I agree with this. I've always wondered why in most GW games systems you can't shoot and then move. It is totally realistic to lay down some fire and then pull back. That is impossible to do in 40k for instance. Then again, I prefer moving by alternating units as well, but I think it makes it a better chess game but being able to do as much as you can with your units as possible.
I know this conversation seems to be about artillery mostly, but just have a squad fire a couple of shots off, and run behind a building, only to regroup and wait for the enemy to turn the corner I see in real life and should be in game systems.
GW isn't the only culprit here, a lot of gaming systems do it. The most recent that I found that doesn't is Mechwarrior and Star Wars Miniatures. In Star Wars Miniatures, being able to fire and then run behind a corner can mean life and death.
And it may seem GW's engines are based on WWII tactics, but I don't see any WWII veterans on their staffs. As a matter of fact, I haven't seen any who have served in the armed forces. They read books and interpret what it should be like like most of us do. The problem is, they seem to develop systems that only go half way. I am beginning to think these games aren't based on WWII, but more like ancient tactics like the Greeks vs the Persians.
And history can be interpreted differently too. And what is recorded isn't always what happened. For example: In the American Revolutionary war, one of the first battles was Bunker Hill, which was actually Breed's Hill. Many paintings and descriptions of the battle show the British lined up in ranks steadily advancing uphill and getting razed by musket fire.
I have read several accounts that the British troops that fought at Bunker Hill weren't the greatest quality, even if the British were the superpower of the time. It it has been argued that the British Troops at Bunker Hill weren't disiplined enough to even stay in the typical formations of ranked lines that we know now. It could help explain how the less experiences Americans, although dug in, were able to force the British back several times, since the British were probably moving up the hill in the shape of a mob, not in absolute fixed ranks.
But I would bet that every wargamer plays that scenerio with the British in fixed ranks. . . and game systems are designed with those theories in mind.
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