Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 13 posts ] 

Blood Angels / Objectives in Huge Games

 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Tue Apr 22, 2008 2:07 am 
Brood Brother
Brood Brother

Joined: Tue Jan 22, 2008 8:15 pm
Posts: 30
Location: Bury, UK
Hi all! I've been lurking here for a while and thought I'd finally post! Hope this doesn't become a typical newbie whinge; having read the new rules and army lists I can tell you don't lie when you say a huge amount of work and playtesting has gone into them. Congrats, and thanks so much for keeping my favourite game alive!

Me and a few mates recently ressurected our Epic playing a couple of years ago, and since we've not played all that many games yet we've yet to try full-blown NetEpic. We're open to experimentation though, particularly (small) new units which have less potential to unbalance the game, and since we've been doing the alternate movement thing from "back in the day" I personally can't see anything in NetEpic that would seriously change the game for us and we'll surely be giving it a shot eventually. The allies alteration might be tough for some of us though (all of us have collected one army each, and as far as we could tell you used to be able to freely mix your points between Imperial armies leaving some of us with pretty unbalanced choices in the new system with what we've collected. Doh!)

Personally, I collect Imperials and my Space Marine chapter of choice is the Blood Angels. I generally have major bad luck with the old Death Company rules, rolling 5+ only for Termies and Land Speeders in several games, so I'm glad that this has been changed to both exclude speeders/bikes and give more consistant number in the DC. I also think it's fair to pay points for the privilege of using it. I'm a bit anxious about every single detachment losing a stand  though! Coupled with the Black Rage "auto-charge" rule this will shred my infantry to pieces without some serious getting used to. Perhaps I could ask our little group if I can round up to a third or a half of my detatchments and randomise which lose stands if I get slaughtered the first few games, but I'd feel like a cheat doing it. Losing a stand from every single Terminator detachment of four before the game seems a little extreme though, especially if I'm already paying points for the DC. Anybody had any success with the new rules? Do they add enough flavour that I should bite the bullet and use them?

Another question; sorry about this! If I take TL allies with my Blood Angels, and use a Corvus, would the payload in the Corvus count as BA and therefore lose a stand as well? If the Warlord was a special card for the BAs instead of allied, would they lose a stand then?

I'm sat here with three Predators in need of a nosejob and a handful of the old Sentinels ready to die for the Emperor by my craft knife. Looking at the stats for Baals though, they seem pretty underpowered. In my experience light tanks tend to either avoid CC or get swamped, making the CAF largely irrelevent, and in every other respect the tanks are worse than the normal Preddies. I'll convert this detachment anyways out of the spirit of variety (they've got to look cool with those assault cannon!) but would a 4+ to hit instead of a 5+ (same as the Sentinel the guns are from in fact) be more of a trade-off and less of a downgrade for the Baal? Using a point calculator (which admittedly isn't the same as playtesting, I know) a 5+ gives a unit value of 150, whilst a 4+ still puts them below the cost of the original Predator they're being charged at and well below the White Scars' version at the same cost. Looking at it the Vulkan looks a little underpowered or overpriced too. Have these units been tested and if so should I stop complaining? As I said I'll be making some anyways and it'll be cool to use them!

Has anybody experimented with tweaking the objective rewards and VP conditions for larger games? Theoretically the larger the game the more insignificant the objectives become. Nobody will commit 15 VPs worth of troops claiming an objective worth 5 if they could yield better VPs elsewhere, and in a large game this frequently seems to happen. We experimented with using 10VP objectives in a fairly large game (8k points IIRC) and it seemed to bring them back into the game a little. The original tables seem to assume breaking half the oponent and claiming five objectives as a reasonable victory condition, with each 100 points of opponent assumed to be 1VP. They also seem scaled so the objectives are around equal importance to breaking units. I've proposed a little system for our group.

x = points / 200
each objective = (x / 5) rounded up to nearest 5
total VP needed = (5*objective) + x

This gives the same results for up to 5000 points inclusive. 6000 points now has a VP requirement of 80 and an objective score of 10, and 10k points has a VP requirement of 100 with an objective score of 10.

