Zombocom is going to drag me to action I can see...

--> waking up -->

(Stretches)
Morning, tomb-kin. How was your 1,000,00 year slumber? I feel a little stiff, like my back is made of metal, but what do you expect? We're Necrons.
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Monoliths: Despite the fact that Option 2 is prettier, I think
Option 1 eliminates any funny business with formations of 5 Monoliths and such. However, if somebody wants to try that out and try to break it, let them. If it turns out they can't, I'd consider going with the Option 2 format (just so it takes up less space and is easier on the eyes).
Pylons -> AA TK(1). IMO we should leave the range alone. The number one beef with the Pylon is the Thunderhawk concern and moving it to TK(1) mitigates that concern. Anyone else who has actually played against the Necrons knows that these things are more obligatory than decent choices.
Wraiths -> Prior to the last minute changes for
Raiders, the Wraiths were as follows:
Upgrade 0-3 Wraiths +50 points each, for the Phalanx, Venator, and Eques formations. We should probably go back to this.
Their stats are as follows:
Quote:
Unit Name Wraith
Type Speed Armor Close Combat Firefight
Infantry 30 4+ 3+ Weapon
Range Firepower
Claws (Base
contact)
Assault Weapons, Extra Attack (+1)
Notes: Necron, Jump Pack, First Strike, Invulnerable Save
My suggestion is we eliminate the
invulnerable save, reduce their speed to 20cm and make them
infiltrators. This increases their assault range while avoiding the 60cm assault. In making them slower overall, we've matched the characteristic of the plodding Necrons a little closer. This also matches the Eldar Warp Spiders which were made infiltrators to represent their mini-teleport jumps (something akin to the phasing through walls).
If anyone is interested in doing a Tomb Stalker list, the exclusively Wraith formations can be tried out there.
Abattoir: DC 8, while dropping the TK(D3) EA from +3 to +2. I am still not convinced that we shouldn't just make it EA +1, but we need to set some point for testing so... EA +2 is as good as any.
According to Corey, the phase out eliminating BM's was designed to keep formations from abusing the Marshall rule and bringing back large amounts of troops by marshalling them through the portal. If you have no BMs, you have no ability to Marshall and get back guys.
While the elimination of BMs is a plus for the Necron, being offboard most certainly isn't. Troops that are off board cannot contest objectives and count as destroyed for Victory Points.
Now what I would be interested in seeing is a game where the BM's were retained. This would make that Marshall rule kick into overdrive and you would see more BMs on Necron formations while seeing a lot more units returning to the board. IMO if you want to playtest that, go right ahead. Heck, I might try this myself the next game that I play.
As for Corey... I have no idea if he is even interested in playing Epic anymore. The last time we corresponded I put him on a CC list with other Epic players in his area but I never heard from him at all. I don't know if he is even interested in being the Necron Champ. The forum shows that the last time he showed up was September, the last time I emailed him about the Abattoir. This is one for the NetERC I suppose, but if I don't get any correspondence from Corey I'll simply do the best I can with what we have and put those changes into Raiders and hope I don't irritate too many people along the way.