Imperial fleet info needed... |
Axtklinge
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Post subject: Imperial fleet info needed... Posted: Fri Oct 10, 2003 1:00 am |
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Joined: Fri Sep 12, 2003 1:55 am Posts: 40
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Hi! The thing is, I'm trying to "intruduce" some new players to the wonders of BFG, using the "extra" ships from the box set(I'm using caos). I dont know much about the game itself (let alone give advice about fleets) so I wonder if there are any Imperial players (or other experienced ones) to give a general overview on the Imperial fleet ships (like the topic about caos ones).
Thanks Axt
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Serps
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Post subject: Imperial fleet info needed... Posted: Fri Oct 10, 2003 1:46 am |
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Joined: Tue Sep 02, 2003 2:47 am Posts: 388 Location: Sydney, Australia
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Axtklinge
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Post subject: Imperial fleet info needed... Posted: Fri Oct 10, 2003 1:53 pm |
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Brood Brother |
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Joined: Fri Sep 12, 2003 1:55 am Posts: 40
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Great link Serps!
Thanks Axt
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Chris
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Post subject: Imperial fleet info needed... Posted: Fri Oct 10, 2003 4:55 pm |
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Brood Brother |
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Joined: Wed Jan 15, 2003 6:42 pm Posts: 2412
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That is a cool site, I may have to use it when I expand my Imperial fleet!
Cheers
Chris
_________________ Chris
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Xavi
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Post subject: Imperial fleet info needed... Posted: Fri Oct 10, 2003 5:23 pm |
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Brood Brother |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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Great stuff there. Good overal analysis and ship by ship breakdown, even if some ships (namely the imperial battleships) are not there. I disagree with a few of the points, like the murder being that good; IMO the Hades is so superior that it is a laughable thing to take murders instead of the hades, one of the best buys for the points you can get there. Same about the Lunar vs Gothic stuff. Statisticaly a Gothic causes more damage than a Lunar most of the time. But a great analysis none the less, I really liked it an detected some easoning mitakes on my part reading it as well.
As I already aid, great stuff there. Keep it up!
Regards,
Xavi
_________________ Commanding legions forward while sitting in a nice armchair.
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Axtklinge
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Post subject: Imperial fleet info needed... Posted: Sun Oct 12, 2003 11:07 pm |
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Brood Brother |
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Joined: Fri Sep 12, 2003 1:55 am Posts: 40
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Ok... After some reading I've came up with this 1095pts list :
-Admiral Ld9, +re-roll -Dominator -Lunar -Dictator -Dauntless -Dauntless -2 Sword -3 Cobra
I had and still have some doubts about the Dominator (is the NCannon worth it?) but lacking of experience I've decided to give it a chance. Both Dauntless were already at home and painted (as were the Cobra's and Sword's) and as they seem to be worth every dime, I'll try 'em. Yet, I still have one extra sprue for another cruiser and was thinking about a Gothic or maybe another Dictator...(?) Please, feel free to comment!
Axt
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Xavi
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Post subject: Imperial fleet info needed... Posted: Sun Oct 12, 2003 11:43 pm |
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Brood Brother |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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stormseer
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Post subject: Imperial fleet info needed... Posted: Mon Oct 13, 2003 3:10 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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..I like the Dauntless- the prow lances can do some damage, especially when teamed up with another Dauntless, or a squadron of Firestorms.. If you take the torpedo variant, it is still great- 6 torps can do a lot of damage.. just remember to time things right!
_________________ www.darkrealmminiatures.com
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Chris
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Post subject: Imperial fleet info needed... Posted: Mon Oct 13, 2003 5:30 pm |
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Brood Brother |
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Joined: Wed Jan 15, 2003 6:42 pm Posts: 2412
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In that fleet I'd be tempted to get rid of the Dominator and take another Dauntless, it levels out the fleet at a more round 1000pts.