Has anyone tried a similar system or can see any obvious reasons why it might end in disaster? If not we might give it a spin in a larger game if we ever get time, and I'll let you know how it went! : )

Another thing (sorry for the huge post!) is those cool new GW biker marine character minis. We spotted the Ravenwing rules for special cards and we're thinking about trying them as an option for any SM character, as an excuse to use them. Does anyone think this could be unbalancing? I doubt an extra 5cm is gonna matter an awful lot when losing the infantry movement advantages and the rhino save. I'm usually wrong about stuff like this though! : )

Sorry for all the questions, especially those that could be solved by a little playtesting. We all have busy lives and, lamentably, little opportunity to play as I'm sure you all do too, and I was wondering with the wealth of experience here if anyone could give me a quick answer to anything. If not, I'll give them a shot and let you know what happens ; )

Thanks for reading!

(Happy birthday plm! Should have guessed you were here dude. Sorry I didn't get back to you about those titan weapons - by the time I got round to checking that board again it had disappeared. If you're still interested (I'm not sure which ones I still have and if they're any use to you, I gave a few away to friends) pm me a mailing address and consider them a birthday pressie. Sorry again!)






Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Tue Apr 22, 2008 8:15 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
Wow, lots of questions embedded there...apologies in advance if I miss them.

I knew one guy who played BA but haven't seen him in a long while.  He loved the Death Company, but never took Terminators for the reasons you mentioned.  I also never saw him use Baals or Furioso....just Land Raider companies and Heavy Scatolos.  Most of the Predator and Land Raider variants look weaker than the originals to me.  I hated the Death Company :)

We've played 6K games and the current objective system seems fine.  We rarely go higher these days, but didn't really see issues when we did.

I've used the Bike mounted Characters normally....helps explain the double movement and can still shoot thing :D

_________________
Fire bad, tree pretty - Buffy


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Tue Apr 22, 2008 4:56 pm 
Brood Brother
Brood Brother

Joined: Tue Jan 22, 2008 8:15 pm
Posts: 30
Location: Bury, UK
Wow, thanks for the fast reply! Sorry for all the waffle. I'll try to be more concise next time!

As long as this is a "known issue" I'll suggest using the NetEpic rules for the DC next game we play, with the Black Rage. It's not like it'll be the first time I lose from all my Terminators anyways!

Would it be unreasonable to suggest the "randomly pick a third of your detachments" as an optional rule for a large game? That way the number of stands is still consistant (so you know how many DCs to pay for) but you're not always losing three stands from every company. Three stands from the Terminators still seems a little crazy to me when they break at 10! Still, I'll probably never know until I've tried it ; )

I've got no Scatolo hulls so I can't make any Furiosos yet. I've done the Baals though and they look pretty cool IMHO (I could really do with making some little ammo belts but they're probably beyond my abilities!) I'll try them out and see how they go : )

In our experience large games have degenerated into who has the largest guns, and fast attack troops have been better used taking out artillery etc than attacking objectives, which is why I suggested those rules to our group. I guess it depends who you play with though! Last time we played a really large game we were using Gimperators anyways which probably affected the dynamic more than the numbers.

Yeah I see your point. Don't they look weird driving their bikes out of rhinos though? XD We've all agreed to try them on bikes anyways, I was just wondering if there was an obvious reason they were excluded from the list (except one per Dark Angels army!) If so there wouldn't be any point us trying them - we get time for one game per blue moon as it is! If they turn out unbalancing or someone tells me they are I'll do as you suggest.

Cheers!


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Wed Apr 23, 2008 12:12 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
I think the metal bike mounted characters really came after the V5 book.  I think it would be neat for the bike heavy lists like Whitescars to allow their characters to trade in their Rhino for a bike.  Other uses would be as the command stand for the Bike Company.

_________________
Fire bad, tree pretty - Buffy


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Wed Apr 23, 2008 12:33 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA

(zap123 @ Apr. 22 2008,19:12)
QUOTE
I think the metal bike mounted characters really came after the V5 book.  I think it would be neat for the bike heavy lists like Whitescars to allow their characters to trade in their Rhino for a bike.  Other uses would be as the command stand for the Bike Company.

