a firepower rating of (+1d6) MW. Is that a variable 1+ to 6+ MW attack? If so, what does the Dragon Lord's contact range (+1d3 MW) line mean?
Typo on the Shard Dragons, should be AP6/AT3.
Typo Dragon Lord 'Bite' is identical to the Squigoth Horns attack (contact only, MW +1D3)
MikeT wrote:
As this is an army list completely seperate from teh craftworld ones, akin to the Imperial guard and Space marine armylists, Why does it have an Avatar, TWO autarchs, AND Beil tan specific sowrdwind aspect warrior formations?
Reading Eldar Fluff, the Avatar is always the figure that leads an Eldar force to war. That's how their 'religion' works. They don't follow the Eldar Path, but I thought it still fit with the character of the army.
Autarchs I should clarify could be added to any Exodite Core Formations (addding to the unit stat line)
Beil Tan in the fluff is **always** responds first to any infringement upon the Exodite worlds, as the Exodite worlds are the last hope of the Eldar to rebuild an interstellar empire. Thats why I added the 'Last of the Empire' special rules to give players a chance to boost their numbers in battle too.
That is actually a part of the original Adeptus Titanticus game system I found when I read it again. If you spend a few too many points over the limit, you roll a dice. If you fail, those extra few points will cost you dearly. Something original game we haven't seen in any of the fan lists.
Besides, without titans or aircraft, I wanted to toss something useful in for the restricted 1/3 point value category. Also means people can build an Exodite army, and use some of their existing craftworld models until they get a full force converted up.
Cheers.