Saying that there is nothing to stop you making whatever ships you want then "tailoring" the fleet for every battle
Cheers
Chris
_________________ Chris
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Axtklinge
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Post subject: Imperial fleet info needed... Posted: Mon Oct 13, 2003 10:35 pm |
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Brood Brother |
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Joined: Fri Sep 12, 2003 1:55 am Posts: 40
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Hi! Well, personaly I'm not the biggest fan of the nova cannon too, but I feel like I should use one for a while, to have some "solid ground" experience with it. Other than that, I've found it to be a powerfull weapon, but not entirely reliable. I've found the Dauntless's very usefull, as they never seem to be a primary target, can absorb some serious beating and end up being a great help with those lances!
Now, there's some rules question I have, it would be nice if you could help me out:
1-What happens when a "blazing hulk" ramm into another? Does it counts as normal ramming?
2-What if one capital ship (without any special order on it) has to move (for ex. 10cm before turning) through: a) a line of torpedos? Do we make the turret defense rolls, then the attack rolls... like if it was a "normal" attack from the torps? b) a line of bombers? (as in line "a)"? ) c) a line of attack craft?
3- A capital ship (8 hits) suffers enough hits to lose all its "hit points"(for ex. 10 hits). After the roll in the catastrophic damage table (for ex a 10) the ship blows. Must we place 10+4 Blast Markers on the table?
Cheers Axt
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Xavi
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Post subject: Imperial fleet info needed... Posted: Mon Oct 13, 2003 11:43 pm |
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Brood Brother |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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Axtklinge
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Post subject: Imperial fleet info needed... Posted: Tue Oct 14, 2003 1:03 am |
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Brood Brother |
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Joined: Fri Sep 12, 2003 1:55 am Posts: 40
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I had this game where after some serious shooting from both sides (Imperial and caos), we ended up with 3 cobras, 2 infidels, and 1 dauntless as drifting or blazing hulks (and 2 capital ships cripled, one from each side), in an area not bigger then 15/20cm2. The following turns in that area were a true nightmare, as everything kept ramming, and due to some "overloads" and "implosions" from the escorts, the cripled ships ended blowing up themselves... To add insult to injury, every time something rolled in the catastrophc table, there was the need for some more blast markers... Speaking of which, how in hell can we place 10 blastmarkers around the ship's base? (,,,)
Just one more thing, I cant remeber (nor find in the rule book) anything related with defense turret's use within ships squadrons... Do they "work together" somehow?
Thanks Axt
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stormseer
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Post subject: Imperial fleet info needed... Posted: Tue Oct 14, 2003 1:10 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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One thing to remember- ships _do not_ actually ram each other unless you have them do so- pass Ld test etc.. If hulks, "hit" each other as they move, then they are just counted as having moved above or below each other- space is 3D, and there is plenty of room to miss- the Ld test for ramming represents careful positioning and course setting so the ships actually hit amongst all that emptiness..
-no 2, yeah, ordance attacks as normal...
-no 3.. not quite sure if I understand- you just place as many blast markers as the number of shields that have been taken down- two in the case of a cruiser- so +4 for the explosion= 6 in total...
-You only place blast markers for shields taken down, or for drive explosions... _not damage_ ...any hits past the number of shields are just rolled to damage against the armour...
_________________ www.darkrealmminiatures.com
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Xavi
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Post subject: Imperial fleet info needed... Posted: Tue Oct 14, 2003 1:46 pm |
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Brood Brother |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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Hmm... failed one and 3 out of 3. LOL. looks like I have played number 3 wrong all the way. I had been astonished at the number of blasts you had to put around every turn (shields and damage) in the games I have played so far (with other newies like me). Looks like we ned a more careful reading there, heh
Regards,
Xavi
_________________ Commanding legions forward while sitting in a nice armchair.
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Axtklinge
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Post subject: Imperial fleet info needed... Posted: Wed Oct 15, 2003 10:36 am |
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Brood Brother |
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Joined: Fri Sep 12, 2003 1:55 am Posts: 40
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Thanks! The ramming was in fact getting quite complicated and time consuming...
Cheers Axt
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