Hi!

Thats a nifty idea.

I'll see if I can squeeze it somewhere.  :;):

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Wed Apr 23, 2008 1:09 am 
Brood Brother
Brood Brother

Joined: Tue Jan 22, 2008 8:15 pm
Posts: 30
Location: Bury, UK
Doh, I totally bypassed your Bike Company : ) Sorry. Seems a great way to use the minis as you said.

Thanks for the replies!


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Sun Apr 27, 2008 11:29 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 30, 2007 11:16 am
Posts: 654
Location: Paris, France
I've already played 12000 points army with netepic rules, no problems for the 5 points objectives: it's still hard to get your 120 victory points, so gaining up to 40 points is still worth it.
But yes, maybe i'll test too for the next big game 10 points objective.


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Tue Apr 29, 2008 7:27 am 
Brood Brother
Brood Brother

Joined: Tue Jan 22, 2008 8:15 pm
Posts: 30
Location: Bury, UK
Hey.

Glad someone else may be up for trying it : ) Thanks Napalm.

My proposed system is not for making the victory conditions harder. A win is still five objectives and breaking half the enemy. It's just to alter the dynamic. In the large games I've played the winners largely ignored objectives and just concentrated on breaking units. The objectives became secondary to shooting lumps out of the opponent's baseline units regardless of their tactical use. It could be just the way we play, or the fact that the majority of us use Imperials (and back then multiple Imperators on each side of big games.)

In a 5k game you need to break every unit to win with no objectives. In a 20k game you only need to break 62.5% as opposed to the 50% you'd need if you'd bothered to take 5 objectives. Your opponent with all 8 objectives needs to break 42.5% of your army which in our experience is harder than the 62.5% if they've also committed points to taking and holding.

Next time the crew is together for a big game I'll try to persuade them to test it with me : )

(P.S. Napalm - in my system a 12k battle would have 15VP per objective, not 10, and a win of 135VP. Would you say that's too much in your experience? Thanks!)






Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Tue Apr 29, 2008 11:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA

(Slaytanist @ Apr. 29 2008,02:27)
QUOTE
Hey.

Glad someone else may be up for trying it : ) Thanks Napalm.

My proposed system is not for making the victory conditions harder. A win is still five objectives and breaking half the enemy. It's just to alter the dynamic. In the large games I've played the winners largely ignored objectives and just concentrated on breaking units. The objectives became secondary to shooting lumps out of the opponent's baseline units regardless of their tactical use. It could be just the way we play, or the fact that the majority of us use Imperials (and back then multiple Imperators on each side of big games.)

In a 5k game you need to break every unit to win with no objectives. In a 20k game you only need to break 62.5% as opposed to the 50% you'd need if you'd bothered to take 5 objectives. Your opponent with all 8 objectives needs to break 42.5% of your army which in our experience is harder than the 62.5% if they've also committed points to taking and holding.

Next time the crew is together for a big game I'll try to persuade them to test it with me : )

(P.S. Napalm - in my system a 12k battle would have 15VP per objective, not 10, and a win of 135VP. Would you say that's too much in your experience? Thanks!)

Hi!

Now that I understand you point better there are actually several alternatives for you.

1. In the optional book there are rules for "encounter levels".

If you play a "bloodbath" encounter you would need 1.2 times the normal VP's to win. Thus in a 6000 point game normally you need 55 VP's to win. In a bloodbath encounter with need 66! Eleven more. For a huge 15k game, normally you need 100 VP's, for a bloodbath encounter you need 120!

Note these are suggested multipliers, if you like them higher go 1.5 (for 150 VP's at 15k.)

2. When you play these large games and would like to focus more on objectives, you could make objectives vary their VP according to location.

Objectives n YOUR half of the table are only worth 5 VP's.

Objectives on YOUR OPPONENTS half of the table are worth 15VP's!

This will stimulate attacking your opponents objectives since they are worth more.

I will be expanding the scenarios/alternate objective portion of the optionals book to give more options that the usual type of games.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Wed Apr 30, 2008 6:46 pm 
Brood Brother
Brood Brother

Joined: Tue Jan 22, 2008 8:15 pm
Posts: 30
Location: Bury, UK
Hi,

Thanks for the reply Primarch!

I've seen the Bloodbath option and I agree it could make those objectives seem a little more worthwhile in a large game. I'll give it a try.

Your second idea seems even better and I'll suggest we try it, probably in conjunction with Bloodbath. Hopefully we'll see those garrisons popping up just like in the smaller games.

I still think my idea might be worth a shot but I'll discuss your suggestions with the group for the next blue moon we find time for a big Epic game again!


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Thu May 01, 2008 1:29 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

Sometimes I read things to fast or to capture the "essence" of a post until later.... :;):

Slaytanist, I have digested some of your ideas and, as usual, stole some of the ideas and melded them with some of my own.... :;):

The idea of a dual VP requirement (meaning to win you need objectives and VP's from unit destruction), is a good one. I think your method as proposed may be somewhat complicated (not that math is complicated, but some may not want to do it).

So why not a straight table like the one we have for regular games?

Like thus...

First tier. Objectives are worth 5 points each. Depending on points play you'll need to control from 2-4 objectives to win. You may reach the VP total, but not the Objective total and not be able to win. Both must be met.

Points of army played     VP's to win   VP's in Objectives to win

3000                                    40                        10
4000                                    45                        15
5000                                    50                        20
6000                                    55                        20

Second tier. Objectives worth 10 VP's. Need to control 3-4 objectives to win.

7000                                    60                        30
8000                                    65                        30
9000                                    70                        30
10000                                  75                        40

Third Tier. Objectives are 15 VP's. Same as two.

11000                                  80                        45
12000                                  85                        45
13000                                  90                        45
14000                                  95                        45

Fourth Tier. Objectives are 20 VP's. Same as two.

15000                                 100                       60
16000                                 105                       60
17000                                 110                       60
18000                                 115                       60

Every additional tier, the objectives are 5 points more (so tier 7 objectives are worth 35 VP's), VP's for the win are calculated as per the standard formula and the Objective value to win is between 45-55% with a median of 50% (So at tier seven its between 80-90 VP's).

A 30,000 point game has a VP total of 175 VP's and an Objective total average of 85.

So as the game gets bigger, objectives are worth MORE and the amount to objectives to win is GREATER. SO at very large games they CAN"T win by ignoring objectives.

How's that?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Thu May 01, 2008 10:55 am 
Brood Brother
Brood Brother

Joined: Tue Jan 22, 2008 8:15 pm
Posts: 30
Location: Bury, UK
I like the dual requirement idea! Hadn't thought of that.

I agree the formula was probably pushing it as a universal or "official" sort of thing! Just seeing if anyone was on the same wavelength or if I was just talking out of my backside as usual ; ) I over-analyse stuff to death and whether or not I'm any good at it is debatable at best so I thought I'd run my ideas past a few knowlegable veterans!

Got someone interested in an Epic game at least (in the not-so-amazingly-distant future) so I'll try your tables as soon as poss. Cheers!

Thanks for the reply again!


Top
 Profile Send private message  
 
 Post subject: Blood Angels / Objectives in Huge Games
PostPosted: Fri May 02, 2008 1:18 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA

(Slaytanist @ May 01 2008,05:55)
QUOTE
I like the dual requirement idea! Hadn't thought of that.

I agree the formula was probably pushing it as a universal or "official" sort of thing! Just seeing if anyone was on the same wavelength or if I was just talking out of my backside as usual ; ) I over-analyse stuff to death and whether or not I'm any good at it is debatable at best so I thought I'd run my ideas past a few knowlegable veterans!

Got someone interested in an Epic game at least (in the not-so-amazingly-distant future) so I'll try your tables as soon as poss. Cheers!

Thanks for the reply again!

Hi!

Please do. If your play test pans out let me know, so as to include them.

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net